refactor: move all caches to RenderResources object
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@@ -3,6 +3,7 @@
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#include <destrum/App.h>
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#include <destrum/Scene/SceneManager.h>
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#include <destrum/Graphics/RenderResources.h>
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#include "destrum/Graphics/Resources/Cubemap.h"
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#include "destrum/ObjectModel/GameObject.h"
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@@ -19,10 +20,6 @@ public:
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void onWindowResize(int newWidth, int newHeight) override;
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private:
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MeshCache meshCache;
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MaterialCache materialCache;
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GameRenderer renderer;
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Camera camera{glm::vec3(0.f, 0.f, -5.f), glm::vec3(0, 1, 0)};
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MeshID sphereMesh;
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