feat: add basic canvas / improve inspector
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@@ -6,10 +6,10 @@
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#include <destrum/App.h>
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#include <destrum/Scene/SceneManager.h>
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#include <destrum/Graphics/RenderResources.h>
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#include <destrum/Util/RectGizmo.h>
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#include <destrum/Util/TransformGizmo.h>
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#include "destrum/Graphics/Resources/Cubemap.h"
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#include "destrum/Graphics/Resources/Font.h"
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#include "destrum/ObjectModel/GameObject.h"
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#include <scenes/MainScene.h>
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@@ -31,7 +31,6 @@ public:
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private:
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void setupSkybox();
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void drawCrosshair();
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void updateViewMode();
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[[nodiscard]] CameraComponent* getSceneCamera() const;
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[[nodiscard]] Camera& getViewCamera();
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@@ -59,8 +58,8 @@ private:
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MainSceneObjects mainScene{};
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ImageID debug2DTexture{NULL_IMAGE_ID};
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Font hudFont;
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TransformGizmo transformGizmo;
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RectGizmo rectGizmo;
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char scenePath[512]{"scenes/debug_scene.json"};
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char newSceneName[128]{"EmptyScene"};
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