feat: add JobSystem

This commit is contained in:
2026-10-24 00:59:22 +02:00
parent b798ed0378
commit 9c5a97cfbd
7 changed files with 502 additions and 1 deletions
+4
View File
@@ -16,6 +16,7 @@
#include <destrum/Scene/ResourceCollector.h>
#include <destrum/Scene/Scene.h>
#include <destrum/Scene/SceneManager.h>
#include <destrum/Threading/JobSystem.h>
#include <destrum/Util/DeltaTime.h>
namespace {
@@ -60,6 +61,7 @@ void App::init(const AppParams& params)
tracy::SetThreadName("Main Thread");
TracySetProgramName(params.appName.c_str());
AssetFS::GetInstance().Init(params.exeDir);
JobSystem::GetInstance().Init();
window.Create({
.title = params.windowTitle,
@@ -171,6 +173,7 @@ void App::run()
continue;
}
JobSystem::GetInstance().DrainMainThreadQueue();
if (layer) {
layer->onBeginFrame();
}
@@ -386,6 +389,7 @@ void App::cleanup()
// The one place we wait for the GPU on shutdown: the cleanup calls below destroy
// pipelines and other objects directly, which is only valid once nothing is in flight.
attempt([this] { gfxDevice.waitIdle(); });
attempt([] { JobSystem::GetInstance().Shutdown(); });
attempt([this] {
if (layer) {
+230
View File
@@ -0,0 +1,230 @@
#include <destrum/Threading/JobSystem.h>
#include <algorithm>
#include <exception>
#include <string>
#include <spdlog/spdlog.h>
#include <tracy/Tracy.hpp>
#include <common/TracySystem.hpp>
JobSystem::~JobSystem()
{
try {
Shutdown();
} catch (...) {
}
}
void JobSystem::Init(std::uint32_t workerCount)
{
if (IsRunning()) {
return;
}
if (workerCount == 0) {
const std::uint32_t hardwareThreads = std::thread::hardware_concurrency();
workerCount = std::max<std::uint32_t>(1, hardwareThreads > 1 ? hardwareThreads - 1 : 1);
}
m_Stopping = false;
m_MaxActiveLowJobs = std::max<std::uint32_t>(1, workerCount / 2);
m_Workers.reserve(workerCount);
for (std::uint32_t i = 0; i < workerCount; ++i) {
m_Workers.emplace_back([this, i] { WorkerLoop(i); });
}
spdlog::info("JobSystem started with {} workers", workerCount);
}
void JobSystem::Shutdown()
{
if (!IsRunning()) {
return;
}
{
std::lock_guard lock(m_Mutex);
m_Stopping = true;
}
m_WorkAvailable.notify_all();
for (std::thread& worker : m_Workers) {
if (worker.joinable()) {
worker.join();
}
}
m_Workers.clear();
{
std::lock_guard lock(m_Mutex);
m_HighQueue.clear();
m_LowQueue.clear();
m_ActiveLowJobs = 0;
m_Stopping = false;
}
{
std::lock_guard lock(m_MainThreadMutex);
m_MainThreadQueue.clear();
}
}
void JobSystem::Execute(JobCounter& counter, Job job, JobPriority priority)
{
counter.m_Pending.fetch_add(1, std::memory_order_relaxed);
Submit([&counter, job = std::move(job)] {
try {
job();
} catch (const std::exception& e) {
spdlog::error("Job threw: {}", e.what());
} catch (...) {
spdlog::error("Job threw an unknown exception");
}
counter.m_Pending.fetch_sub(1, std::memory_order_release);
}, priority);
}
void JobSystem::Dispatch(JobCounter& counter, std::uint32_t count, std::uint32_t groupSize,
std::function<void(JobDispatchArgs)> job)
{
if (count == 0) {
return;
}
groupSize = std::max<std::uint32_t>(1, groupSize);
auto shared = std::make_shared<std::function<void(JobDispatchArgs)>>(std::move(job));
const std::uint32_t groupCount = (count + groupSize - 1) / groupSize;
for (std::uint32_t group = 0; group < groupCount; ++group) {
Execute(counter, [shared, group, groupSize, count] {
const std::uint32_t begin = group * groupSize;
const std::uint32_t end = std::min(begin + groupSize, count);
for (std::uint32_t i = begin; i < end; ++i) {
(*shared)(JobDispatchArgs{.index = i, .groupIndex = group});
}
});
}
}
void JobSystem::Wait(JobCounter& counter)
{
ZoneScopedN("JobSystem::Wait");
while (!counter.IsDone()) {
if (!TryRunHighJob()) {
std::this_thread::yield();
}
}
}
void JobSystem::RunOnMainThread(Job job)
{
std::lock_guard lock(m_MainThreadMutex);
m_MainThreadQueue.push_back(std::move(job));
}
void JobSystem::DrainMainThreadQueue()
{
ZoneScopedN("JobSystem::DrainMainThreadQueue");
std::vector<Job> jobs;
{
std::lock_guard lock(m_MainThreadMutex);
jobs.swap(m_MainThreadQueue);
}
for (Job& job : jobs) {
try {
job();
} catch (const std::exception& e) {
spdlog::error("Main thread job threw: {}", e.what());
} catch (...) {
spdlog::error("Main thread job threw an unknown exception");
}
}
}
void JobSystem::Submit(Job job, JobPriority priority)
{
if (!IsRunning()) {
job();
return;
}
{
std::lock_guard lock(m_Mutex);
if (priority == JobPriority::High) {
m_HighQueue.push_back(std::move(job));
} else {
m_LowQueue.push_back(std::move(job));
}
}
m_WorkAvailable.notify_one();
}
bool JobSystem::CanTakeLowLocked() const
{
return !m_LowQueue.empty() && (m_Stopping || m_ActiveLowJobs < m_MaxActiveLowJobs);
}
bool JobSystem::TryPopLocked(Job& job, bool& isLow)
{
if (!m_HighQueue.empty()) {
job = std::move(m_HighQueue.front());
m_HighQueue.pop_front();
isLow = false;
return true;
}
if (CanTakeLowLocked()) {
job = std::move(m_LowQueue.front());
m_LowQueue.pop_front();
++m_ActiveLowJobs;
isLow = true;
return true;
}
return false;
}
bool JobSystem::TryRunHighJob()
{
Job job;
{
std::lock_guard lock(m_Mutex);
if (m_HighQueue.empty()) {
return false;
}
job = std::move(m_HighQueue.front());
m_HighQueue.pop_front();
}
job();
return true;
}
void JobSystem::WorkerLoop(std::uint32_t index)
{
const std::string name = "Job Worker " + std::to_string(index);
tracy::SetThreadName(name.c_str());
for (;;) {
Job job;
bool isLow = false;
{
std::unique_lock lock(m_Mutex);
m_WorkAvailable.wait(lock, [this] {
return m_Stopping || !m_HighQueue.empty() || CanTakeLowLocked();
});
if (!TryPopLocked(job, isLow)) {
return;
}
}
{
ZoneScopedN("Job");
job();
}
if (isLow) {
{
std::lock_guard lock(m_Mutex);
--m_ActiveLowJobs;
}
m_WorkAvailable.notify_one();
}
}
}