feat: add basic canvas / improve inspector
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@@ -2,11 +2,9 @@
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#include <destrum/Components/CameraComponent.h>
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#include <destrum/FS/AssetFS.h>
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#include <destrum/Graphics/Managers/Renderer2D.h>
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#include <destrum/Scene/Scene.h>
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#include <components/FirstPersonController.h>
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#include <components/Interactable.h>
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#include <components/GameComponentRegistry.h>
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LightKeeper::LightKeeper() : App()
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@@ -43,9 +41,6 @@ void LightKeeper::customInit()
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debug2DTexture = resources.loadImageFromFile(
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gfxDevice, AssetFS::GetInstance().GetFullPath("engine://textures/kobe.png"));
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hudFont = Font::LoadFromFile(AssetFS::GetInstance().GetFullPath("engine://fonts/Roboto-Medium.ttf"));
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hudFont.Upload(gfxDevice, resources);
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}
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void LightKeeper::setupSkybox()
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@@ -103,39 +98,6 @@ void LightKeeper::updateViewMode()
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}
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}
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void LightKeeper::drawCrosshair()
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{
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if (!isPlayerViewActive()) {
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return;
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}
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const bool focused = mainScene.playerController->GetFocusedInteractable() != nullptr;
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const glm::vec4 color = focused ? glm::vec4{1.0f, 0.8f, 0.25f, 1.0f} : glm::vec4{1.0f, 1.0f, 1.0f, 0.8f};
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const float armLength = focused ? 16.0f : 10.0f;
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constexpr float thickness = 2.0f;
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const VkExtent3D extent = renderer.getDrawImage().extent;
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const glm::vec2 center{static_cast<float>(extent.width) * 0.5f, static_cast<float>(extent.height) * 0.5f};
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auto& renderer2D = Renderer2D::GetInstance();
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const float halfArm = armLength * 0.5f;
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renderer2D.DrawLine(center - glm::vec2{halfArm, 0.0f}, center + glm::vec2{halfArm, 0.0f}, thickness, color);
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renderer2D.DrawLine(center - glm::vec2{0.0f, halfArm}, center + glm::vec2{0.0f, halfArm}, thickness, color);
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if (focused) {
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renderer2D.DrawEllipseOutline(center, glm::vec2{14.0f}, thickness, color);
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constexpr std::string_view prompt = "[E] Interact";
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constexpr float promptSize = 22.0f;
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const glm::vec2 promptExtent = hudFont.MeasureText(prompt, promptSize);
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renderer2D.DrawText(
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hudFont,
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prompt,
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center + glm::vec2{-promptExtent.x * 0.5f, 28.0f},
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promptSize,
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TextStyle{.color = color, .outline = 2.0f, .outlineColor = {0.0f, 0.0f, 0.0f, 0.75f}});
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}
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}
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bool LightKeeper::isPlayerViewActive() const
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{
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return mainScene.playerController != nullptr && mainScene.playerController->IsPossessed();
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@@ -165,7 +127,6 @@ void LightKeeper::customDraw()
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renderer.beginDrawing(gfxDevice);
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submitDebugDraws();
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drawCrosshair();
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if (isPlayerViewActive())
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{
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