feat: basic shadow map + renderdoc labels
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@@ -33,6 +33,9 @@ void MeshRendererComponent::Start() {
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VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT |
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VK_BUFFER_USAGE_VERTEX_BUFFER_BIT
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);
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const std::string bufferName = GetGameObject()->GetName() + " (skinned vertices)";
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vkutil::addDebugLabel(gfxDevice.getDevice(), m_skinnedMesh->skinnedVertexBuffer.buffer, bufferName.c_str());
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}
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}
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