feat: basic shadow map + renderdoc labels
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@@ -9,6 +9,7 @@
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#include <destrum/Graphics/RenderResources.h>
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#include <destrum/Graphics/Caches/MeshCache.h>
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#include <destrum/Graphics/Frustum.h>
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#include <destrum/Graphics/Util.h>
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#include "volk.h"
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#include "spdlog/spdlog.h"
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@@ -219,6 +220,16 @@ void MeshPipeline::drawMeshes(
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const auto& mesh = meshCache.getMesh(dc.meshId);
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const std::string& meshKey = meshCache.getMeshKey(dc.meshId);
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vkutil::cmdBeginLabelFormatted(
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cmd,
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vkutil::labelColors::draw,
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"%s [mesh %zu, material %u%s]",
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meshKey.empty() ? "Mesh" : meshKey.c_str(),
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dc.meshId,
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dc.materialId,
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dc.skinnedMesh != nullptr ? ", skinned" : "");
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if (dc.meshId != prevMeshId)
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{
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prevMeshId = dc.meshId;
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@@ -254,6 +265,8 @@ void MeshPipeline::drawMeshes(
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);
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vkCmdDrawIndexed(cmd, mesh.numIndices, 1, 0, 0, 0);
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vkutil::cmdEndLabel(cmd);
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};
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if (!sortedDrawCommands.empty())
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