feat: basic shadow map + renderdoc labels
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@@ -40,6 +40,10 @@ void VulkanImmediateExecutor::init(
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};
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VK_CHECK(vkCreateFence(deviceHandle, &fenceCreateInfo, nullptr, &immFence));
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vkutil::addDebugLabel(deviceHandle, immCommandPool, "immediate command pool");
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vkutil::addDebugLabel(deviceHandle, immCommandBuffer, "immediate command buffer");
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vkutil::addDebugLabel(deviceHandle, immFence, "immediate fence");
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initialized = true;
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} catch (...) {
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cleanup(deviceHandle);
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