feat: add tracy / various fixes
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@@ -98,9 +98,9 @@ void MeshPipeline::draw(VkCommandBuffer cmd,
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for (const auto& dcIdx : drawCommands) {
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const auto& dc = dcIdx;
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// if (!edge::isInFrustum(frustum, dc.worldBoundingSphere)) {
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// continue;
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// }
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if (!edge::isInFrustum(frustum, dc.worldBoundingSphere)) {
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continue;
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}
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ActualDrawCalls++;
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