feat: add basic canvas / improve inspector
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@@ -1,21 +1,31 @@
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#ifndef LIGHTKEEPER_GAMECOMPONENTLIST_H
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#define LIGHTKEEPER_GAMECOMPONENTLIST_H
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#include <components/Checkpoint.h>
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#include <components/CrosshairUI.h>
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#include <components/Door.h>
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#include <components/FirstPersonController.h>
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#include <components/InteractableButton.h>
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#include <components/LightToggle.h>
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#include <components/MovingPlatform.h>
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#include <components/PlayerRespawn.h>
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#include <components/PrintComponent.h>
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#include <components/TriggerLoggerComponent.h>
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#include <components/WinGoal.h>
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#include <components/WinScreenUI.h>
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#define LIGHTKEEPER_GAME_COMPONENTS(X) \
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X(Checkpoint) \
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X(CrosshairUI) \
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X(Door) \
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X(FirstPersonController) \
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X(InteractableButton) \
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X(LightToggle) \
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X(MovingPlatform) \
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X(PlayerRespawn) \
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X(PrintComponent) \
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X(TriggerLoggerComponent)
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X(TriggerLoggerComponent) \
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X(WinGoal) \
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X(WinScreenUI)
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#endif // LIGHTKEEPER_GAMECOMPONENTLIST_H
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