We got a skybox
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@@ -4,6 +4,8 @@
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#include <destrum/App.h>
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#include <destrum/Scene/SceneManager.h>
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#include "destrum/Graphics/Resources/Cubemap.h"
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class LightKeeper final : public App {
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public:
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LightKeeper();
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@@ -24,6 +26,8 @@ private:
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CPUMesh testMesh{};
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MeshID testMeshID;
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MaterialID testMaterialID;
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std::unique_ptr<CubeMap> skyboxCubemap;
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};
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#endif //LIGHTKEEPER_H
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