We got a skybox
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@@ -18,7 +18,7 @@ void main()
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{
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MaterialData material = pcs.sceneData.materials.data[pcs.materialID];
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vec4 diffuse = sampleTexture2DLinear(material.diffuseTex, inUV);
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vec4 diffuse = sampleTexture2DLinear(material.diffuseTex, inUV) * material.baseColor;
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outFragColor = diffuse;
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