feat: basic shadow map + renderdoc labels

This commit is contained in:
2026-10-11 01:02:26 +02:00
parent 4bf87bd91b
commit 95d1497169
36 changed files with 880 additions and 228 deletions
@@ -33,6 +33,9 @@ void MeshRendererComponent::Start() {
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT |
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT
);
const std::string bufferName = GetGameObject()->GetName() + " (skinned vertices)";
vkutil::addDebugLabel(gfxDevice.getDevice(), m_skinnedMesh->skinnedVertexBuffer.buffer, bufferName.c_str());
}
}