refactor: move all caches to RenderResources object
This commit is contained in:
@@ -19,16 +19,17 @@ set(SRC_FILES
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"src/Graphics/ComputePipeline.cpp"
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"src/Graphics/Frustum.cpp"
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"src/Graphics/GfxDevice.cpp"
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"src/Graphics/ImageCache.cpp"
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"src/Graphics/Caches/ImageCache.cpp"
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"src/Graphics/ImageLoader.cpp"
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"src/Graphics/ImmediateExecuter.cpp"
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"src/Graphics/Init.cpp"
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"src/Graphics/MaterialCache.cpp"
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"src/Graphics/Caches/MaterialCache.cpp"
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"src/Graphics/MeshCache.cpp"
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"src/Graphics/Pipeline.cpp"
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"src/Graphics/Renderer.cpp"
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"src/Graphics/Swapchain.cpp"
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"src/Graphics/Util.cpp"
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"src/Graphics/RenderResources.cpp"
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"src/Graphics/Resources/GPUImage.cpp"
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"src/Graphics/Resources/NBuffer.cpp"
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@@ -43,13 +43,13 @@ protected:
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AppParams m_params{};
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GfxDevice gfxDevice;
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GameRenderer renderer;
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RenderResources resources;
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ImguiPass imguiPass;
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Camera camera{glm::vec3(0.f, 0.f, -5.f), glm::vec3(0, 1, 0)};
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MeshCache meshCache;
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MaterialCache materialCache;
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bool isRunning{false};
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bool gamePaused{false};
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+14
-6
@@ -10,15 +10,23 @@
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class GfxDevice;
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struct MaterialDefaultTextures {
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ImageID white = NULL_IMAGE_ID;
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ImageID normal = NULL_IMAGE_ID;
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ImageID metallicRoughness = NULL_IMAGE_ID;
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ImageID emissive = NULL_IMAGE_ID;
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};
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class MaterialCache {
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friend class ResourcesInspector;
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public:
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void init(GfxDevice& gfxDevice);
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void init(GfxDevice& gfxDevice, MaterialDefaultTextures defaults);
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void cleanup(GfxDevice& gfxDevice);
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MaterialID addMaterial(GfxDevice& gfxDevice, Material material);
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MaterialID addSimpleTextureMaterial(GfxDevice& gfxDevice, ImageID textureID);
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MaterialID addMaterial(Material material);
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MaterialID addSimpleTextureMaterial(ImageID textureID);
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[[nodiscard]] const Material& getMaterial(MaterialID id) const;
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[[nodiscard]] MaterialID getFreeMaterialId() const;
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@@ -29,7 +37,7 @@ public:
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Material& getMaterialMutable(MaterialID id);
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void updateMaterialGPU(GfxDevice& gfxDevice, MaterialID id);
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void updateMaterialGPU(MaterialID id);
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private:
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std::vector<Material> materials;
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@@ -37,10 +45,10 @@ private:
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static constexpr auto MAX_MATERIALS = 1000;
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GPUBuffer materialDataBuffer;
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MaterialDefaultTextures defaultTextures;
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// material which is used for meshes without materials
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MaterialID placeholderMaterialId{NULL_MATERIAL_ID};
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ImageID defaultNormalMapTextureID{NULL_IMAGE_ID};
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};
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+2
-2
@@ -3,13 +3,13 @@
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#include <destrum/Graphics/Resources/Mesh.h>
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#include "ids.h"
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#include "../ids.h"
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class GfxDevice;
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class MeshCache {
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public:
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void cleanup(const GfxDevice& gfxDevice);
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void cleanup(GfxDevice& gfxDevice);
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MeshID addMesh(GfxDevice& gfxDevice, const CPUMesh& cpuMesh);
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const GPUMesh& getMesh(MeshID id) const;
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@@ -1,153 +1,214 @@
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#ifndef GFXDEVICE_H
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#define GFXDEVICE_H
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#include <VkBootstrap.h>
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#include <vk_mem_alloc.h>
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#include <array>
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#include <cstdint>
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#include <filesystem>
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#include <functional>
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#include <optional>
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#include <string>
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#include <SDL.h>
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#include <destrum/Graphics/GPUImage.h>
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#include <destrum/Graphics/Swapchain.h>
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#include <destrum/Graphics/ImageCache.h>
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#include <VkBootstrap.h>
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#include <vk_mem_alloc.h>
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#include <vulkan/vulkan.h>
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#include <volk.h>
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#include <VkBootstrap.h>
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#include <vk_mem_alloc.h>
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#include <filesystem>
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#include <optional>
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#include "ImmediateExecuter.h"
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#include <glm/vec2.hpp>
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#include <glm/vec4.hpp>
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#include <destrum/Graphics/GPUImage.h>
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#include <destrum/Graphics/Swapchain.h>
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#include <destrum/Graphics/Resources/Buffer.h>
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#include <destrum/Graphics/TextureIntent.h>
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#include <destrum/Graphics/ids.h>
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#include "ImmediateExecuter.h"
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#include "Util.h"
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class MeshCache;
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class ImguiPass;
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#if defined(TRACY_ENABLE)
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namespace tracy { class VkCtx; }
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namespace tracy
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{
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class VkCtx;
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}
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using DestrumTracyVkCtx = tracy::VkCtx*;
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#else
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using DestrumTracyVkCtx = void*;
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#endif
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using ImmediateExecuteFunction = std::function<void(VkCommandBuffer)>;
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namespace {
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using ImmediateExecuteFunction = std::function<void(VkCommandBuffer)>;
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}
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class GfxDevice {
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class GfxDevice
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{
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public:
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struct FrameData {
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VkCommandPool commandPool;
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VkCommandBuffer commandBuffer;
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struct FrameData
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{
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VkCommandPool commandPool{VK_NULL_HANDLE};
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VkCommandBuffer commandBuffer{VK_NULL_HANDLE};
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};
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struct EndFrameProps
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{
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VkClearColorValue clearColor{{0.f, 0.f, 0.f, 1.f}};
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glm::ivec4 drawImageBlitRect{}; // where to blit draw image to
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ImguiPass* imguiPass{nullptr};
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};
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public:
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GfxDevice();
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~GfxDevice() = default;
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GfxDevice(const GfxDevice&) = delete;
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GfxDevice& operator=(const GfxDevice&) = delete;
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void init(SDL_Window* window, const std::string& appName, bool vSync);
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void cleanup();
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void recreateSwapchain(int width, int height);
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VkCommandBuffer beginFrame();
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[[nodiscard]] bool needsSwapchainRecreate() const { return swapchain.isDirty(); }
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VulkanImmediateExecutor& GetImmediateExecuter();
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struct EndFrameProps {
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const VkClearColorValue clearColor{{0.f, 0.f, 0.f, 1.f}};
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glm::ivec4 drawImageBlitRect{}; // where to blit draw image to
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ImguiPass* imguiPass = nullptr;
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};
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void endFrame(VkCommandBuffer cmd, const GPUImage& drawImage, const EndFrameProps& props);
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void cleanup();
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void endFrame(
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VkCommandBuffer cmd,
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const GPUImage& drawImage,
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const EndFrameProps& props);
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void waitIdle();
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BindlessSetManager& getBindlessSetManager();
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VkDescriptorSetLayout getBindlessDescSetLayout() const;
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const VkDescriptorSet& getBindlessDescSet() const;
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void bindBindlessDescSet(VkCommandBuffer cmd, VkPipelineLayout layout) const;
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[[nodiscard]] bool needsSwapchainRecreate() const
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{
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return swapchain.isDirty();
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}
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VulkanImmediateExecutor& GetImmediateExecuter();
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void immediateSubmit(ImmediateExecuteFunction&& f) const;
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vkb::Device getDevice() const { return device; }
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std::uint32_t getCurrentFrameIndex() const {
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[[nodiscard]] std::uint32_t getCurrentFrameIndex() const
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{
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return frameNumber % FRAMES_IN_FLIGHT;
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}
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FrameData& getCurrentFrame() {
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[[nodiscard]] FrameData& getCurrentFrame()
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{
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return frames[getCurrentFrameIndex()];
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}
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VkExtent2D getSwapchainExtent() const { return swapchain.getExtent(); }
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[[nodiscard]] const FrameData& getCurrentFrame() const
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{
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return frames[getCurrentFrameIndex()];
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}
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[[nodiscard]] VkExtent2D getSwapchainExtent() const
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{
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return swapchain.getExtent();
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}
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[[nodiscard]] GPUBuffer createBuffer(
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std::size_t allocSize,
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VkBufferUsageFlags usage,
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VmaMemoryUsage memoryUsage = VMA_MEMORY_USAGE_AUTO) const;
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[[nodiscard]] VkDeviceAddress getBufferAddress(const GPUBuffer& buffer) const;
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void destroyBuffer(const GPUBuffer& buffer) const;
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VmaAllocator getAllocator() const { return allocator; }
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[[nodiscard]] VkDeviceAddress getBufferAddress(const GPUBuffer& buffer) const;
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vkb::Device getVkbDevice() const { return device; }
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[[nodiscard]] GPUImage createImageRaw(
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const vkutil::CreateImageInfo& createInfo,
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std::optional<VmaAllocationCreateInfo> customAllocationCreateInfo = std::nullopt) const;
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ImageID createImage(const vkutil::CreateImageInfo& createInfo, const std::string& debugName = "", void* pixelData = nullptr, ImageID imageId = NULL_IMAGE_ID);
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ImageID createDrawImage(VkFormat format, glm::ivec2 size, const std::string& debugName = "", ImageID imageId = NULL_IMAGE_ID);
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ImageID loadImageFromFile(const std::filesystem::path& path, VkImageUsageFlags usage = VK_IMAGE_USAGE_SAMPLED_BIT, bool mipMap = false, TextureIntent intent = TextureIntent::ColorSrgb);
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[[nodiscard]] std::optional<GPUImage> loadImageFromFileRaw(
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const std::filesystem::path& path,
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VkImageUsageFlags usage,
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bool mipMap,
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TextureIntent intent) const;
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void uploadImageDataSized(
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const GPUImage& image,
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const void* pixelData,
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std::size_t byteSize,
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std::uint32_t layer) const;
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ImageID addImageToCache(GPUImage image);
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[[nodiscard]] const GPUImage& getImage(ImageID id) const;
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// void uploadImageData(const GPUImage& image, void* pixelData, std::uint32_t layer = 0) const;
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void uploadImageDataSized(const GPUImage& image, const void* pixelData, std::size_t byteSize, std::uint32_t layer) const;
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[[nodiscard]] GPUImage createImageRaw(const vkutil::CreateImageInfo& createInfo, std::optional<VmaAllocationCreateInfo> customAllocationCreateInfo = std::nullopt) const;
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GPUImage loadImageFromFileRaw(const std::filesystem::path& path, VkImageUsageFlags usage, bool mipMap, TextureIntent intent) const;
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void destroyImage(const GPUImage& image) const;
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[[nodiscard]] ImageID getWhiteTextureID() const { return whiteImageId; }
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[[nodiscard]] vkb::Device getDevice() const
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{
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return device;
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}
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VkInstance getVkInstance() const { return instance; }
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VkPhysicalDevice getVkPhysicalDevice() const { return physicalDevice; }
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VkDevice getVkDevice() const { return device; }
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[[nodiscard]] vkb::Device getVkbDevice() const
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{
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return device;
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}
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std::uint32_t getGraphicsQueueFamily() const { return graphicsQueueFamily; }
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VkQueue getGraphicsQueue() const { return graphicsQueue; }
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[[nodiscard]] VkInstance getVkInstance() const
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{
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return instance;
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}
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VkFormat getSwapchainFormat() const { return swapchainFormat; }
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std::uint32_t getSwapchainImageCount() const { return swapchain.getImageCount(); }
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VkImageView getSwapchainImageView(std::uint32_t imageIndex) const {
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[[nodiscard]] VkPhysicalDevice getVkPhysicalDevice() const
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{
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return physicalDevice;
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}
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[[nodiscard]] VkDevice getVkDevice() const
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{
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return device;
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}
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[[nodiscard]] VmaAllocator getAllocator() const
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{
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return allocator;
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}
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[[nodiscard]] std::uint32_t getGraphicsQueueFamily() const
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{
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return graphicsQueueFamily;
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}
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[[nodiscard]] VkQueue getGraphicsQueue() const
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{
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return graphicsQueue;
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}
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[[nodiscard]] VkFormat getSwapchainFormat() const
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{
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return swapchainFormat;
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}
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[[nodiscard]] std::uint32_t getSwapchainImageCount() const
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{
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return swapchain.getImageCount();
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}
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[[nodiscard]] VkImageView getSwapchainImageView(std::uint32_t imageIndex) const
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{
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return swapchain.getImageView(imageIndex);
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}
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DestrumTracyVkCtx getTracyVkCtx() const { return tracyVkCtx; }
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[[nodiscard]] DestrumTracyVkCtx getTracyVkCtx() const
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{
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return tracyVkCtx;
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}
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private:
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vkb::Instance instance;
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vkb::PhysicalDevice physicalDevice;
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vkb::Device device;
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VmaAllocator allocator;
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VmaAllocator allocator{VK_NULL_HANDLE};
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DestrumTracyVkCtx tracyVkCtx = nullptr;
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DestrumTracyVkCtx tracyVkCtx{nullptr};
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std::uint32_t graphicsQueueFamily;
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VkQueue graphicsQueue;
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std::uint32_t graphicsQueueFamily{0};
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VkQueue graphicsQueue{VK_NULL_HANDLE};
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VkSurfaceKHR surface;
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VkFormat swapchainFormat;
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VkSurfaceKHR surface{VK_NULL_HANDLE};
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VkFormat swapchainFormat{VK_FORMAT_UNDEFINED};
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Swapchain swapchain;
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std::array<FrameData, FRAMES_IN_FLIGHT> frames{};
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@@ -155,26 +216,7 @@ private:
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VulkanImmediateExecutor executor;
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ImageID whiteImageId{NULL_IMAGE_ID};
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ImageID errorImageId{NULL_IMAGE_ID};
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ImageCache imageCache;
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bool m_vSync = false;
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static uint32_t BytesPerTexel(VkFormat fmt) {
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switch (fmt) {
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case VK_FORMAT_R8_UNORM: return 1;
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case VK_FORMAT_R8G8B8A8_UNORM: return 4;
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case VK_FORMAT_B8G8R8A8_SRGB: return 4;
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case VK_FORMAT_R16G16B16A16_SFLOAT: return 8;
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case VK_FORMAT_R32G32B32A32_SFLOAT: return 16;
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case VK_FORMAT_R8G8B8A8_SRGB: return 4;
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default:
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throw std::runtime_error("BytesPerTexel: unsupported format");
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}
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}
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bool m_vSync{false};
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};
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#endif //GFXDEVICE_H
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#endif // GFXDEVICE_H
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@@ -7,6 +7,8 @@
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#include <destrum/Graphics/Frustum.h>
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#include <destrum/Graphics/Resources/Mesh.h>
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struct MeshDrawCommand {
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MeshID meshId;
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@@ -1,27 +1,36 @@
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#ifndef MESHPIPELINE_H
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#define MESHPIPELINE_H
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#include <vulkan/vulkan.h>
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#include <cstdint>
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#include <memory>
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#include <destrum/Graphics/Pipeline.h>
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#include <vector>
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#include <destrum/Graphics/MeshCache.h>
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#include <destrum/Graphics/MaterialCache.h>
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#include <glm/mat4x4.hpp>
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#include <vulkan/vulkan.h>
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#include <destrum/Graphics/Pipeline.h>
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#include <destrum/Graphics/Camera.h>
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#include <destrum/Graphics/Resources/Buffer.h>
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#include <destrum/Graphics/MeshDrawCommand.h>
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class GfxDevice;
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class RenderResources;
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class MeshPipeline {
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public:
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MeshPipeline();
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~MeshPipeline();
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void init(GfxDevice& gfxDevice, VkFormat drawImageFormat, VkFormat depthImageFormat);
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void draw(VkCommandBuffer cmd,
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void init(
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GfxDevice& gfxDevice,
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RenderResources& resources,
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VkFormat drawImageFormat,
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VkFormat depthImageFormat);
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void draw(
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VkCommandBuffer cmd,
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VkExtent2D renderExtent,
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const GfxDevice& gfxDevice,
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const MeshCache& meshCache,
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const MaterialCache& materialCache,
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const RenderResources& resources,
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||||
const Camera& camera,
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const GPUBuffer& sceneDataBuffer,
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const std::vector<MeshDrawCommand>& drawCommands,
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@@ -33,14 +42,11 @@ public:
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m_renderWireframe = wireframe;
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||||
}
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||||
|
||||
bool getRenderWireframe(){ return m_renderWireframe; }
|
||||
|
||||
bool getRenderWireframe() const {
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||||
return m_renderWireframe;
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||||
}
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||||
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||||
private:
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||||
VkPipelineLayout m_pipelineLayout;
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||||
|
||||
std::unique_ptr<Pipeline> m_pipeline;
|
||||
|
||||
struct PushConstants {
|
||||
glm::mat4 transform;
|
||||
VkDeviceAddress sceneDataBuffer;
|
||||
@@ -49,8 +55,11 @@ private:
|
||||
std::uint32_t padding;
|
||||
};
|
||||
|
||||
bool m_renderWireframe{false};
|
||||
private:
|
||||
VkPipelineLayout m_pipelineLayout{VK_NULL_HANDLE};
|
||||
std::unique_ptr<Pipeline> m_pipeline;
|
||||
|
||||
bool m_renderWireframe{false};
|
||||
};
|
||||
|
||||
#endif //MESHPIPELINE_H
|
||||
#endif // MESHPIPELINE_H
|
||||
@@ -8,6 +8,8 @@
|
||||
#include <destrum/Graphics/ids.h>
|
||||
#include <destrum/Graphics/Pipeline.h>
|
||||
#include <destrum/Graphics/Camera.h>
|
||||
#include <destrum/Graphics/RenderResources.h>
|
||||
|
||||
|
||||
class SkyboxPipeline final {
|
||||
public:
|
||||
@@ -15,14 +17,10 @@ public:
|
||||
SkyboxPipeline();
|
||||
~SkyboxPipeline();
|
||||
|
||||
void init(
|
||||
GfxDevice& gfxDevice,
|
||||
VkFormat drawImageFormat,
|
||||
VkFormat depthImageFormat
|
||||
);
|
||||
void init(GfxDevice& gfxDevice, RenderResources& resources, VkFormat drawImageFormat, VkFormat depthImageFormat);
|
||||
void cleanup(VkDevice device);
|
||||
|
||||
void draw(VkCommandBuffer cmd, GfxDevice& gfxDevice, const Camera& camera);
|
||||
void draw(VkCommandBuffer cmd, RenderResources& resources, const Camera& camera);
|
||||
|
||||
void setSkyboxImage(const ImageID skyboxId);
|
||||
|
||||
|
||||
@@ -0,0 +1,75 @@
|
||||
#ifndef RENDER_RESOURCES_H
|
||||
#define RENDER_RESOURCES_H
|
||||
|
||||
#include <destrum/Graphics/Caches/ImageCache.h>
|
||||
#include <destrum/Graphics/Caches/MeshCache.h>
|
||||
#include <destrum/Graphics/Caches/MaterialCache.h>
|
||||
#include <destrum/Graphics/ids.h>
|
||||
#include <destrum/Graphics/Util.h>
|
||||
|
||||
#include <filesystem>
|
||||
#include <memory>
|
||||
|
||||
class GfxDevice;
|
||||
|
||||
class RenderResources {
|
||||
public:
|
||||
RenderResources();
|
||||
RenderResources(const RenderResources&) = delete;
|
||||
RenderResources& operator=(const RenderResources&) = delete;
|
||||
|
||||
void init(GfxDevice& gfxDevice);
|
||||
void cleanup(GfxDevice& gfxDevice);
|
||||
|
||||
ImageID createImage(
|
||||
GfxDevice& gfxDevice,
|
||||
const vkutil::CreateImageInfo& createInfo,
|
||||
const std::string& debugName = "",
|
||||
void* pixelData = nullptr,
|
||||
ImageID imageId = NULL_IMAGE_ID);
|
||||
|
||||
ImageID createDrawImage(
|
||||
GfxDevice& gfxDevice,
|
||||
VkFormat format,
|
||||
glm::ivec2 size,
|
||||
const std::string& debugName = "",
|
||||
ImageID imageId = NULL_IMAGE_ID);
|
||||
|
||||
ImageID loadImageFromFile(
|
||||
GfxDevice& gfxDevice,
|
||||
const std::filesystem::path& path,
|
||||
VkImageUsageFlags usage = VK_IMAGE_USAGE_SAMPLED_BIT,
|
||||
bool mipMap = false,
|
||||
TextureIntent intent = TextureIntent::ColorSrgb);
|
||||
|
||||
ImageID addImageToCache(GPUImage image);
|
||||
|
||||
[[nodiscard]] const GPUImage& getImage(ImageID id) const;
|
||||
|
||||
[[nodiscard]] ImageID getWhiteTextureID() const { return whiteImageId; }
|
||||
[[nodiscard]] ImageID getErrorTextureID() const { return errorImageId; }
|
||||
|
||||
BindlessSetManager& getBindlessSetManager();
|
||||
VkDescriptorSetLayout getBindlessDescSetLayout() const;
|
||||
const VkDescriptorSet& getBindlessDescSet() const;
|
||||
void bindBindlessDescSet(VkCommandBuffer cmd, VkPipelineLayout layout) const;
|
||||
|
||||
MeshCache& meshes() { return *meshCache; }
|
||||
const MeshCache& meshes() const { return *meshCache; }
|
||||
|
||||
MaterialCache& materials() { return *materialCache; }
|
||||
const MaterialCache& materials() const { return *materialCache; }
|
||||
|
||||
private:
|
||||
static uint32_t BytesPerTexel(VkFormat fmt);
|
||||
|
||||
std::unique_ptr<ImageCache> imageCache;
|
||||
std::unique_ptr<MeshCache> meshCache;
|
||||
std::unique_ptr<MaterialCache> materialCache;
|
||||
|
||||
ImageID whiteImageId{NULL_IMAGE_ID};
|
||||
ImageID errorImageId{NULL_IMAGE_ID};
|
||||
ImageID defaultNormalImageId{NULL_IMAGE_ID};
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -5,15 +5,16 @@
|
||||
|
||||
#include <destrum/Graphics/Camera.h>
|
||||
#include <destrum/Graphics/Pipelines/MeshPipeline.h>
|
||||
#include <destrum/Graphics/MeshCache.h>
|
||||
#include <destrum/Graphics/ids.h>
|
||||
#include <destrum/Graphics/MeshDrawCommand.h>
|
||||
#include <destrum/Graphics/Resources/NBuffer.h>
|
||||
#include <destrum/Graphics/MaterialCache.h>
|
||||
#include <destrum/Graphics/RenderResources.h>
|
||||
|
||||
|
||||
#include <memory>
|
||||
|
||||
#include <destrum/Graphics/Pipelines/SkinningPipeline.h>
|
||||
|
||||
#include "Pipelines/SkyboxPipeline.h"
|
||||
|
||||
class GameRenderer {
|
||||
@@ -26,9 +27,9 @@ public:
|
||||
float fogDensity;
|
||||
};
|
||||
|
||||
explicit GameRenderer(MeshCache& meshCache, MaterialCache& matCache);
|
||||
explicit GameRenderer();
|
||||
|
||||
void init(GfxDevice& gfxDevice, const glm::ivec2& drawImageSize);
|
||||
void init(GfxDevice& gfxDevice, RenderResources& _resources, glm::ivec2 drawImageSize);
|
||||
void beginDrawing(GfxDevice& gfxDevice);
|
||||
void endDrawing();
|
||||
|
||||
@@ -36,12 +37,8 @@ public:
|
||||
void cleanup(GfxDevice& gfxDevice);
|
||||
|
||||
void drawMesh(MeshID id, const glm::mat4& transform, MaterialID materialId);
|
||||
void drawSkinnedMesh(MeshID id,
|
||||
const glm::mat4& transform,
|
||||
MaterialID materialId,
|
||||
SkinnedMesh* skinnedMesh,
|
||||
std::size_t jointMatricesStartIndex);
|
||||
const GPUImage& getDrawImage(const GfxDevice& gfx_device) const;
|
||||
void drawSkinnedMesh(MeshID id, const glm::mat4& transform, MaterialID materialId, SkinnedMesh* skinnedMesh, std::size_t jointMatricesStartIndex);
|
||||
const GPUImage& getDrawImage() const;
|
||||
|
||||
void resize(GfxDevice& gfxDevice, const glm::ivec2& newSize) {
|
||||
createDrawImage(gfxDevice, newSize, false);
|
||||
@@ -53,9 +50,6 @@ public:
|
||||
void setSkyboxTexture(ImageID skyboxImageId);
|
||||
|
||||
void flushMaterialUpdates(GfxDevice& gfxDevice);
|
||||
[[nodiscard]] MeshCache& GetMeshCache() const {
|
||||
return meshCache;
|
||||
}
|
||||
|
||||
[[nodiscard]] SkinningPipeline& getSkinningPipeline() const {
|
||||
return *skinningPipeline;
|
||||
@@ -69,11 +63,16 @@ public:
|
||||
return meshPipeline->getRenderWireframe();
|
||||
}
|
||||
|
||||
RenderResources* getResources()
|
||||
{
|
||||
return resources;
|
||||
}
|
||||
|
||||
private:
|
||||
void createDrawImage(GfxDevice& gfxDevice, const glm::ivec2& drawImageSize, bool firstCreate);
|
||||
|
||||
MeshCache& meshCache;
|
||||
MaterialCache& materialCache;
|
||||
RenderResources* resources = nullptr;
|
||||
|
||||
std::vector<MaterialID> pendingMaterialUploads;
|
||||
|
||||
|
||||
|
||||
@@ -2,65 +2,115 @@
|
||||
#define CUBEMAP_H
|
||||
|
||||
#include <array>
|
||||
#include <cstdint>
|
||||
#include <filesystem>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/ext/matrix_transform.hpp>
|
||||
|
||||
#include <vulkan/vulkan.h>
|
||||
|
||||
#include <destrum/Graphics/ids.h>
|
||||
#include <destrum/Graphics/Pipeline.h>
|
||||
|
||||
#include "destrum/Graphics/Pipeline.h"
|
||||
|
||||
class GfxDevice;
|
||||
class RenderResources;
|
||||
|
||||
class CubeMap {
|
||||
public:
|
||||
explicit CubeMap();
|
||||
~CubeMap();
|
||||
|
||||
void LoadCubeMap(const std::filesystem::path &directoryPath);
|
||||
void RenderToCubemap(ImageID inputImage, VkImage outputImage, std::array<VkImageView, 6> faceViews, uint32_t size);
|
||||
CubeMap(const CubeMap&) = delete;
|
||||
CubeMap& operator=(const CubeMap&) = delete;
|
||||
|
||||
void InitCubemapPipeline(const std::string& vertPath, const std::string& fragPath);
|
||||
void CreateCubeMap();
|
||||
ImageID GetCubeMapImageID();
|
||||
void cleanup(GfxDevice& gfxDevice);
|
||||
|
||||
void LoadCubeMap(
|
||||
GfxDevice& gfxDevice,
|
||||
RenderResources& resources,
|
||||
const std::filesystem::path& directoryPath);
|
||||
|
||||
void RenderToCubemap(
|
||||
GfxDevice& gfxDevice,
|
||||
RenderResources& resources,
|
||||
ImageID inputImage,
|
||||
VkImage outputImage,
|
||||
std::array<VkImageView, 6> faceViews,
|
||||
std::uint32_t size);
|
||||
|
||||
void InitCubemapPipeline(
|
||||
GfxDevice& gfxDevice,
|
||||
RenderResources& resources,
|
||||
const std::string& vertPath,
|
||||
const std::string& fragPath);
|
||||
|
||||
void CreateCubeMap(
|
||||
GfxDevice& gfxDevice,
|
||||
RenderResources& resources);
|
||||
|
||||
[[nodiscard]] ImageID GetCubeMapImageID() const;
|
||||
|
||||
private:
|
||||
const std::array<glm::mat4, 6> viewMatrices = {
|
||||
// POSITIVE_X
|
||||
glm::lookAt(glm::vec3(0.0f), glm::vec3(1.0f, 0.0f, 0.0f), glm::vec3(0.0f, -1.0f, 0.0f)),
|
||||
glm::lookAt(
|
||||
glm::vec3(0.0f),
|
||||
glm::vec3(1.0f, 0.0f, 0.0f),
|
||||
glm::vec3(0.0f, -1.0f, 0.0f)),
|
||||
|
||||
// NEGATIVE_X
|
||||
glm::lookAt(glm::vec3(0.0f), glm::vec3(-1.0f, 0.0f, 0.0f), glm::vec3(0.0f, -1.0f, 0.0f)),
|
||||
glm::lookAt(
|
||||
glm::vec3(0.0f),
|
||||
glm::vec3(-1.0f, 0.0f, 0.0f),
|
||||
glm::vec3(0.0f, -1.0f, 0.0f)),
|
||||
|
||||
// POSITIVE_Y
|
||||
glm::lookAt(glm::vec3(0.0f), glm::vec3(0.0f, 1.0f, 0.0f), glm::vec3(0.0f, 0.0f, 1.0f)),
|
||||
glm::lookAt(
|
||||
glm::vec3(0.0f),
|
||||
glm::vec3(0.0f, 1.0f, 0.0f),
|
||||
glm::vec3(0.0f, 0.0f, 1.0f)),
|
||||
|
||||
// NEGATIVE_Y
|
||||
glm::lookAt(glm::vec3(0.0f), glm::vec3(0.0f, -1.0f, 0.0f), glm::vec3(0.0f, 0.0f, -1.0f)),
|
||||
glm::lookAt(
|
||||
glm::vec3(0.0f),
|
||||
glm::vec3(0.0f, -1.0f, 0.0f),
|
||||
glm::vec3(0.0f, 0.0f, -1.0f)),
|
||||
|
||||
// POSITIVE_Z
|
||||
glm::lookAt(glm::vec3(0.0f), glm::vec3(0.0f, 0.0f, 1.0f), glm::vec3(0.0f, -1.0f, 0.0f)),
|
||||
glm::lookAt(
|
||||
glm::vec3(0.0f),
|
||||
glm::vec3(0.0f, 0.0f, 1.0f),
|
||||
glm::vec3(0.0f, -1.0f, 0.0f)),
|
||||
|
||||
// NEGATIVE_Z
|
||||
glm::lookAt(glm::vec3(0.0f), glm::vec3(0.0f, 0.0f, -1.0f), glm::vec3(0.0f, -1.0f, 0.0f))
|
||||
glm::lookAt(
|
||||
glm::vec3(0.0f),
|
||||
glm::vec3(0.0f, 0.0f, -1.0f),
|
||||
glm::vec3(0.0f, -1.0f, 0.0f))
|
||||
};
|
||||
|
||||
struct alignas(16) PC {
|
||||
glm::mat4 viewMtx; // 64
|
||||
glm::mat4 projMtx; // 64
|
||||
std::uint32_t inputImageId; // 4
|
||||
glm::mat4 viewMtx;
|
||||
glm::mat4 projMtx;
|
||||
std::uint32_t inputImageId;
|
||||
};
|
||||
|
||||
private:
|
||||
glm::mat4 m_projection{};
|
||||
|
||||
ImageID m_hdrImage{};
|
||||
ImageID m_hdrImage{NULL_IMAGE_ID};
|
||||
ImageID m_cubemapImageID{NULL_IMAGE_ID};
|
||||
|
||||
uint32_t m_cubeMapSize = 1024; // Default size for cube map
|
||||
VkImageView m_skyboxView;
|
||||
std::uint32_t m_cubeMapSize{1024};
|
||||
|
||||
VkPipelineLayout m_cubemapPipelineLayout = VK_NULL_HANDLE;
|
||||
VkPipelineLayout m_cubemapPipelineLayout{VK_NULL_HANDLE};
|
||||
std::unique_ptr<Pipeline> m_cubemapPipeline;
|
||||
|
||||
std::string m_cubemapVert;
|
||||
std::string m_cubemapFrag;
|
||||
|
||||
|
||||
ImageID m_cubemapImageID;
|
||||
};
|
||||
|
||||
#endif //CUBEMAP_H
|
||||
#endif // CUBEMAP_H
|
||||
@@ -32,6 +32,7 @@ public:
|
||||
return *m_renderer;
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
GfxDevice* m_gfxDevice{nullptr};
|
||||
GameRenderer* m_renderer{nullptr};
|
||||
|
||||
@@ -14,7 +14,7 @@ void MeshRendererComponent::Start() {
|
||||
Component::Start();
|
||||
if (auto* animator = GetGameObject()->GetComponent<Animator>()) {
|
||||
const auto& gfxDevice = GameState::GetInstance().Gfx();
|
||||
const auto& mesh = GameState::GetInstance().Renderer().GetMeshCache().getMesh(meshID);
|
||||
const auto& mesh = GameState::GetInstance().Renderer().getResources()->meshes().getMesh(meshID);
|
||||
|
||||
m_skinnedMesh = std::make_unique<SkinnedMesh>();
|
||||
m_skinnedMesh->skinnedVertexBuffer = gfxDevice.createBuffer(
|
||||
@@ -33,7 +33,7 @@ void MeshRendererComponent::Render(const RenderContext& ctx) {
|
||||
if (meshID == NULL_MESH_ID || materialID == NULL_MATERIAL_ID) return;
|
||||
|
||||
if (auto* animator = GetGameObject()->GetComponent<Animator>(); animator && m_skinnedMesh) {
|
||||
const auto& mesh = ctx.renderer.GetMeshCache().getCPUMesh(meshID);
|
||||
const auto& mesh = ctx.renderer.getResources()->meshes().getCPUMesh(meshID);
|
||||
const auto skeleton = GetGameObject()->GetComponent<Animator>()->getSkeleton();
|
||||
std::uint32_t frameIdx = GameState::GetInstance().Gfx().getCurrentFrameIndex();
|
||||
|
||||
|
||||
@@ -1,23 +1,43 @@
|
||||
#include <destrum/Graphics/ImageCache.h>
|
||||
#include <../../include/destrum/Graphics/Caches/ImageCache.h>
|
||||
|
||||
#include <destrum/Graphics/GfxDevice.h>
|
||||
|
||||
#include "spdlog/spdlog.h"
|
||||
|
||||
ImageCache::ImageCache(GfxDevice& gfxDevice) : gfxDevice(gfxDevice) {
|
||||
}
|
||||
|
||||
ImageID ImageCache::loadImageFromFile(const std::filesystem::path& path, VkImageUsageFlags usage, bool mipMap, TextureIntent intent) {
|
||||
for (const auto& [id, info]: loadedImagesInfo) {
|
||||
if (info.path == path && info.intent == intent && info.usage == usage && info.mipMap == mipMap) {
|
||||
ImageID ImageCache::loadImageFromFile(
|
||||
const std::filesystem::path& path,
|
||||
VkImageUsageFlags usage,
|
||||
bool mipMap,
|
||||
TextureIntent intent)
|
||||
{
|
||||
for (const auto& [id, info] : loadedImagesInfo) {
|
||||
if (info.path == path &&
|
||||
info.intent == intent &&
|
||||
info.usage == usage &&
|
||||
info.mipMap == mipMap)
|
||||
{
|
||||
return id;
|
||||
}
|
||||
}
|
||||
|
||||
auto image = gfxDevice.loadImageFromFileRaw(path, usage, mipMap, intent);
|
||||
if (image.isInitialized() && image.getBindlessId() == errorImageId) {
|
||||
auto imageOpt = gfxDevice.loadImageFromFileRaw(path, usage, mipMap, intent);
|
||||
|
||||
if (!imageOpt.has_value()) {
|
||||
spdlog::warn(
|
||||
"Using error texture for failed image load: '{}'",
|
||||
path.string()
|
||||
);
|
||||
|
||||
return errorImageId;
|
||||
}
|
||||
|
||||
auto image = std::move(imageOpt.value());
|
||||
|
||||
const auto id = getFreeImageId();
|
||||
|
||||
addImage(id, std::move(image));
|
||||
|
||||
loadedImagesInfo.emplace(
|
||||
@@ -0,0 +1,139 @@
|
||||
#include <../../include/destrum/Graphics/Caches/MaterialCache.h>
|
||||
|
||||
#include <destrum/Graphics/GfxDevice.h>
|
||||
#include <destrum/Graphics/Util.h>
|
||||
|
||||
#include "spdlog/spdlog.h"
|
||||
|
||||
void MaterialCache::init(
|
||||
GfxDevice& gfxDevice,
|
||||
MaterialDefaultTextures defaults)
|
||||
{
|
||||
defaultTextures = defaults;
|
||||
|
||||
materialDataBuffer = gfxDevice.createBuffer(
|
||||
MAX_MATERIALS * sizeof(MaterialData),
|
||||
VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT);
|
||||
|
||||
vkutil::addDebugLabel(
|
||||
gfxDevice.getDevice(),
|
||||
materialDataBuffer.buffer,
|
||||
"material data");
|
||||
|
||||
Material placeholderMaterial{};
|
||||
placeholderMaterial.name = "PLACEHOLDER_MATERIAL";
|
||||
placeholderMaterial.diffuseTexture = defaultTextures.white;
|
||||
|
||||
placeholderMaterialId = addMaterial(placeholderMaterial);
|
||||
}
|
||||
|
||||
void MaterialCache::cleanup(GfxDevice& gfxDevice)
|
||||
{
|
||||
gfxDevice.destroyBuffer(materialDataBuffer);
|
||||
}
|
||||
|
||||
MaterialID MaterialCache::addMaterial(Material material)
|
||||
{
|
||||
const auto getTextureOrElse = [](ImageID imageId, ImageID placeholder)
|
||||
{
|
||||
return imageId != NULL_IMAGE_ID ? imageId : placeholder;
|
||||
};
|
||||
|
||||
MaterialData* data = static_cast<MaterialData*>(materialDataBuffer.info.pMappedData);
|
||||
|
||||
const auto id = getFreeMaterialId();
|
||||
assert(id < MAX_MATERIALS);
|
||||
|
||||
data[id] = MaterialData{
|
||||
.baseColor = glm::vec4(material.baseColor, 1.0f),
|
||||
|
||||
.metalRoughnessEmissive = glm::vec4{
|
||||
material.metallicFactor,
|
||||
material.roughnessFactor,
|
||||
material.emissiveFactor,
|
||||
0.f
|
||||
},
|
||||
|
||||
.textureFilteringMode = static_cast<std::uint32_t>(material.textureFilteringMode),
|
||||
|
||||
.diffuseTex = getTextureOrElse(
|
||||
material.diffuseTexture,
|
||||
defaultTextures.white),
|
||||
|
||||
.normalTex = defaultTextures.normal,
|
||||
|
||||
.metallicRoughnessTex = defaultTextures.metallicRoughness,
|
||||
|
||||
.emissiveTex = defaultTextures.emissive,
|
||||
};
|
||||
|
||||
materials.push_back(std::move(material));
|
||||
|
||||
return id;
|
||||
}
|
||||
|
||||
MaterialID MaterialCache::addSimpleTextureMaterial(ImageID textureID)
|
||||
{
|
||||
Material material{};
|
||||
material.name = "simple texture material";
|
||||
material.diffuseTexture = textureID;
|
||||
material.metallicFactor = 0.0f;
|
||||
material.roughnessFactor = 1.0f;
|
||||
|
||||
return addMaterial(material);
|
||||
}
|
||||
|
||||
const Material& MaterialCache::getMaterial(MaterialID id) const
|
||||
{
|
||||
return materials.at(id);
|
||||
}
|
||||
|
||||
MaterialID MaterialCache::getFreeMaterialId() const
|
||||
{
|
||||
return materials.size();
|
||||
}
|
||||
|
||||
MaterialID MaterialCache::getPlaceholderMaterialId() const
|
||||
{
|
||||
assert(placeholderMaterialId != NULL_MATERIAL_ID && "MaterialCache::init not called");
|
||||
return placeholderMaterialId;
|
||||
}
|
||||
|
||||
Material& MaterialCache::getMaterialMutable(MaterialID id)
|
||||
{
|
||||
assert(id < materials.size());
|
||||
return materials.at(id);
|
||||
}
|
||||
|
||||
void MaterialCache::updateMaterialGPU(MaterialID id)
|
||||
{
|
||||
assert(id < materials.size());
|
||||
assert(materialDataBuffer.info.pMappedData && "materialDataBuffer must be mapped");
|
||||
|
||||
const auto getTextureOrElse = [](ImageID imageId, ImageID placeholder)
|
||||
{
|
||||
return imageId != NULL_IMAGE_ID ? imageId : placeholder;
|
||||
};
|
||||
|
||||
Material& material = materials[id];
|
||||
|
||||
MaterialData* data =
|
||||
reinterpret_cast<MaterialData*>(materialDataBuffer.info.pMappedData);
|
||||
|
||||
data[id] = MaterialData{
|
||||
.baseColor = glm::vec4(material.baseColor, 1.0f),
|
||||
|
||||
.metalRoughnessEmissive = glm::vec4{
|
||||
material.metallicFactor,
|
||||
material.roughnessFactor,
|
||||
material.emissiveFactor,
|
||||
0.f
|
||||
},
|
||||
|
||||
.textureFilteringMode = static_cast<std::uint32_t>(material.textureFilteringMode),
|
||||
.diffuseTex = getTextureOrElse(material.diffuseTexture, defaultTextures.white),
|
||||
.normalTex = defaultTextures.normal,
|
||||
.metallicRoughnessTex = defaultTextures.metallicRoughness,
|
||||
.emissiveTex = defaultTextures.emissive,
|
||||
};
|
||||
}
|
||||
@@ -24,7 +24,7 @@
|
||||
#include "tracy/Tracy.hpp"
|
||||
#include "tracy/TracyVulkan.hpp"
|
||||
|
||||
GfxDevice::GfxDevice(): imageCache(*this) {
|
||||
GfxDevice::GfxDevice() {
|
||||
}
|
||||
|
||||
void GfxDevice::init(SDL_Window* window, const std::string& appName, bool vSync) {
|
||||
@@ -120,7 +120,7 @@ void GfxDevice::init(SDL_Window* window, const std::string& appName, bool vSync)
|
||||
VkPhysicalDeviceProperties props{};
|
||||
vkGetPhysicalDeviceProperties(physicalDevice, &props);
|
||||
|
||||
imageCache.bindlessSetManager.init(device, props.limits.maxSamplerAnisotropy);
|
||||
// imageCache.bindlessSetManager.init(device, props.limits.maxSamplerAnisotropy);
|
||||
|
||||
swapchain.initSync(device);
|
||||
|
||||
@@ -163,34 +163,34 @@ void GfxDevice::init(SDL_Window* window, const std::string& appName, bool vSync)
|
||||
}
|
||||
#endif
|
||||
|
||||
{ // create white texture
|
||||
std::uint32_t pixel = 0xFFFFFFFF;
|
||||
whiteImageId = createImage(
|
||||
{
|
||||
.format = VK_FORMAT_R8G8B8A8_UNORM,
|
||||
.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT,
|
||||
.extent = VkExtent3D{1, 1, 1},
|
||||
},
|
||||
"white texture",
|
||||
&pixel);
|
||||
}
|
||||
|
||||
{ // create error texture (black/magenta checker)
|
||||
constexpr auto black = 0xFF000000;
|
||||
constexpr auto magenta = 0xFFFF00FF;
|
||||
|
||||
std::array<std::uint32_t, 4> pixels{black, magenta, magenta, black};
|
||||
errorImageId = createImage(
|
||||
{
|
||||
.format = VK_FORMAT_R8G8B8A8_UNORM,
|
||||
.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT |
|
||||
VK_IMAGE_USAGE_TRANSFER_SRC_BIT,
|
||||
.extent = VkExtent3D{2, 2, 1},
|
||||
},
|
||||
"error texture",
|
||||
pixels.data());
|
||||
imageCache.setErrorImageId(errorImageId);
|
||||
}
|
||||
// { // create white texture
|
||||
// std::uint32_t pixel = 0xFFFFFFFF;
|
||||
// whiteImageId = createImage(
|
||||
// {
|
||||
// .format = VK_FORMAT_R8G8B8A8_UNORM,
|
||||
// .usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT,
|
||||
// .extent = VkExtent3D{1, 1, 1},
|
||||
// },
|
||||
// "white texture",
|
||||
// &pixel);
|
||||
// }
|
||||
//
|
||||
// { // create error texture (black/magenta checker)
|
||||
// constexpr auto black = 0xFF000000;
|
||||
// constexpr auto magenta = 0xFFFF00FF;
|
||||
//
|
||||
// std::array<std::uint32_t, 4> pixels{black, magenta, magenta, black};
|
||||
// errorImageId = createImage(
|
||||
// {
|
||||
// .format = VK_FORMAT_R8G8B8A8_UNORM,
|
||||
// .usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT |
|
||||
// VK_IMAGE_USAGE_TRANSFER_SRC_BIT,
|
||||
// .extent = VkExtent3D{2, 2, 1},
|
||||
// },
|
||||
// "error texture",
|
||||
// pixels.data());
|
||||
// imageCache.setErrorImageId(errorImageId);
|
||||
// }
|
||||
|
||||
GameState::GetInstance().SetGfxDevice(this);
|
||||
}
|
||||
@@ -359,29 +359,7 @@ void GfxDevice::waitIdle() {
|
||||
VK_CHECK(vkDeviceWaitIdle(device));
|
||||
}
|
||||
|
||||
BindlessSetManager& GfxDevice::getBindlessSetManager() {
|
||||
return imageCache.bindlessSetManager;
|
||||
}
|
||||
|
||||
VkDescriptorSetLayout GfxDevice::getBindlessDescSetLayout() const {
|
||||
return imageCache.bindlessSetManager.getDescSetLayout();
|
||||
}
|
||||
|
||||
const VkDescriptorSet& GfxDevice::getBindlessDescSet() const {
|
||||
return imageCache.bindlessSetManager.getDescSet();
|
||||
}
|
||||
|
||||
void GfxDevice::bindBindlessDescSet(VkCommandBuffer cmd, VkPipelineLayout layout) const {
|
||||
vkCmdBindDescriptorSets(
|
||||
cmd,
|
||||
VK_PIPELINE_BIND_POINT_GRAPHICS,
|
||||
layout,
|
||||
0,
|
||||
1,
|
||||
&imageCache.bindlessSetManager.getDescSet(),
|
||||
0,
|
||||
nullptr);
|
||||
}
|
||||
|
||||
void GfxDevice::immediateSubmit(ImmediateExecuteFunction&& f) const {
|
||||
executor.immediateSubmit(std::move(f));
|
||||
@@ -463,69 +441,6 @@ void GfxDevice::destroyBuffer(const GPUBuffer& buffer) const {
|
||||
// return image;
|
||||
// }
|
||||
|
||||
ImageID GfxDevice::createImage(
|
||||
const vkutil::CreateImageInfo& createInfo,
|
||||
const std::string& debugName,
|
||||
void* pixelData,
|
||||
ImageID imageId) {
|
||||
auto image = createImageRaw(createInfo);
|
||||
if (!debugName.empty()) {
|
||||
vkutil::addDebugLabel(device, image.image, debugName.c_str());
|
||||
image.debugName = debugName;
|
||||
}
|
||||
if (pixelData) {
|
||||
const std::size_t bytes =
|
||||
std::size_t(image.extent.width) *
|
||||
std::size_t(image.extent.height) *
|
||||
std::size_t(image.extent.depth) *
|
||||
BytesPerTexel(image.format);
|
||||
|
||||
uploadImageDataSized(image, pixelData, bytes, 0);
|
||||
}
|
||||
if (imageId != NULL_IMAGE_ID) {
|
||||
return imageCache.addImage(imageId, std::move(image));
|
||||
} else {
|
||||
return addImageToCache(std::move(image));
|
||||
}
|
||||
}
|
||||
|
||||
ImageID GfxDevice::createDrawImage(
|
||||
VkFormat format,
|
||||
glm::ivec2 size,
|
||||
const std::string& debugName,
|
||||
ImageID imageId) {
|
||||
assert(size.x > 0 && size.y > 0);
|
||||
const auto extent = VkExtent3D{
|
||||
.width = (std::uint32_t)size.x,
|
||||
.height = (std::uint32_t)size.y,
|
||||
.depth = 1,
|
||||
};
|
||||
|
||||
VkImageUsageFlags usages{};
|
||||
usages |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
|
||||
usages |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
|
||||
usages |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
|
||||
usages |= VK_IMAGE_USAGE_SAMPLED_BIT;
|
||||
|
||||
const auto createImageInfo = vkutil::CreateImageInfo{
|
||||
.format = format,
|
||||
.usage = usages,
|
||||
.extent = extent,
|
||||
};
|
||||
return createImage(createImageInfo, debugName, nullptr, imageId);
|
||||
}
|
||||
|
||||
ImageID GfxDevice::loadImageFromFile(const std::filesystem::path& path, VkImageUsageFlags usage, bool mipMap, TextureIntent intent) {
|
||||
return imageCache.loadImageFromFile(path, usage, mipMap, intent);
|
||||
}
|
||||
|
||||
const GPUImage& GfxDevice::getImage(ImageID id) const {
|
||||
return imageCache.getImage(id);
|
||||
}
|
||||
|
||||
ImageID GfxDevice::addImageToCache(GPUImage img) {
|
||||
return imageCache.addImage(std::move(img));
|
||||
}
|
||||
|
||||
GPUImage GfxDevice::createImageRaw(
|
||||
const vkutil::CreateImageInfo& createInfo,
|
||||
@@ -611,12 +526,20 @@ GPUImage GfxDevice::createImageRaw(
|
||||
return image;
|
||||
}
|
||||
|
||||
GPUImage GfxDevice::loadImageFromFileRaw(const std::filesystem::path& path, VkImageUsageFlags usage, bool mipMap, TextureIntent intent) const {
|
||||
std::optional<GPUImage> GfxDevice::loadImageFromFileRaw(
|
||||
const std::filesystem::path& path,
|
||||
VkImageUsageFlags usage,
|
||||
bool mipMap,
|
||||
TextureIntent intent) const
|
||||
{
|
||||
const auto data = util::loadImage(path, intent);
|
||||
|
||||
if (data.vkFormat == VK_FORMAT_UNDEFINED || data.byteSize == 0 || (data.hdr ? (data.hdrPixels == nullptr) : (data.pixels == nullptr))) {
|
||||
if (data.vkFormat == VK_FORMAT_UNDEFINED ||
|
||||
data.byteSize == 0 ||
|
||||
(data.hdr ? data.hdrPixels == nullptr : data.pixels == nullptr))
|
||||
{
|
||||
spdlog::error("Failed to load image '{}'", path.string());
|
||||
return getImage(errorImageId);
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
auto image = createImageRaw({
|
||||
@@ -632,7 +555,10 @@ GPUImage GfxDevice::loadImageFromFileRaw(const std::filesystem::path& path, VkIm
|
||||
.mipMap = mipMap,
|
||||
});
|
||||
|
||||
const void* src = data.hdr ? static_cast<const void*>(data.hdrPixels) : static_cast<const void*>(data.pixels);
|
||||
const void* src =
|
||||
data.hdr
|
||||
? static_cast<const void*>(data.hdrPixels)
|
||||
: static_cast<const void*>(data.pixels);
|
||||
|
||||
uploadImageDataSized(image, src, data.byteSize, 0);
|
||||
|
||||
|
||||
@@ -1,117 +0,0 @@
|
||||
#include <destrum/Graphics/MaterialCache.h>
|
||||
|
||||
#include <destrum/Graphics/GfxDevice.h>
|
||||
#include <destrum/Graphics/Util.h>
|
||||
|
||||
#include "spdlog/spdlog.h"
|
||||
|
||||
void MaterialCache::init(GfxDevice& gfxDevice)
|
||||
{
|
||||
materialDataBuffer = gfxDevice.createBuffer(
|
||||
MAX_MATERIALS * sizeof(MaterialData),
|
||||
VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT);
|
||||
vkutil::addDebugLabel(gfxDevice.getDevice(), materialDataBuffer.buffer, "material data");
|
||||
|
||||
{ // create default normal map texture
|
||||
std::uint32_t normal = 0xFFFF8080; // (0.5, 0.5, 1.0, 1.0)
|
||||
defaultNormalMapTextureID = gfxDevice.createImage(
|
||||
{
|
||||
.format = VK_FORMAT_R8G8B8A8_UNORM,
|
||||
.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT,
|
||||
.extent = VkExtent3D{1, 1, 1},
|
||||
},
|
||||
"normal map placeholder texture",
|
||||
&normal);
|
||||
}
|
||||
|
||||
Material placeholderMaterial{.diffuseTexture = defaultNormalMapTextureID, .name = "PLACEHOLDER_MATERIAL"};
|
||||
placeholderMaterialId = addMaterial(gfxDevice, placeholderMaterial);
|
||||
}
|
||||
|
||||
void MaterialCache::cleanup(GfxDevice& gfxDevice)
|
||||
{
|
||||
gfxDevice.destroyBuffer(materialDataBuffer);
|
||||
}
|
||||
|
||||
MaterialID MaterialCache::addMaterial(GfxDevice& gfxDevice, Material material)
|
||||
{
|
||||
const auto getTextureOrElse = [](ImageID imageId, ImageID placeholder) {
|
||||
spdlog::warn("Using placeholder texture for material given texture ID: {}", imageId);
|
||||
return imageId != NULL_IMAGE_ID ? imageId : placeholder;
|
||||
};
|
||||
|
||||
// store on GPU
|
||||
MaterialData* data = static_cast<MaterialData*>(materialDataBuffer.info.pMappedData);
|
||||
const auto whiteTextureID = gfxDevice.getWhiteTextureID();
|
||||
const auto id = getFreeMaterialId();
|
||||
assert(id < MAX_MATERIALS);
|
||||
data[id] = MaterialData{
|
||||
.baseColor = glm::vec4(material.baseColor, 1.0f),
|
||||
.metalRoughnessEmissive = glm::vec4{material.metallicFactor, material.roughnessFactor, material.emissiveFactor, 0.f},
|
||||
.textureFilteringMode = static_cast<std::uint32_t>(material.textureFilteringMode),
|
||||
.diffuseTex = getTextureOrElse(material.diffuseTexture, whiteTextureID),
|
||||
.normalTex = whiteTextureID,
|
||||
.metallicRoughnessTex = whiteTextureID,
|
||||
.emissiveTex = whiteTextureID,
|
||||
};
|
||||
|
||||
// store on CPU
|
||||
materials.push_back(std::move(material));
|
||||
|
||||
return id;
|
||||
}
|
||||
|
||||
MaterialID MaterialCache::addSimpleTextureMaterial(GfxDevice& gfxDevice, ImageID textureID) {
|
||||
Material material{};
|
||||
material.name = "idk";
|
||||
material.diffuseTexture = textureID;
|
||||
material.metallicFactor = 0.0f;
|
||||
material.roughnessFactor = 1.0f;
|
||||
return addMaterial(gfxDevice, material);
|
||||
}
|
||||
|
||||
const Material& MaterialCache::getMaterial(MaterialID id) const
|
||||
{
|
||||
return materials.at(id);
|
||||
}
|
||||
|
||||
MaterialID MaterialCache::getFreeMaterialId() const
|
||||
{
|
||||
return materials.size();
|
||||
}
|
||||
|
||||
MaterialID MaterialCache::getPlaceholderMaterialId() const
|
||||
{
|
||||
assert(placeholderMaterialId != NULL_MATERIAL_ID && "MaterialCache::init not called");
|
||||
return placeholderMaterialId;
|
||||
}
|
||||
|
||||
Material& MaterialCache::getMaterialMutable(MaterialID id) {
|
||||
assert(id < materials.size());
|
||||
return materials.at(id);
|
||||
}
|
||||
|
||||
void MaterialCache::updateMaterialGPU(GfxDevice& gfxDevice, MaterialID id)
|
||||
{
|
||||
assert(id < materials.size());
|
||||
assert(materialDataBuffer.info.pMappedData && "materialDataBuffer must be mapped");
|
||||
|
||||
const auto getTextureOrElse = [](ImageID imageId, ImageID placeholder) {
|
||||
return imageId != NULL_IMAGE_ID ? imageId : placeholder;
|
||||
};
|
||||
|
||||
Material& material = materials[id];
|
||||
|
||||
MaterialData* data = reinterpret_cast<MaterialData*>(materialDataBuffer.info.pMappedData);
|
||||
|
||||
const ImageID whiteTextureID = gfxDevice.getWhiteTextureID();
|
||||
|
||||
data[id] = MaterialData{
|
||||
.baseColor = glm::vec4(material.baseColor, 1.0f),
|
||||
.metalRoughnessEmissive = glm::vec4(material.metallicFactor, material.roughnessFactor, material.emissiveFactor, 0.f),
|
||||
.diffuseTex = getTextureOrElse(material.diffuseTexture, whiteTextureID),
|
||||
.normalTex = whiteTextureID,
|
||||
.metallicRoughnessTex = whiteTextureID,
|
||||
.emissiveTex = whiteTextureID,
|
||||
};
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
#include <destrum/Graphics/MeshCache.h>
|
||||
#include <../../include/destrum/Graphics/Caches/MeshCache.h>
|
||||
|
||||
#include <destrum/Graphics/Resources/Mesh.h>
|
||||
#include <destrum/Graphics/GfxDevice.h>
|
||||
@@ -114,7 +114,7 @@ const CPUMesh& MeshCache::getCPUMesh(MeshID id) const
|
||||
return cpuMeshes.at(id);
|
||||
}
|
||||
|
||||
void MeshCache::cleanup(const GfxDevice& gfxDevice)
|
||||
void MeshCache::cleanup(GfxDevice& gfxDevice)
|
||||
{
|
||||
for (const auto& mesh : meshes) {
|
||||
gfxDevice.destroyBuffer(mesh.indexBuffer);
|
||||
|
||||
@@ -1,21 +1,32 @@
|
||||
#include <destrum/Graphics/Pipelines/MeshPipeline.h>
|
||||
#include <destrum/FS/AssetFS.h>
|
||||
|
||||
#include "destrum/Graphics/Frustum.h"
|
||||
#include <array>
|
||||
#include <cassert>
|
||||
#include <stdexcept>
|
||||
|
||||
#include <destrum/FS/AssetFS.h>
|
||||
#include <destrum/Graphics/GfxDevice.h>
|
||||
#include <destrum/Graphics/RenderResources.h>
|
||||
#include <destrum/Graphics/Caches/MeshCache.h>
|
||||
#include <destrum/Graphics/Frustum.h>
|
||||
|
||||
#include "spdlog/spdlog.h"
|
||||
|
||||
MeshPipeline::MeshPipeline(): m_pipelineLayout{nullptr} {
|
||||
}
|
||||
MeshPipeline::MeshPipeline() = default;
|
||||
|
||||
MeshPipeline::~MeshPipeline() {
|
||||
}
|
||||
MeshPipeline::~MeshPipeline() = default;
|
||||
|
||||
void MeshPipeline::init(GfxDevice& gfxDevice, VkFormat drawImageFormat, VkFormat depthImageFormat) {
|
||||
const auto& device = gfxDevice.getDevice();
|
||||
|
||||
const auto vertexShader = AssetFS::GetInstance().GetCookedPathForFile("engine://shaders/mesh.vert");
|
||||
const auto fragShader = AssetFS::GetInstance().GetCookedPathForFile("engine://shaders/mesh.frag");
|
||||
void MeshPipeline::init(
|
||||
GfxDevice& gfxDevice,
|
||||
RenderResources& resources,
|
||||
VkFormat drawImageFormat,
|
||||
VkFormat depthImageFormat)
|
||||
{
|
||||
const auto vertexShader =
|
||||
AssetFS::GetInstance().GetCookedPathForFile("engine://shaders/mesh.vert");
|
||||
|
||||
const auto fragShader =
|
||||
AssetFS::GetInstance().GetCookedPathForFile("engine://shaders/mesh.frag");
|
||||
|
||||
const auto bufferRange = VkPushConstantRange{
|
||||
.stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT,
|
||||
@@ -24,24 +35,31 @@ void MeshPipeline::init(GfxDevice& gfxDevice, VkFormat drawImageFormat, VkFormat
|
||||
};
|
||||
|
||||
const auto pushConstantRanges = std::array{bufferRange};
|
||||
const auto layouts = std::array{gfxDevice.getBindlessDescSetLayout()};
|
||||
// m_pipelineLayout = vkutil::createPipelineLayout(device, layouts, pushConstantRanges);
|
||||
// vkutil::addDebugLabel(device, pipelineLayout, "mesh pipeline layout");
|
||||
|
||||
const auto layouts = std::array{
|
||||
resources.getBindlessDescSetLayout()
|
||||
};
|
||||
|
||||
VkPipelineLayoutCreateInfo pipelineLayoutInfo{};
|
||||
pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
|
||||
pipelineLayoutInfo.setLayoutCount = static_cast<uint32_t>(layouts.size());
|
||||
pipelineLayoutInfo.setLayoutCount = static_cast<std::uint32_t>(layouts.size());
|
||||
pipelineLayoutInfo.pSetLayouts = layouts.data();
|
||||
|
||||
pipelineLayoutInfo.pushConstantRangeCount = 1;
|
||||
pipelineLayoutInfo.pushConstantRangeCount =
|
||||
static_cast<std::uint32_t>(pushConstantRanges.size());
|
||||
pipelineLayoutInfo.pPushConstantRanges = pushConstantRanges.data();
|
||||
|
||||
if (vkCreatePipelineLayout(gfxDevice.getDevice().device, &pipelineLayoutInfo, nullptr, &m_pipelineLayout) != VK_SUCCESS) {
|
||||
throw std::runtime_error("Could not make pipleine layout");
|
||||
if (vkCreatePipelineLayout(
|
||||
gfxDevice.getDevice().device,
|
||||
&pipelineLayoutInfo,
|
||||
nullptr,
|
||||
&m_pipelineLayout) != VK_SUCCESS)
|
||||
{
|
||||
throw std::runtime_error("Could not create mesh pipeline layout");
|
||||
}
|
||||
|
||||
PipelineConfigInfo pipelineConfig{};
|
||||
Pipeline::DefaultPipelineConfigInfo(pipelineConfig);
|
||||
|
||||
pipelineConfig.name = "Mesh Pipeline";
|
||||
pipelineConfig.pipelineLayout = m_pipelineLayout;
|
||||
|
||||
@@ -59,78 +77,119 @@ void MeshPipeline::init(GfxDevice& gfxDevice, VkFormat drawImageFormat, VkFormat
|
||||
);
|
||||
}
|
||||
|
||||
void MeshPipeline::draw(VkCommandBuffer cmd,
|
||||
VkExtent2D renderExtent,
|
||||
const GfxDevice& gfxDevice,
|
||||
const MeshCache& meshCache,
|
||||
const MaterialCache& materialCache,
|
||||
const Camera& camera,
|
||||
const GPUBuffer& sceneDataBuffer,
|
||||
const std::vector<MeshDrawCommand>& drawCommands,
|
||||
const std::vector<std::size_t>& sortedDrawCommands) {
|
||||
m_pipeline->bind(cmd);
|
||||
gfxDevice.bindBindlessDescSet(cmd, m_pipelineLayout);
|
||||
void MeshPipeline::draw(
|
||||
VkCommandBuffer cmd,
|
||||
VkExtent2D renderExtent,
|
||||
const RenderResources& resources,
|
||||
const Camera& camera,
|
||||
const GPUBuffer& sceneDataBuffer,
|
||||
const std::vector<MeshDrawCommand>& drawCommands,
|
||||
const std::vector<std::size_t>& sortedDrawCommands)
|
||||
{
|
||||
if (!m_pipeline) {
|
||||
return;
|
||||
}
|
||||
|
||||
int ActualDrawCalls = 0;
|
||||
const MeshCache& meshCache = resources.meshes();
|
||||
|
||||
m_pipeline->bind(cmd);
|
||||
|
||||
resources.bindBindlessDescSet(cmd, m_pipelineLayout);
|
||||
|
||||
const auto viewport = VkViewport{
|
||||
.x = 0,
|
||||
.y = 0,
|
||||
.width = (float)renderExtent.width,
|
||||
.height = (float)renderExtent.height,
|
||||
.x = 0.f,
|
||||
.y = 0.f,
|
||||
.width = static_cast<float>(renderExtent.width),
|
||||
.height = static_cast<float>(renderExtent.height),
|
||||
.minDepth = 0.f,
|
||||
.maxDepth = 1.f,
|
||||
};
|
||||
|
||||
vkCmdSetViewport(cmd, 0, 1, &viewport);
|
||||
|
||||
const auto scissor = VkRect2D{
|
||||
.offset = {},
|
||||
.extent = renderExtent,
|
||||
};
|
||||
|
||||
vkCmdSetScissor(cmd, 0, 1, &scissor);
|
||||
|
||||
vkCmdSetPolygonModeEXT(cmd, m_renderWireframe ? VK_POLYGON_MODE_LINE : VK_POLYGON_MODE_FILL);
|
||||
vkCmdSetPolygonModeEXT(
|
||||
cmd,
|
||||
m_renderWireframe ? VK_POLYGON_MODE_LINE : VK_POLYGON_MODE_FILL
|
||||
);
|
||||
|
||||
auto prevMeshId = NULL_MESH_ID;
|
||||
MeshID prevMeshId = NULL_MESH_ID;
|
||||
int actualDrawCalls = 0;
|
||||
|
||||
const auto frustum = edge::createFrustumFromCamera(camera);
|
||||
|
||||
for (const auto& dcIdx : drawCommands) {
|
||||
const auto& dc = dcIdx;
|
||||
|
||||
const auto drawOne = [&](const MeshDrawCommand& dc) {
|
||||
if (!edge::isInFrustum(frustum, dc.worldBoundingSphere)) {
|
||||
continue;
|
||||
return;
|
||||
}
|
||||
|
||||
ActualDrawCalls++;
|
||||
++actualDrawCalls;
|
||||
|
||||
const auto& mesh = meshCache.getMesh(dc.meshId);
|
||||
|
||||
if (dc.meshId != prevMeshId) {
|
||||
prevMeshId = dc.meshId;
|
||||
vkCmdBindIndexBuffer(cmd, mesh.indexBuffer.buffer, 0, VK_INDEX_TYPE_UINT32);
|
||||
|
||||
vkCmdBindIndexBuffer(
|
||||
cmd,
|
||||
mesh.indexBuffer.buffer,
|
||||
0,
|
||||
VK_INDEX_TYPE_UINT32
|
||||
);
|
||||
}
|
||||
|
||||
assert(dc.materialId != NULL_MATERIAL_ID);
|
||||
|
||||
const auto pushConstants = PushConstants{
|
||||
.transform = dc.transformMatrix,
|
||||
.sceneDataBuffer = sceneDataBuffer.address,
|
||||
.vertexBuffer = dc.skinnedMesh != nullptr ? dc.skinnedMesh->skinnedVertexBuffer.address : mesh.vertexBuffer.address,
|
||||
.vertexBuffer =
|
||||
dc.skinnedMesh != nullptr
|
||||
? dc.skinnedMesh->skinnedVertexBuffer.address
|
||||
: mesh.vertexBuffer.address,
|
||||
.materialId = dc.materialId,
|
||||
.padding = 0,
|
||||
};
|
||||
|
||||
vkCmdPushConstants(
|
||||
cmd,
|
||||
m_pipelineLayout,
|
||||
VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT,
|
||||
0,
|
||||
sizeof(PushConstants),
|
||||
&pushConstants);
|
||||
&pushConstants
|
||||
);
|
||||
|
||||
vkCmdDrawIndexed(cmd, mesh.numIndices, 1, 0, 0, 0);
|
||||
};
|
||||
|
||||
if (!sortedDrawCommands.empty()) {
|
||||
for (std::size_t drawIndex : sortedDrawCommands) {
|
||||
assert(drawIndex < drawCommands.size());
|
||||
drawOne(drawCommands[drawIndex]);
|
||||
}
|
||||
} else {
|
||||
for (const MeshDrawCommand& dc : drawCommands) {
|
||||
drawOne(dc);
|
||||
}
|
||||
}
|
||||
|
||||
// Optional:
|
||||
// spdlog::debug("Actual mesh draw calls: {}", actualDrawCalls);
|
||||
}
|
||||
|
||||
void MeshPipeline::cleanup(VkDevice device)
|
||||
{
|
||||
m_pipeline.reset();
|
||||
|
||||
if (m_pipelineLayout != VK_NULL_HANDLE) {
|
||||
vkDestroyPipelineLayout(device, m_pipelineLayout, nullptr);
|
||||
m_pipelineLayout = VK_NULL_HANDLE;
|
||||
}
|
||||
}
|
||||
|
||||
void MeshPipeline::cleanup(VkDevice device) {
|
||||
vkDestroyPipelineLayout(device, m_pipelineLayout, nullptr);
|
||||
m_pipeline.reset();
|
||||
}
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#include <destrum/Graphics/Pipelines/SkinningPipeline.h>
|
||||
|
||||
#include "destrum/FS/AssetFS.h"
|
||||
#include "destrum/Graphics/MeshCache.h"
|
||||
#include "../../../include/destrum/Graphics/Caches/MeshCache.h"
|
||||
#include "destrum/Graphics/MeshDrawCommand.h"
|
||||
|
||||
#include <array>
|
||||
|
||||
@@ -13,49 +13,63 @@ SkyboxPipeline::SkyboxPipeline(): pipelineLayout{nullptr} {
|
||||
SkyboxPipeline::~SkyboxPipeline() {
|
||||
}
|
||||
|
||||
void SkyboxPipeline::init(GfxDevice& gfxDevice, VkFormat drawImageFormat, VkFormat depthImageFormat) {
|
||||
void SkyboxPipeline::init(
|
||||
GfxDevice& gfxDevice,
|
||||
RenderResources& resources,
|
||||
VkFormat drawImageFormat,
|
||||
VkFormat depthImageFormat)
|
||||
{
|
||||
const auto vertexShader =
|
||||
AssetFS::GetInstance().GetCookedPathForFile("engine://shaders/fullscreen_triangle.vert");
|
||||
|
||||
const auto vertexShader = AssetFS::GetInstance().GetCookedPathForFile("engine://shaders/fullscreen_triangle.vert");
|
||||
const auto fragShader = AssetFS::GetInstance().GetCookedPathForFile("engine://shaders/skybox.frag");
|
||||
const auto fragShader =
|
||||
AssetFS::GetInstance().GetCookedPathForFile("engine://shaders/skybox.frag");
|
||||
|
||||
constexpr auto bufferRange = VkPushConstantRange{
|
||||
.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
|
||||
.offset = 0,
|
||||
.size = sizeof(SkyboxPushConstants),
|
||||
};
|
||||
|
||||
constexpr auto pushConstantRanges = std::array{bufferRange};
|
||||
const auto layouts = std::array{gfxDevice.getBindlessDescSetLayout()};
|
||||
|
||||
const auto layouts = std::array{
|
||||
resources.getBindlessDescSetLayout()
|
||||
};
|
||||
|
||||
VkPipelineLayoutCreateInfo pipelineLayoutInfo{};
|
||||
pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
|
||||
pipelineLayoutInfo.setLayoutCount = static_cast<uint32_t>(layouts.size());
|
||||
pipelineLayoutInfo.pSetLayouts = layouts.data();
|
||||
|
||||
pipelineLayoutInfo.pushConstantRangeCount = static_cast<uint32_t>(pushConstantRanges.size());
|
||||
pipelineLayoutInfo.pPushConstantRanges = pushConstantRanges.data();
|
||||
|
||||
if (vkCreatePipelineLayout(gfxDevice.getDevice().device, &pipelineLayoutInfo, nullptr, &pipelineLayout) != VK_SUCCESS) {
|
||||
throw std::runtime_error("Could not make pipleine layout");
|
||||
if (vkCreatePipelineLayout(
|
||||
gfxDevice.getDevice().device,
|
||||
&pipelineLayoutInfo,
|
||||
nullptr,
|
||||
&pipelineLayout) != VK_SUCCESS)
|
||||
{
|
||||
throw std::runtime_error("Could not make skybox pipeline layout");
|
||||
}
|
||||
|
||||
PipelineConfigInfo pipelineConfig{};
|
||||
Pipeline::DefaultPipelineConfigInfo(pipelineConfig);
|
||||
|
||||
pipelineConfig.name = "skybox pipeline";
|
||||
pipelineConfig.pipelineLayout = pipelineLayout;
|
||||
|
||||
pipelineConfig.vertexAttributeDescriptions = {};
|
||||
pipelineConfig.vertexBindingDescriptions = {};
|
||||
pipelineConfig.vertexBindingDescriptions = {};
|
||||
|
||||
pipelineConfig.colorAttachments = { drawImageFormat };
|
||||
pipelineConfig.depthAttachment = depthImageFormat;
|
||||
pipelineConfig.depthAttachment = depthImageFormat;
|
||||
|
||||
pipelineConfig.rasterizationInfo.cullMode = VK_CULL_MODE_NONE;
|
||||
|
||||
pipelineConfig.depthStencilInfo.depthTestEnable = VK_TRUE;
|
||||
pipelineConfig.depthStencilInfo.depthTestEnable = VK_TRUE;
|
||||
pipelineConfig.depthStencilInfo.depthWriteEnable = VK_FALSE;
|
||||
pipelineConfig.depthStencilInfo.depthCompareOp = VK_COMPARE_OP_LESS_OR_EQUAL;
|
||||
|
||||
pipelineConfig.rasterizationInfo.cullMode = VK_CULL_MODE_NONE;
|
||||
pipelineConfig.depthStencilInfo.depthCompareOp = VK_COMPARE_OP_LESS_OR_EQUAL;
|
||||
|
||||
pipeline = std::make_unique<Pipeline>(
|
||||
gfxDevice,
|
||||
@@ -65,34 +79,58 @@ void SkyboxPipeline::init(GfxDevice& gfxDevice, VkFormat drawImageFormat, VkForm
|
||||
);
|
||||
}
|
||||
|
||||
void SkyboxPipeline::cleanup(VkDevice device) {
|
||||
void SkyboxPipeline::cleanup(VkDevice device)
|
||||
{
|
||||
pipeline.reset();
|
||||
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
|
||||
|
||||
if (pipelineLayout != VK_NULL_HANDLE) {
|
||||
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
|
||||
pipelineLayout = VK_NULL_HANDLE;
|
||||
}
|
||||
}
|
||||
|
||||
void SkyboxPipeline::draw(VkCommandBuffer cmd, GfxDevice& gfxDevice, const Camera& camera) {
|
||||
void SkyboxPipeline::draw(
|
||||
VkCommandBuffer cmd,
|
||||
RenderResources& resources,
|
||||
const Camera& camera)
|
||||
{
|
||||
if (skyboxTextureId == NULL_IMAGE_ID) {
|
||||
return;
|
||||
}
|
||||
|
||||
//rotate skybox slowly for visual interest
|
||||
const float rotationSpeed = 0.01f; // radians per second
|
||||
//Rotate over the Y axis
|
||||
skyboxRotation = glm::rotate(skyboxRotation, rotationSpeed * static_cast<float>(Time::GetInstance().DeltaTime()), glm::vec3(0.f, 1.f, 0.f));
|
||||
const float rotationSpeed = 0.01f;
|
||||
|
||||
skyboxRotation = glm::rotate(
|
||||
skyboxRotation,
|
||||
rotationSpeed * static_cast<float>(Time::GetInstance().DeltaTime()),
|
||||
glm::vec3(0.f, 1.f, 0.f));
|
||||
|
||||
pipeline->bind(cmd);
|
||||
|
||||
vkCmdSetPolygonModeEXT(cmd, VK_POLYGON_MODE_FILL);
|
||||
|
||||
gfxDevice.bindBindlessDescSet(cmd, pipelineLayout);
|
||||
resources.bindBindlessDescSet(cmd, pipelineLayout);
|
||||
|
||||
const glm::mat3 r = glm::mat3(skyboxRotation);
|
||||
|
||||
const auto pcs = SkyboxPushConstants{
|
||||
.invViewProj = glm::inverse(camera.GetViewProjectionMatrix()),
|
||||
.skyboxRot = { glm::vec4(r[0], 0.f), glm::vec4(r[1], 0.f), glm::vec4(r[2], 0.f) },
|
||||
.cameraPos = camera.GetPosition(),
|
||||
.invViewProj = glm::inverse(camera.GetViewProjectionMatrix()),
|
||||
.skyboxRot = {
|
||||
glm::vec4(r[0], 0.f),
|
||||
glm::vec4(r[1], 0.f),
|
||||
glm::vec4(r[2], 0.f)
|
||||
},
|
||||
.cameraPos = camera.GetPosition(),
|
||||
.skyboxTextureId = static_cast<std::uint32_t>(skyboxTextureId),
|
||||
};
|
||||
vkCmdPushConstants(cmd, pipelineLayout, VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(SkyboxPushConstants), &pcs);
|
||||
|
||||
vkCmdPushConstants(
|
||||
cmd,
|
||||
pipelineLayout,
|
||||
VK_SHADER_STAGE_FRAGMENT_BIT,
|
||||
0,
|
||||
sizeof(SkyboxPushConstants),
|
||||
&pcs);
|
||||
|
||||
vkCmdDraw(cmd, 3, 1, 0, 0);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,211 @@
|
||||
#include <destrum/Graphics/RenderResources.h>
|
||||
|
||||
#include <destrum/Graphics/GfxDevice.h>
|
||||
#include <destrum/Graphics/Util.h>
|
||||
|
||||
#include "spdlog/spdlog.h"
|
||||
|
||||
RenderResources::RenderResources() = default;
|
||||
|
||||
void RenderResources::init(GfxDevice& gfxDevice)
|
||||
{
|
||||
imageCache = std::make_unique<ImageCache>(gfxDevice);
|
||||
meshCache = std::make_unique<MeshCache>();
|
||||
materialCache = std::make_unique<MaterialCache>();
|
||||
|
||||
VkPhysicalDeviceProperties props{};
|
||||
vkGetPhysicalDeviceProperties(gfxDevice.getVkPhysicalDevice(), &props);
|
||||
|
||||
imageCache->bindlessSetManager.init(
|
||||
gfxDevice.getVkDevice(),
|
||||
props.limits.maxSamplerAnisotropy);
|
||||
|
||||
{
|
||||
std::uint32_t white = 0xFFFFFFFF;
|
||||
|
||||
whiteImageId = createImage(
|
||||
gfxDevice,
|
||||
{
|
||||
.format = VK_FORMAT_R8G8B8A8_UNORM,
|
||||
.usage = VK_IMAGE_USAGE_SAMPLED_BIT |
|
||||
VK_IMAGE_USAGE_TRANSFER_DST_BIT,
|
||||
.extent = VkExtent3D{1, 1, 1},
|
||||
},
|
||||
"white texture",
|
||||
&white);
|
||||
}
|
||||
|
||||
{
|
||||
std::uint32_t normal = 0xFFFF8080; // tangent-space normal: 0.5, 0.5, 1.0, 1.0
|
||||
|
||||
defaultNormalImageId = createImage(
|
||||
gfxDevice,
|
||||
{
|
||||
.format = VK_FORMAT_R8G8B8A8_UNORM,
|
||||
.usage = VK_IMAGE_USAGE_SAMPLED_BIT |
|
||||
VK_IMAGE_USAGE_TRANSFER_DST_BIT,
|
||||
.extent = VkExtent3D{1, 1, 1},
|
||||
},
|
||||
"default normal texture",
|
||||
&normal);
|
||||
}
|
||||
|
||||
{
|
||||
constexpr auto black = 0xFF000000;
|
||||
constexpr auto magenta = 0xFFFF00FF;
|
||||
|
||||
std::array<std::uint32_t, 4> pixels{
|
||||
black, magenta,
|
||||
magenta, black
|
||||
};
|
||||
|
||||
errorImageId = createImage(
|
||||
gfxDevice,
|
||||
{
|
||||
.format = VK_FORMAT_R8G8B8A8_UNORM,
|
||||
.usage = VK_IMAGE_USAGE_SAMPLED_BIT |
|
||||
VK_IMAGE_USAGE_TRANSFER_DST_BIT |
|
||||
VK_IMAGE_USAGE_TRANSFER_SRC_BIT,
|
||||
.extent = VkExtent3D{2, 2, 1},
|
||||
},
|
||||
"error texture",
|
||||
pixels.data());
|
||||
|
||||
imageCache->setErrorImageId(errorImageId);
|
||||
}
|
||||
|
||||
materialCache->init(
|
||||
gfxDevice,
|
||||
MaterialDefaultTextures{
|
||||
.white = whiteImageId,
|
||||
.normal = defaultNormalImageId,
|
||||
.metallicRoughness = whiteImageId,
|
||||
.emissive = whiteImageId,
|
||||
});
|
||||
}
|
||||
|
||||
ImageID RenderResources::createImage(
|
||||
GfxDevice& gfxDevice,
|
||||
const vkutil::CreateImageInfo& createInfo,
|
||||
const std::string& debugName,
|
||||
void* pixelData,
|
||||
ImageID imageId)
|
||||
{
|
||||
auto image = gfxDevice.createImageRaw(createInfo);
|
||||
|
||||
if (!debugName.empty()) {
|
||||
vkutil::addDebugLabel(gfxDevice.getVkDevice(), image.image, debugName.c_str());
|
||||
image.debugName = debugName;
|
||||
}
|
||||
|
||||
if (pixelData) {
|
||||
const std::size_t bytes =
|
||||
std::size_t(image.extent.width) *
|
||||
std::size_t(image.extent.height) *
|
||||
std::size_t(image.extent.depth) *
|
||||
BytesPerTexel(image.format);
|
||||
|
||||
gfxDevice.uploadImageDataSized(image, pixelData, bytes, 0);
|
||||
}
|
||||
|
||||
if (imageId != NULL_IMAGE_ID) {
|
||||
return imageCache->addImage(imageId, std::move(image));
|
||||
}
|
||||
|
||||
return addImageToCache(std::move(image));
|
||||
}
|
||||
|
||||
ImageID RenderResources::createDrawImage(
|
||||
GfxDevice& gfxDevice,
|
||||
VkFormat format,
|
||||
glm::ivec2 size,
|
||||
const std::string& debugName,
|
||||
ImageID imageId)
|
||||
{
|
||||
assert(size.x > 0 && size.y > 0);
|
||||
|
||||
const auto extent = VkExtent3D{
|
||||
.width = static_cast<std::uint32_t>(size.x),
|
||||
.height = static_cast<std::uint32_t>(size.y),
|
||||
.depth = 1,
|
||||
};
|
||||
|
||||
VkImageUsageFlags usages{};
|
||||
usages |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
|
||||
usages |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
|
||||
usages |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
|
||||
usages |= VK_IMAGE_USAGE_SAMPLED_BIT;
|
||||
|
||||
const auto createImageInfo = vkutil::CreateImageInfo{
|
||||
.format = format,
|
||||
.usage = usages,
|
||||
.extent = extent,
|
||||
};
|
||||
|
||||
return createImage(gfxDevice, createImageInfo, debugName, nullptr, imageId);
|
||||
}
|
||||
|
||||
ImageID RenderResources::loadImageFromFile(
|
||||
GfxDevice& gfxDevice,
|
||||
const std::filesystem::path& path,
|
||||
VkImageUsageFlags usage,
|
||||
bool mipMap,
|
||||
TextureIntent intent)
|
||||
{
|
||||
return imageCache->loadImageFromFile(path, usage, mipMap, intent);
|
||||
}
|
||||
|
||||
const GPUImage& RenderResources::getImage(ImageID id) const {
|
||||
return imageCache->getImage(id);
|
||||
}
|
||||
|
||||
ImageID RenderResources::addImageToCache(GPUImage image) {
|
||||
return imageCache->addImage(std::move(image));
|
||||
}
|
||||
|
||||
BindlessSetManager& RenderResources::getBindlessSetManager() {
|
||||
return imageCache->bindlessSetManager;
|
||||
}
|
||||
|
||||
VkDescriptorSetLayout RenderResources::getBindlessDescSetLayout() const {
|
||||
return imageCache->bindlessSetManager.getDescSetLayout();
|
||||
}
|
||||
|
||||
const VkDescriptorSet& RenderResources::getBindlessDescSet() const {
|
||||
return imageCache->bindlessSetManager.getDescSet();
|
||||
}
|
||||
|
||||
void RenderResources::bindBindlessDescSet(VkCommandBuffer cmd, VkPipelineLayout layout) const {
|
||||
vkCmdBindDescriptorSets(
|
||||
cmd,
|
||||
VK_PIPELINE_BIND_POINT_GRAPHICS,
|
||||
layout,
|
||||
0,
|
||||
1,
|
||||
&imageCache->bindlessSetManager.getDescSet(),
|
||||
0,
|
||||
nullptr
|
||||
);
|
||||
}
|
||||
|
||||
std::uint32_t RenderResources::BytesPerTexel(VkFormat fmt)
|
||||
{
|
||||
switch (fmt) {
|
||||
case VK_FORMAT_R8_UNORM:
|
||||
return 1;
|
||||
|
||||
case VK_FORMAT_R8G8B8A8_UNORM:
|
||||
case VK_FORMAT_R8G8B8A8_SRGB:
|
||||
case VK_FORMAT_B8G8R8A8_SRGB:
|
||||
return 4;
|
||||
|
||||
case VK_FORMAT_R16G16B16A16_SFLOAT:
|
||||
return 8;
|
||||
|
||||
case VK_FORMAT_R32G32B32A32_SFLOAT:
|
||||
return 16;
|
||||
|
||||
default:
|
||||
throw std::runtime_error("RenderResources::BytesPerTexel: unsupported format");
|
||||
}
|
||||
}
|
||||
@@ -7,10 +7,13 @@
|
||||
|
||||
#include "tracy/TracyVulkan.hpp"
|
||||
|
||||
GameRenderer::GameRenderer(MeshCache& meshCache, MaterialCache& matCache): meshCache{meshCache}, materialCache{matCache} {
|
||||
GameRenderer::GameRenderer()
|
||||
{
|
||||
}
|
||||
|
||||
void GameRenderer::init(GfxDevice& gfxDevice, const glm::ivec2& drawImageSize) {
|
||||
void GameRenderer::init(GfxDevice& gfxDevice, RenderResources& _resources, glm::ivec2 drawImageSize)
|
||||
{
|
||||
resources = &_resources;
|
||||
sceneDataBuffer.init(
|
||||
gfxDevice,
|
||||
VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
|
||||
@@ -20,10 +23,10 @@ void GameRenderer::init(GfxDevice& gfxDevice, const glm::ivec2& drawImageSize) {
|
||||
createDrawImage(gfxDevice, drawImageSize, true);
|
||||
|
||||
meshPipeline = std::make_unique<MeshPipeline>();
|
||||
meshPipeline->init(gfxDevice, drawImageFormat, depthImageFormat);
|
||||
meshPipeline->init(gfxDevice, _resources, drawImageFormat, depthImageFormat);
|
||||
|
||||
skyboxPipeline = std::make_unique<SkyboxPipeline>();
|
||||
skyboxPipeline->init(gfxDevice, drawImageFormat, depthImageFormat);
|
||||
skyboxPipeline->init(gfxDevice, _resources, drawImageFormat, depthImageFormat);
|
||||
|
||||
skinningPipeline = std::make_unique<SkinningPipeline>();
|
||||
skinningPipeline->init(gfxDevice);
|
||||
@@ -32,28 +35,33 @@ void GameRenderer::init(GfxDevice& gfxDevice, const glm::ivec2& drawImageSize) {
|
||||
GameState::GetInstance().SetRenderer(this);
|
||||
}
|
||||
|
||||
void GameRenderer::beginDrawing(GfxDevice& gfxDevice) {
|
||||
void GameRenderer::beginDrawing(GfxDevice& gfxDevice)
|
||||
{
|
||||
flushMaterialUpdates(gfxDevice);
|
||||
meshDrawCommands.clear();
|
||||
skinningPipeline->beginDrawing(gfxDevice.getCurrentFrameIndex());
|
||||
}
|
||||
|
||||
void GameRenderer::endDrawing() {
|
||||
void GameRenderer::endDrawing()
|
||||
{
|
||||
//Sort the drawlist
|
||||
}
|
||||
|
||||
void GameRenderer::draw(VkCommandBuffer cmd, GfxDevice& gfxDevice, const Camera& camera, const SceneData& sceneData) {
|
||||
void GameRenderer::draw(VkCommandBuffer cmd, GfxDevice& gfxDevice, const Camera& camera, const SceneData& sceneData)
|
||||
{
|
||||
ZoneScopedN("GameRenderer::draw");
|
||||
TracyVkZone(gfxDevice.getTracyVkCtx(), cmd, "GameRenderer::draw");
|
||||
|
||||
{
|
||||
TracyVkZone(gfxDevice.getTracyVkCtx(), cmd, "Skinning");
|
||||
|
||||
for (const auto& dc : meshDrawCommands) {
|
||||
if (!dc.skinnedMesh) {
|
||||
for (const auto& dc : meshDrawCommands)
|
||||
{
|
||||
if (!dc.skinnedMesh)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
skinningPipeline->doSkinning(cmd, gfxDevice.getCurrentFrameIndex(), meshCache, dc);
|
||||
skinningPipeline->doSkinning(cmd, gfxDevice.getCurrentFrameIndex(), resources->meshes(), dc);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -66,7 +74,7 @@ void GameRenderer::draw(VkCommandBuffer cmd, GfxDevice& gfxDevice, const Camera&
|
||||
.ambientIntensity = sceneData.ambientIntensity,
|
||||
.fogColor = {sceneData.fogColor},
|
||||
.fogDensity = sceneData.fogDensity,
|
||||
.materialsBuffer = materialCache.getMaterialDataBufferAddress(),
|
||||
.materialsBuffer = resources->materials().getMaterialDataBufferAddress(),
|
||||
};
|
||||
|
||||
{
|
||||
@@ -74,7 +82,7 @@ void GameRenderer::draw(VkCommandBuffer cmd, GfxDevice& gfxDevice, const Camera&
|
||||
|
||||
vkutil::bufferHostWriteToShaderReadBarrier(
|
||||
cmd,
|
||||
materialCache.getMaterialDataBuffer().buffer,
|
||||
resources->materials().getMaterialDataBuffer().buffer,
|
||||
0,
|
||||
VK_WHOLE_SIZE
|
||||
);
|
||||
@@ -91,10 +99,9 @@ void GameRenderer::draw(VkCommandBuffer cmd, GfxDevice& gfxDevice, const Camera&
|
||||
);
|
||||
}
|
||||
|
||||
const auto& drawImage = gfxDevice.getImage(drawImageId);
|
||||
const auto& depthImage = gfxDevice.getImage(depthImageId);
|
||||
const auto& drawImage = resources->getImage(drawImageId);
|
||||
const auto& depthImage = resources->getImage(depthImageId);
|
||||
|
||||
// vkutil::cmdBeginLabel(cmd, "Geometry");
|
||||
{
|
||||
TracyVkZone(gfxDevice.getTracyVkCtx(), cmd, "Transition Draw Image");
|
||||
|
||||
@@ -135,9 +142,7 @@ void GameRenderer::draw(VkCommandBuffer cmd, GfxDevice& gfxDevice, const Camera&
|
||||
meshPipeline->draw(
|
||||
cmd,
|
||||
drawImage.getExtent2D(),
|
||||
gfxDevice,
|
||||
meshCache,
|
||||
materialCache,
|
||||
*resources,
|
||||
camera,
|
||||
sceneDataBuffer.getBuffer(),
|
||||
meshDrawCommands,
|
||||
@@ -147,7 +152,7 @@ void GameRenderer::draw(VkCommandBuffer cmd, GfxDevice& gfxDevice, const Camera&
|
||||
{
|
||||
TracyVkZone(gfxDevice.getTracyVkCtx(), cmd, "SkyboxPipeline::draw");
|
||||
|
||||
skyboxPipeline->draw(cmd, gfxDevice, camera);
|
||||
skyboxPipeline->draw(cmd, *resources, camera);
|
||||
}
|
||||
|
||||
{
|
||||
@@ -158,7 +163,8 @@ void GameRenderer::draw(VkCommandBuffer cmd, GfxDevice& gfxDevice, const Camera&
|
||||
// vkutil::cmdEndLabel(cmd);
|
||||
}
|
||||
|
||||
void GameRenderer::cleanup(GfxDevice& gfxDevice) {
|
||||
void GameRenderer::cleanup(GfxDevice& gfxDevice)
|
||||
{
|
||||
VkDevice device = gfxDevice.getDevice().device;
|
||||
|
||||
vkDeviceWaitIdle(device);
|
||||
@@ -175,17 +181,18 @@ void GameRenderer::cleanup(GfxDevice& gfxDevice) {
|
||||
sceneDataBuffer.cleanup(gfxDevice);
|
||||
|
||||
// if (drawImageId != NULL_IMAGE_ID)
|
||||
// gfxDevice.destroyImage();
|
||||
// gfxDevice.destroyImage();
|
||||
|
||||
// if (depthImageId != NULL_IMAGE_ID)
|
||||
// gfxDevice.destroyImage(depthImageId);
|
||||
// gfxDevice.destroyImage(depthImageId);
|
||||
|
||||
drawImageId = NULL_IMAGE_ID;
|
||||
depthImageId = NULL_IMAGE_ID;
|
||||
}
|
||||
|
||||
void GameRenderer::drawMesh(MeshID id, const glm::mat4& transform, MaterialID materialId) {
|
||||
const auto& mesh = meshCache.getMesh(id);
|
||||
void GameRenderer::drawMesh(MeshID id, const glm::mat4& transform, MaterialID materialId)
|
||||
{
|
||||
const auto& mesh = resources->meshes().getMesh(id);
|
||||
const auto worldBoundingSphere = edge::calculateBoundingSphereWorld(transform, mesh.boundingSphere, false);
|
||||
assert(materialId != NULL_MATERIAL_ID);
|
||||
|
||||
@@ -197,46 +204,54 @@ void GameRenderer::drawMesh(MeshID id, const glm::mat4& transform, MaterialID ma
|
||||
}
|
||||
|
||||
void GameRenderer::drawSkinnedMesh(MeshID id,
|
||||
const glm::mat4& transform,
|
||||
MaterialID materialId,
|
||||
SkinnedMesh* skinnedMesh,
|
||||
std::size_t jointMatricesStartIndex) {
|
||||
const auto& mesh = meshCache.getMesh(id);
|
||||
const auto worldBoundingSphere = edge::calculateBoundingSphereWorld(transform, mesh.boundingSphere, false);
|
||||
const glm::mat4& transform,
|
||||
MaterialID materialId,
|
||||
SkinnedMesh* skinnedMesh,
|
||||
std::size_t jointMatricesStartIndex)
|
||||
{
|
||||
const auto& mesh = resources->meshes().getMesh(id);
|
||||
const auto worldBoundingSphere = edge::calculateBoundingSphereWorld(transform, mesh.boundingSphere, false);
|
||||
assert(materialId != NULL_MATERIAL_ID);
|
||||
assert(skinnedMesh != nullptr);
|
||||
|
||||
meshDrawCommands.push_back(MeshDrawCommand{
|
||||
.meshId = id,
|
||||
.transformMatrix = transform,
|
||||
.materialId = materialId,
|
||||
.skinnedMesh = skinnedMesh,
|
||||
.meshId = id,
|
||||
.transformMatrix = transform,
|
||||
.materialId = materialId,
|
||||
.skinnedMesh = skinnedMesh,
|
||||
.jointMatricesStartIndex = static_cast<std::uint32_t>(jointMatricesStartIndex),
|
||||
});
|
||||
}
|
||||
|
||||
const GPUImage& GameRenderer::getDrawImage(const GfxDevice& gfx_device) const {
|
||||
return gfx_device.getImage(drawImageId);
|
||||
const GPUImage& GameRenderer::getDrawImage() const
|
||||
{
|
||||
assert(resources);
|
||||
return resources->getImage(drawImageId);
|
||||
}
|
||||
|
||||
Material& GameRenderer::getMaterialMutable(MaterialID id) {
|
||||
Material& GameRenderer::getMaterialMutable(MaterialID id)
|
||||
{
|
||||
assert(id != NULL_MATERIAL_ID);
|
||||
return materialCache.getMaterialMutable(id);
|
||||
return resources->materials().getMaterialMutable(id);
|
||||
}
|
||||
|
||||
void GameRenderer::updateMaterialGPU(MaterialID id) {
|
||||
void GameRenderer::updateMaterialGPU(MaterialID id)
|
||||
{
|
||||
assert(id != NULL_MATERIAL_ID);
|
||||
pendingMaterialUploads.push_back(id);
|
||||
}
|
||||
|
||||
void GameRenderer::setSkyboxTexture(ImageID skyboxImageId) {
|
||||
void GameRenderer::setSkyboxTexture(ImageID skyboxImageId)
|
||||
{
|
||||
spdlog::debug("Set skybox texture to image id {}", skyboxImageId);
|
||||
skyboxPipeline->setSkyboxImage(skyboxImageId);
|
||||
}
|
||||
|
||||
void GameRenderer::flushMaterialUpdates(GfxDevice& gfxDevice) {
|
||||
for (MaterialID id : pendingMaterialUploads) {
|
||||
materialCache.updateMaterialGPU(gfxDevice, id);
|
||||
void GameRenderer::flushMaterialUpdates(GfxDevice& gfxDevice)
|
||||
{
|
||||
for (MaterialID id : pendingMaterialUploads)
|
||||
{
|
||||
resources->materials().updateMaterialGPU(id);
|
||||
// if non-coherent: flush mapped range for that id here
|
||||
}
|
||||
pendingMaterialUploads.clear();
|
||||
@@ -247,14 +262,15 @@ void GameRenderer::createDrawImage(GfxDevice& gfxDevice,
|
||||
bool firstCreate)
|
||||
{
|
||||
const VkExtent3D drawImageExtent{
|
||||
.width = (std::uint32_t)drawImageSize.x,
|
||||
.width = (std::uint32_t)drawImageSize.x,
|
||||
.height = (std::uint32_t)drawImageSize.y,
|
||||
.depth = 1,
|
||||
.depth = 1,
|
||||
};
|
||||
|
||||
constexpr VkSampleCountFlagBits noMsaa = VK_SAMPLE_COUNT_1_BIT;
|
||||
|
||||
{ // setup draw image (single-sampled)
|
||||
{
|
||||
// setup draw image (single-sampled)
|
||||
VkImageUsageFlags usages{};
|
||||
usages |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
|
||||
usages |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
|
||||
@@ -262,32 +278,33 @@ void GameRenderer::createDrawImage(GfxDevice& gfxDevice,
|
||||
usages |= VK_IMAGE_USAGE_SAMPLED_BIT;
|
||||
|
||||
auto createImageInfo = vkutil::CreateImageInfo{
|
||||
.format = drawImageFormat,
|
||||
.usage = usages,
|
||||
.extent = drawImageExtent,
|
||||
.format = drawImageFormat,
|
||||
.usage = usages,
|
||||
.extent = drawImageExtent,
|
||||
.samples = noMsaa,
|
||||
};
|
||||
|
||||
// reuse the same id if creating again
|
||||
drawImageId = gfxDevice.createImage(createImageInfo, "draw image", nullptr, drawImageId);
|
||||
drawImageId = resources->createImage(gfxDevice, createImageInfo, "draw image", nullptr, drawImageId);
|
||||
|
||||
if (firstCreate) {
|
||||
if (firstCreate)
|
||||
{
|
||||
// Optional: a separate post-fx target (ping-pong)
|
||||
// postFXDrawImageId = gfxDevice.createImage(createImageInfo, "post FX draw image");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
{ // setup depth image (single-sampled)
|
||||
{
|
||||
// setup depth image (single-sampled)
|
||||
auto createInfo = vkutil::CreateImageInfo{
|
||||
.format = depthImageFormat,
|
||||
.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT,
|
||||
.extent = drawImageExtent,
|
||||
.format = depthImageFormat,
|
||||
.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT,
|
||||
.extent = drawImageExtent,
|
||||
.samples = noMsaa,
|
||||
};
|
||||
|
||||
depthImageId = gfxDevice.createImage(createInfo, "depth image", nullptr, depthImageId);
|
||||
depthImageId = resources->createImage(gfxDevice, createInfo, "depth image", nullptr, depthImageId);
|
||||
spdlog::info("Created depth image with id {}", depthImageId);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,54 +1,76 @@
|
||||
#include <destrum/Graphics/Resources/Cubemap.h>
|
||||
|
||||
#include "destrum/FS/AssetFS.h"
|
||||
#include "destrum/Graphics/GfxDevice.h"
|
||||
#include "destrum/Graphics/Pipeline.h"
|
||||
#include "destrum/Util/GameState.h"
|
||||
#include <destrum/Graphics/GfxDevice.h>
|
||||
#include <destrum/Graphics/RenderResources.h>
|
||||
#include <destrum/Graphics/Pipeline.h>
|
||||
#include <destrum/Graphics/Util.h>
|
||||
|
||||
#include "glm/ext/matrix_clip_space.hpp"
|
||||
#include <glm/ext/matrix_clip_space.hpp>
|
||||
|
||||
#include <cmath>
|
||||
#include <stdexcept>
|
||||
#include <utility>
|
||||
|
||||
#include "spdlog/spdlog.h"
|
||||
|
||||
|
||||
CubeMap::CubeMap() {
|
||||
m_projection = glm::perspective(glm::radians(90.0f), 1.0f, 0.1f, 10.0f);;
|
||||
CubeMap::CubeMap()
|
||||
{
|
||||
m_projection = glm::perspective(
|
||||
glm::radians(90.0f),
|
||||
1.0f,
|
||||
0.1f,
|
||||
10.0f
|
||||
);
|
||||
}
|
||||
|
||||
CubeMap::~CubeMap() {
|
||||
auto& gfx = GameState::GetInstance().Gfx();
|
||||
VkDevice device = gfx.getDevice();
|
||||
CubeMap::~CubeMap() = default;
|
||||
|
||||
if (m_skyboxView) {
|
||||
vkDestroyImageView(device, m_skyboxView, nullptr);
|
||||
m_skyboxView = VK_NULL_HANDLE;
|
||||
}
|
||||
void CubeMap::cleanup(GfxDevice& gfxDevice)
|
||||
{
|
||||
VkDevice device = gfxDevice.getDevice();
|
||||
|
||||
if (m_cubemapPipelineLayout) {
|
||||
m_cubemapPipeline.reset();
|
||||
|
||||
if (m_cubemapPipelineLayout != VK_NULL_HANDLE) {
|
||||
vkDestroyPipelineLayout(device, m_cubemapPipelineLayout, nullptr);
|
||||
m_cubemapPipelineLayout = VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
m_cubemapImageID = NULL_IMAGE_ID;
|
||||
m_hdrImage = NULL_IMAGE_ID;
|
||||
}
|
||||
|
||||
void CubeMap::LoadCubeMap(const std::filesystem::path& directoryPath) {
|
||||
// m_hdrImage = GameState::GetInstance().Gfx().loadImageFromFile(directoryPath, VK_FORMAT_R8G8B8A8_SRGB, VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, false);
|
||||
m_hdrImage = GameState::GetInstance().Gfx().loadImageFromFile(directoryPath, VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, false);
|
||||
void CubeMap::LoadCubeMap(
|
||||
GfxDevice& gfxDevice,
|
||||
RenderResources& resources,
|
||||
const std::filesystem::path& directoryPath)
|
||||
{
|
||||
m_hdrImage = resources.loadImageFromFile(
|
||||
gfxDevice,
|
||||
directoryPath,
|
||||
VK_IMAGE_USAGE_SAMPLED_BIT |
|
||||
VK_IMAGE_USAGE_TRANSFER_DST_BIT |
|
||||
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
|
||||
false
|
||||
);
|
||||
}
|
||||
|
||||
void CubeMap::RenderToCubemap(ImageID inputImage,
|
||||
VkImage outputImage,
|
||||
std::array<VkImageView, 6> faceViews,
|
||||
uint32_t size)
|
||||
void CubeMap::RenderToCubemap(
|
||||
GfxDevice& gfxDevice,
|
||||
RenderResources& resources,
|
||||
ImageID inputImage,
|
||||
VkImage outputImage,
|
||||
std::array<VkImageView, 6> faceViews,
|
||||
std::uint32_t size)
|
||||
{
|
||||
// Ensure pipeline exists
|
||||
if (!m_cubemapPipeline || m_cubemapPipelineLayout == VK_NULL_HANDLE) {
|
||||
throw std::runtime_error("Cubemap pipeline not initialized. Call InitCubemapPipeline first.");
|
||||
throw std::runtime_error(
|
||||
"Cubemap pipeline not initialized. Call InitCubemapPipeline first."
|
||||
);
|
||||
}
|
||||
|
||||
auto& gfx = GameState::GetInstance().Gfx();
|
||||
|
||||
gfx.GetImmediateExecuter().immediateSubmit([&](VkCommandBuffer cmd) {
|
||||
|
||||
VkImageMemoryBarrier barrier{ VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER };
|
||||
gfxDevice.GetImmediateExecuter().immediateSubmit([&](VkCommandBuffer cmd) {
|
||||
VkImageMemoryBarrier barrier{VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER};
|
||||
barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
barrier.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||||
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
@@ -75,7 +97,7 @@ void CubeMap::RenderToCubemap(ImageID inputImage,
|
||||
VkViewport viewport{};
|
||||
viewport.x = 0.0f;
|
||||
viewport.y = 0.0f;
|
||||
viewport.width = static_cast<float>(size);
|
||||
viewport.width = static_cast<float>(size);
|
||||
viewport.height = static_cast<float>(size);
|
||||
viewport.minDepth = 0.0f;
|
||||
viewport.maxDepth = 1.0f;
|
||||
@@ -84,20 +106,24 @@ void CubeMap::RenderToCubemap(ImageID inputImage,
|
||||
scissor.offset = {0, 0};
|
||||
scissor.extent = {size, size};
|
||||
|
||||
for (uint32_t face = 0; face < 6; ++face) {
|
||||
for (std::uint32_t face = 0; face < 6; ++face) {
|
||||
PC pc{};
|
||||
pc.viewMtx = viewMatrices[face];
|
||||
pc.projMtx = m_projection;
|
||||
pc.inputImageId = m_hdrImage;
|
||||
pc.inputImageId = static_cast<std::uint32_t>(inputImage);
|
||||
|
||||
VkRenderingAttachmentInfoKHR colorAttachment{ VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO_KHR };
|
||||
VkRenderingAttachmentInfoKHR colorAttachment{
|
||||
VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO_KHR
|
||||
};
|
||||
colorAttachment.imageView = faceViews[face];
|
||||
colorAttachment.imageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||||
colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
||||
colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
||||
colorAttachment.clearValue.color = {0.f, 0.f, 0.f, 1.f};
|
||||
|
||||
VkRenderingInfoKHR renderingInfo{ VK_STRUCTURE_TYPE_RENDERING_INFO_KHR };
|
||||
VkRenderingInfoKHR renderingInfo{
|
||||
VK_STRUCTURE_TYPE_RENDERING_INFO_KHR
|
||||
};
|
||||
renderingInfo.renderArea.offset = {0, 0};
|
||||
renderingInfo.renderArea.extent = {size, size};
|
||||
renderingInfo.layerCount = 1;
|
||||
@@ -111,7 +137,8 @@ void CubeMap::RenderToCubemap(ImageID inputImage,
|
||||
|
||||
m_cubemapPipeline->bind(cmd);
|
||||
vkCmdSetPolygonModeEXT(cmd, VK_POLYGON_MODE_FILL);
|
||||
gfx.bindBindlessDescSet(cmd, m_cubemapPipelineLayout);
|
||||
|
||||
resources.bindBindlessDescSet(cmd, m_cubemapPipelineLayout);
|
||||
|
||||
vkCmdPushConstants(
|
||||
cmd,
|
||||
@@ -127,7 +154,6 @@ void CubeMap::RenderToCubemap(ImageID inputImage,
|
||||
vkCmdEndRendering(cmd);
|
||||
}
|
||||
|
||||
// Transition to shader read
|
||||
barrier.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||||
barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
||||
barrier.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
||||
@@ -145,54 +171,40 @@ void CubeMap::RenderToCubemap(ImageID inputImage,
|
||||
});
|
||||
}
|
||||
|
||||
void CubeMap::CreateCubeMap() {
|
||||
const uint32_t mipLevels = static_cast<uint32_t>(std::floor(std::log2(m_cubeMapSize))) + 1;
|
||||
void CubeMap::CreateCubeMap(
|
||||
GfxDevice& gfxDevice,
|
||||
RenderResources& resources)
|
||||
{
|
||||
if (m_hdrImage == NULL_IMAGE_ID) {
|
||||
throw std::runtime_error(
|
||||
"Cannot create cubemap before loading HDR image. Call LoadCubeMap first."
|
||||
);
|
||||
}
|
||||
|
||||
VkImageCreateInfo imageInfo{};
|
||||
imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
|
||||
imageInfo.imageType = VK_IMAGE_TYPE_2D;
|
||||
imageInfo.extent.height = m_cubeMapSize;
|
||||
imageInfo.extent.width = m_cubeMapSize;
|
||||
imageInfo.extent.depth = 1;
|
||||
imageInfo.mipLevels = mipLevels;
|
||||
imageInfo.arrayLayers = 6; // 6 faces for cubemap
|
||||
imageInfo.format = VK_FORMAT_R32G32B32A32_SFLOAT;
|
||||
imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
|
||||
imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
imageInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
|
||||
imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
|
||||
imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||||
imageInfo.flags = VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT; // Create a cubemap
|
||||
|
||||
VmaAllocationCreateInfo allocInfo{};
|
||||
allocInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY;
|
||||
|
||||
auto& device = GameState::GetInstance().Gfx();
|
||||
GPUImage cubeMapID = device.createImageRaw({
|
||||
GPUImage cubeMapImage = gfxDevice.createImageRaw({
|
||||
.format = VK_FORMAT_R32G32B32A32_SFLOAT,
|
||||
.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT,
|
||||
.usage =
|
||||
VK_IMAGE_USAGE_SAMPLED_BIT |
|
||||
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT |
|
||||
VK_IMAGE_USAGE_TRANSFER_DST_BIT |
|
||||
VK_IMAGE_USAGE_TRANSFER_SRC_BIT,
|
||||
.flags = VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT,
|
||||
.extent =
|
||||
VkExtent3D{
|
||||
.width = m_cubeMapSize,
|
||||
.height = m_cubeMapSize,
|
||||
.depth = 1,
|
||||
},
|
||||
.extent = VkExtent3D{
|
||||
.width = m_cubeMapSize,
|
||||
.height = m_cubeMapSize,
|
||||
.depth = 1,
|
||||
},
|
||||
.numLayers = 6,
|
||||
.mipMap = true,
|
||||
.mipMap = false,
|
||||
.isCubemap = true
|
||||
});
|
||||
|
||||
// if (vmaCreateImage(device.getAllocator(), &imageInfo, &allocInfo, &cubeMapID.image, &cubeMapID.allocation, nullptr) != VK_SUCCESS) {
|
||||
// throw std::runtime_error("Failed to create image with VMA!");
|
||||
// }
|
||||
|
||||
|
||||
std::array<VkImageView, 6> faceViews{};
|
||||
for (uint32_t face = 0; face < 6; ++face) {
|
||||
|
||||
for (std::uint32_t face = 0; face < 6; ++face) {
|
||||
VkImageViewCreateInfo viewInfo{};
|
||||
viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
|
||||
viewInfo.image = cubeMapID.image;
|
||||
viewInfo.image = cubeMapImage.image;
|
||||
viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
||||
viewInfo.format = VK_FORMAT_R32G32B32A32_SFLOAT;
|
||||
viewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
@@ -201,70 +213,81 @@ void CubeMap::CreateCubeMap() {
|
||||
viewInfo.subresourceRange.baseArrayLayer = face;
|
||||
viewInfo.subresourceRange.layerCount = 1;
|
||||
|
||||
if (vkCreateImageView(device.getDevice(), &viewInfo, nullptr, &faceViews[face]) != VK_SUCCESS) {
|
||||
throw std::runtime_error("Failed to create image view!");
|
||||
if (vkCreateImageView(
|
||||
gfxDevice.getDevice(),
|
||||
&viewInfo,
|
||||
nullptr,
|
||||
&faceViews[face]) != VK_SUCCESS)
|
||||
{
|
||||
throw std::runtime_error("Failed to create cubemap face image view.");
|
||||
}
|
||||
}
|
||||
|
||||
VkImageViewCreateInfo viewInfo{};
|
||||
viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
|
||||
viewInfo.image = cubeMapID.image;
|
||||
viewInfo.viewType = VK_IMAGE_VIEW_TYPE_CUBE;
|
||||
viewInfo.format = VK_FORMAT_R32G32B32A32_SFLOAT;
|
||||
viewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
viewInfo.subresourceRange.baseMipLevel = 0;
|
||||
viewInfo.subresourceRange.levelCount = 1;
|
||||
viewInfo.subresourceRange.baseArrayLayer = 0;
|
||||
viewInfo.subresourceRange.layerCount = 6;
|
||||
spdlog::info("HDRI image id = {}", m_hdrImage);
|
||||
|
||||
RenderToCubemap(
|
||||
gfxDevice,
|
||||
resources,
|
||||
m_hdrImage,
|
||||
cubeMapImage.image,
|
||||
faceViews,
|
||||
m_cubeMapSize
|
||||
);
|
||||
|
||||
if (vkCreateImageView(device.getDevice(), &viewInfo, nullptr, &m_skyboxView) != VK_SUCCESS) {
|
||||
throw std::runtime_error("Failed to create image view!");
|
||||
}
|
||||
const auto vertPath = AssetFS::GetInstance().GetCookedPathForFile("engine://shaders/cubemap.vert");
|
||||
const auto fragPath = AssetFS::GetInstance().GetCookedPathForFile("engine://shaders/cubemap.frag");
|
||||
spdlog::info("hdriImage id = {}", m_hdrImage);
|
||||
RenderToCubemap(m_hdrImage, cubeMapID.image, faceViews, m_cubeMapSize);
|
||||
m_cubemapImageID = resources.addImageToCache(std::move(cubeMapImage));
|
||||
|
||||
m_cubemapImageID = GameState::GetInstance().Gfx().addImageToCache(cubeMapID);
|
||||
|
||||
for (auto v : faceViews) {
|
||||
vkDestroyImageView(device.getDevice(), v, nullptr);
|
||||
for (VkImageView view : faceViews) {
|
||||
if (view != VK_NULL_HANDLE) {
|
||||
vkDestroyImageView(gfxDevice.getDevice(), view, nullptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ImageID CubeMap::GetCubeMapImageID() {
|
||||
ImageID CubeMap::GetCubeMapImageID() const
|
||||
{
|
||||
return m_cubemapImageID;
|
||||
}
|
||||
|
||||
void CubeMap::InitCubemapPipeline(const std::string& vertPath, const std::string& fragPath)
|
||||
void CubeMap::InitCubemapPipeline(
|
||||
GfxDevice& gfxDevice,
|
||||
RenderResources& resources,
|
||||
const std::string& vertPath,
|
||||
const std::string& fragPath)
|
||||
{
|
||||
auto& gfx = GameState::GetInstance().Gfx();
|
||||
VkDevice device = gfx.getDevice();
|
||||
if (m_cubemapPipeline) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_cubemapPipeline) return; // already created
|
||||
VkDevice device = gfxDevice.getDevice();
|
||||
|
||||
// Save paths if you want
|
||||
m_cubemapVert = vertPath;
|
||||
m_cubemapFrag = fragPath;
|
||||
|
||||
|
||||
|
||||
VkPushConstantRange pushConstantRange{};
|
||||
pushConstantRange.stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT;
|
||||
pushConstantRange.stageFlags =
|
||||
VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT;
|
||||
pushConstantRange.offset = 0;
|
||||
pushConstantRange.size = sizeof(PC);
|
||||
|
||||
const auto layouts = std::array{ gfx.getBindlessDescSetLayout() };
|
||||
const auto layouts = std::array{
|
||||
resources.getBindlessDescSetLayout()
|
||||
};
|
||||
|
||||
VkPipelineLayoutCreateInfo pipelineLayoutInfo{ VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO };
|
||||
pipelineLayoutInfo.setLayoutCount = static_cast<uint32_t>(layouts.size());
|
||||
VkPipelineLayoutCreateInfo pipelineLayoutInfo{
|
||||
VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO
|
||||
};
|
||||
pipelineLayoutInfo.setLayoutCount = static_cast<std::uint32_t>(layouts.size());
|
||||
pipelineLayoutInfo.pSetLayouts = layouts.data();
|
||||
pipelineLayoutInfo.pushConstantRangeCount = 1;
|
||||
pipelineLayoutInfo.pPushConstantRanges = &pushConstantRange;
|
||||
|
||||
if (vkCreatePipelineLayout(device, &pipelineLayoutInfo, nullptr, &m_cubemapPipelineLayout) != VK_SUCCESS) {
|
||||
throw std::runtime_error("Failed to create cubemap pipeline layout!");
|
||||
if (vkCreatePipelineLayout(
|
||||
device,
|
||||
&pipelineLayoutInfo,
|
||||
nullptr,
|
||||
&m_cubemapPipelineLayout) != VK_SUCCESS)
|
||||
{
|
||||
throw std::runtime_error("Failed to create cubemap pipeline layout.");
|
||||
}
|
||||
|
||||
PipelineConfigInfo pipelineConfig{};
|
||||
@@ -273,14 +296,14 @@ void CubeMap::InitCubemapPipeline(const std::string& vertPath, const std::string
|
||||
pipelineConfig.vertexAttributeDescriptions = {};
|
||||
pipelineConfig.vertexBindingDescriptions = {};
|
||||
pipelineConfig.pipelineLayout = m_cubemapPipelineLayout;
|
||||
pipelineConfig.colorAttachments = { VK_FORMAT_R32G32B32A32_SFLOAT }; // must match cubemap image view format
|
||||
pipelineConfig.colorAttachments = {VK_FORMAT_R32G32B32A32_SFLOAT};
|
||||
pipelineConfig.depthAttachment = VK_FORMAT_UNDEFINED;
|
||||
pipelineConfig.depthStencilInfo.depthTestEnable = VK_FALSE;
|
||||
pipelineConfig.depthStencilInfo.depthWriteEnable = VK_FALSE;
|
||||
pipelineConfig.rasterizationInfo.cullMode = VK_CULL_MODE_NONE;
|
||||
|
||||
m_cubemapPipeline = std::make_unique<Pipeline>(
|
||||
gfx,
|
||||
gfxDevice,
|
||||
vertPath,
|
||||
fragPath,
|
||||
pipelineConfig
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
#include <destrum/App.h>
|
||||
#include <destrum/Scene/SceneManager.h>
|
||||
#include <destrum/Graphics/RenderResources.h>
|
||||
|
||||
#include "destrum/Graphics/Resources/Cubemap.h"
|
||||
#include "destrum/ObjectModel/GameObject.h"
|
||||
@@ -19,10 +20,6 @@ public:
|
||||
|
||||
void onWindowResize(int newWidth, int newHeight) override;
|
||||
private:
|
||||
MeshCache meshCache;
|
||||
MaterialCache materialCache;
|
||||
GameRenderer renderer;
|
||||
|
||||
Camera camera{glm::vec3(0.f, 0.f, -5.f), glm::vec3(0, 1, 0)};
|
||||
|
||||
MeshID sphereMesh;
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
#include "destrum/Util/ModelDocUtils.h"
|
||||
|
||||
|
||||
LightKeeper::LightKeeper() : App(), renderer(meshCache, materialCache)
|
||||
LightKeeper::LightKeeper() : App()
|
||||
{
|
||||
}
|
||||
|
||||
@@ -34,8 +34,8 @@ LightKeeper::~LightKeeper()
|
||||
|
||||
void LightKeeper::customInit()
|
||||
{
|
||||
materialCache.init(gfxDevice);
|
||||
renderer.init(gfxDevice, m_params.renderSize);
|
||||
resources.init(gfxDevice);
|
||||
renderer.init(gfxDevice, resources, m_params.renderSize);
|
||||
|
||||
const float aspectRatio = static_cast<float>(m_params.renderSize.x) / static_cast<float>(m_params.renderSize.y);
|
||||
camera.setAspectRatio(aspectRatio);
|
||||
@@ -56,7 +56,7 @@ void LightKeeper::customInit()
|
||||
auto testMesh = kittyPrimitive.mesh;
|
||||
testMesh.name = "Test Mesh";
|
||||
|
||||
auto testMeshID = meshCache.addMesh(gfxDevice, testMesh);
|
||||
auto testMeshID = resources.meshes().addMesh(gfxDevice, testMesh);
|
||||
spdlog::info("TestMesh uploaded with id: {}", testMeshID);
|
||||
|
||||
const auto testTexturePath = ModelDocUtils::PickTexturePath(
|
||||
@@ -65,10 +65,10 @@ void LightKeeper::customInit()
|
||||
AssetFS::GetInstance().GetFullPath("game://kitty.png")
|
||||
);
|
||||
|
||||
const auto testimgID = gfxDevice.loadImageFromFile(testTexturePath);
|
||||
const auto testimgID = resources.loadImageFromFile(gfxDevice, testTexturePath);
|
||||
spdlog::info("Test image loaded from '{}' with id: {}", testTexturePath.generic_string(), testimgID);
|
||||
|
||||
auto testMaterialID = materialCache.addMaterial(gfxDevice, {
|
||||
auto testMaterialID = resources.materials().addMaterial({
|
||||
.baseColor = ModelDocUtils::GetImportedBaseColor(
|
||||
kittyModel, kittyPrimitive),
|
||||
.diffuseTexture = testimgID,
|
||||
@@ -93,9 +93,9 @@ void LightKeeper::customInit()
|
||||
const auto fragShaderPath = AssetFS::GetInstance().GetCookedPathForFile("engine://shaders/cubemap.frag");
|
||||
//
|
||||
skyboxCubemap = std::make_unique<CubeMap>();
|
||||
skyboxCubemap->LoadCubeMap(skyboxID.generic_string());
|
||||
skyboxCubemap->InitCubemapPipeline(vertShaderPath.generic_string(), fragShaderPath.generic_string());
|
||||
skyboxCubemap->CreateCubeMap();
|
||||
skyboxCubemap->LoadCubeMap(gfxDevice, resources, skyboxID.generic_string());
|
||||
skyboxCubemap->InitCubemapPipeline(gfxDevice, resources, vertShaderPath.generic_string(), fragShaderPath.generic_string());
|
||||
skyboxCubemap->CreateCubeMap(gfxDevice, resources);
|
||||
|
||||
renderer.setSkyboxTexture(skyboxCubemap->GetCubeMapImageID());
|
||||
|
||||
@@ -109,7 +109,7 @@ void LightKeeper::customInit()
|
||||
ModelDocUtils::LogModelDocSummary(planeModel, "plane.glb");
|
||||
|
||||
const auto& planePrimitive = ModelDocUtils::GetFirstPrimitiveOrThrow(planeModel, "game://plane.glb");
|
||||
const auto planeMeshID = meshCache.addMesh(gfxDevice, planePrimitive.mesh);
|
||||
const auto planeMeshID = resources.meshes().addMesh(gfxDevice, planePrimitive.mesh);
|
||||
|
||||
const auto planeTexturePath = ModelDocUtils::PickTexturePath(
|
||||
planeModel,
|
||||
@@ -117,8 +117,8 @@ void LightKeeper::customInit()
|
||||
AssetFS::GetInstance().GetFullPath("game://grass.png")
|
||||
);
|
||||
|
||||
const auto planeTextureID = gfxDevice.loadImageFromFile(planeTexturePath);
|
||||
const auto planeMaterialID = materialCache.addMaterial(gfxDevice, {
|
||||
const auto planeTextureID = resources.loadImageFromFile(gfxDevice, planeTexturePath);
|
||||
const auto planeMaterialID = resources.materials().addMaterial({
|
||||
.baseColor = ModelDocUtils::GetImportedBaseColor(
|
||||
planeModel, planePrimitive),
|
||||
.textureFilteringMode = TextureFilteringMode::Nearest,
|
||||
@@ -157,7 +157,7 @@ void LightKeeper::customInit()
|
||||
"engine://cotw-capybara-male/source/capybara.fbx"
|
||||
);
|
||||
|
||||
const auto charMeshID = meshCache.addMesh(gfxDevice, charPrimitive.mesh);
|
||||
const auto charMeshID = resources.meshes().addMesh(gfxDevice, charPrimitive.mesh);
|
||||
|
||||
const auto charTexturePath = ModelDocUtils::PickTexturePath(
|
||||
charModel,
|
||||
@@ -166,9 +166,9 @@ void LightKeeper::customInit()
|
||||
"engine://cotw-capybara-male/textures/capybara_male_light_brown_dif.ddsc.DECA.RE.pngballs")
|
||||
);
|
||||
|
||||
const auto charTextureID = gfxDevice.loadImageFromFile(charTexturePath);
|
||||
const auto charTextureID = resources.loadImageFromFile(gfxDevice, charTexturePath);
|
||||
// const auto charTextureID = gfxDevice.loadImageFromFile(AssetFS::GetInstance().GetFullPath("engine://char.jpg"));
|
||||
const auto charMaterialID = materialCache.addMaterial(gfxDevice, {
|
||||
const auto charMaterialID = resources.materials().addMaterial({
|
||||
.baseColor = ModelDocUtils::GetImportedBaseColor(
|
||||
charModel, charPrimitive),
|
||||
.diffuseTexture = charTextureID,
|
||||
@@ -282,13 +282,13 @@ void LightKeeper::customInit()
|
||||
"engine://characterMedium.fbx"
|
||||
);
|
||||
|
||||
const auto charMeshID = meshCache.addMesh(gfxDevice, charPrimitive.mesh);
|
||||
const auto charMeshID = resources.meshes().addMesh(gfxDevice, charPrimitive.mesh);
|
||||
|
||||
const auto charTextureID = gfxDevice.loadImageFromFile(
|
||||
const auto charTextureID = resources.loadImageFromFile(gfxDevice,
|
||||
AssetFS::GetInstance().GetFullPath("engine://textures/criminalMaleA.png")
|
||||
);
|
||||
|
||||
const auto charMaterialID = materialCache.addMaterial(gfxDevice, {
|
||||
const auto charMaterialID = resources.materials().addMaterial({
|
||||
.baseColor = ModelDocUtils::GetImportedBaseColor(
|
||||
charModel, charPrimitive),
|
||||
.diffuseTexture = charTextureID,
|
||||
@@ -345,8 +345,8 @@ void LightKeeper::customInit()
|
||||
AssetFS::GetInstance().GetFullPath("game://grass.png")
|
||||
);
|
||||
|
||||
const auto eliasTextueID = gfxDevice.loadImageFromFile(eliasTextuerPath);
|
||||
const auto eliasMaterialID = materialCache.addMaterial(gfxDevice, {
|
||||
const auto eliasTextueID = resources.loadImageFromFile(gfxDevice, eliasTextuerPath);
|
||||
const auto eliasMaterialID = resources.materials().addMaterial({
|
||||
.baseColor = ModelDocUtils::GetImportedBaseColor(
|
||||
planeModel, planePrimitive),
|
||||
.textureFilteringMode =
|
||||
@@ -356,7 +356,7 @@ void LightKeeper::customInit()
|
||||
planeModel, planePrimitive, "GroundPlaneMaterial"),
|
||||
});
|
||||
|
||||
const auto cubeMeshID = meshCache.addMesh(gfxDevice, cubePrimitive.mesh);
|
||||
const auto cubeMeshID = resources.meshes().addMesh(gfxDevice, cubePrimitive.mesh);
|
||||
//
|
||||
// for (int i{0}; i < 100; i++)
|
||||
// {
|
||||
@@ -425,8 +425,8 @@ void LightKeeper::customInit()
|
||||
AssetFS::GetInstance().GetFullPath("game://238882.png")
|
||||
);
|
||||
|
||||
const auto sphereTextureID = gfxDevice.loadImageFromFile(sphereTexturePath);
|
||||
sphereMaterial = materialCache.addMaterial(gfxDevice, {
|
||||
const auto sphereTextureID = resources.loadImageFromFile(gfxDevice, sphereTexturePath);
|
||||
sphereMaterial = resources.materials().addMaterial({
|
||||
.baseColor = ModelDocUtils::GetImportedBaseColor(planeModel, planePrimitive),
|
||||
.textureFilteringMode =TextureFilteringMode::Anisotropic,
|
||||
.diffuseTexture = sphereTextureID,
|
||||
@@ -435,7 +435,7 @@ void LightKeeper::customInit()
|
||||
"GroundPlaneMaterial"),
|
||||
});
|
||||
|
||||
sphereMesh = meshCache.addMesh(gfxDevice, spherePrimitive.mesh);
|
||||
sphereMesh = resources.meshes().addMesh(gfxDevice, spherePrimitive.mesh);
|
||||
|
||||
}
|
||||
}
|
||||
@@ -491,7 +491,7 @@ void LightKeeper::customDraw()
|
||||
renderer.endDrawing();
|
||||
|
||||
const auto cmd = gfxDevice.beginFrame();
|
||||
const auto& drawImage = renderer.getDrawImage(gfxDevice);
|
||||
const auto& drawImage = renderer.getDrawImage();
|
||||
|
||||
renderer.draw(
|
||||
cmd, gfxDevice, camera, GameRenderer::SceneData{
|
||||
@@ -520,9 +520,6 @@ void LightKeeper::customCleanup()
|
||||
}
|
||||
|
||||
renderer.cleanup(gfxDevice);
|
||||
|
||||
materialCache.cleanup(gfxDevice);
|
||||
meshCache.cleanup(gfxDevice);
|
||||
}
|
||||
|
||||
void LightKeeper::customFixedUpdate(float dt)
|
||||
|
||||
Reference in New Issue
Block a user