refactor: move all caches to RenderResources object
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@@ -19,16 +19,17 @@ set(SRC_FILES
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"src/Graphics/ComputePipeline.cpp"
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"src/Graphics/Frustum.cpp"
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"src/Graphics/GfxDevice.cpp"
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"src/Graphics/ImageCache.cpp"
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"src/Graphics/Caches/ImageCache.cpp"
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"src/Graphics/ImageLoader.cpp"
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"src/Graphics/ImmediateExecuter.cpp"
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"src/Graphics/Init.cpp"
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"src/Graphics/MaterialCache.cpp"
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"src/Graphics/Caches/MaterialCache.cpp"
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"src/Graphics/MeshCache.cpp"
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"src/Graphics/Pipeline.cpp"
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"src/Graphics/Renderer.cpp"
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"src/Graphics/Swapchain.cpp"
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"src/Graphics/Util.cpp"
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"src/Graphics/RenderResources.cpp"
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"src/Graphics/Resources/GPUImage.cpp"
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"src/Graphics/Resources/NBuffer.cpp"
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