fix shutdown
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@@ -33,7 +33,7 @@ public:
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void endDrawing();
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void draw(VkCommandBuffer cmd, GfxDevice& gfxDevice, const Camera& camera, const SceneData& sceneData);
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void cleanup(VkDevice device);
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void cleanup(GfxDevice& gfxDevice);
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void drawMesh(MeshID id, const glm::mat4& transform, MaterialID materialId);
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void drawSkinnedMesh(MeshID id,
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