feat: add tracy / various fixes
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@@ -24,12 +24,7 @@ void PhysicsSceneBridge::UnregisterGameObject(GameObject& object) {
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}
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void PhysicsSceneBridge::FixedUpdate(float fixedDt) {
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if (auto* simple = dynamic_cast<SimplePhysicsWorld*>(m_World.get())) {
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simple->SyncKinematicBodiesToPhysics();
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simple->Step(fixedDt);
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simple->SyncDynamicBodiesToTransforms();
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return;
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}
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m_World->SyncKinematicBodiesToPhysics();
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m_World->Step(fixedDt);
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m_World->SyncDynamicBodiesToTransforms();
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}
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