fix shutdown
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@@ -25,138 +25,138 @@ void LightKeeper::customInit() {
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const float aspectRatio = static_cast<float>(m_params.renderSize.x) / static_cast<float>(m_params.renderSize.y);
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camera.setAspectRatio(aspectRatio);
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testMesh.name = "Test Mesh";
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auto list_of_models = ModelLoader::LoadGLTF_CPUMeshes_MergedPerMesh(AssetFS::GetInstance().GetFullPath("game://kitty.glb").generic_string());
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testMesh = list_of_models[0];
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testMeshID = meshCache.addMesh(gfxDevice, testMesh);
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spdlog::info("TestMesh uploaded with id: {}", testMeshID);
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auto testimgID = gfxDevice.loadImageFromFile(AssetFS::GetInstance().GetFullPath("game://kitty.png"));
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spdlog::info("Test image loaded with id: {}", testimgID);
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testMaterialID = materialCache.addMaterial(gfxDevice, {
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.baseColor = glm::vec3(1.f),
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.diffuseTexture = testimgID,
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});
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spdlog::info("Test material created with id: {}", testMaterialID);
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camera.SetRotation(glm::radians(glm::vec2(90.f, 0.f)));
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//
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// testMesh.name = "Test Mesh";
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// auto list_of_models = ModelLoader::LoadGLTF_CPUMeshes_MergedPerMesh(AssetFS::GetInstance().GetFullPath("game://kitty.glb").generic_string());
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// testMesh = list_of_models[0];
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// testMeshID = meshCache.addMesh(gfxDevice, testMesh);
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// spdlog::info("TestMesh uploaded with id: {}", testMeshID);
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//
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// auto testimgID = gfxDevice.loadImageFromFile(AssetFS::GetInstance().GetFullPath("game://kitty.png"));
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// spdlog::info("Test image loaded with id: {}", testimgID);
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// testMaterialID = materialCache.addMaterial(gfxDevice, {
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// .baseColor = glm::vec3(1.f),
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// .diffuseTexture = testimgID,
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// });
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// spdlog::info("Test material created with id: {}", testMaterialID);
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//
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// camera.SetRotation(glm::radians(glm::vec2(90.f, 0.f)));
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//
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auto& scene = SceneManager::GetInstance().CreateScene("Main");
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// auto testCube = std::make_shared<GameObject>("TestCube");
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// auto meshComp = testCube->AddComponent<MeshRendererComponent>();
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// meshComp->SetMeshID(testMeshID);
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// meshComp->SetMaterialID(testMaterialID);
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const int count = 100;
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const float radius = 5.0f;
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const float orbitRadius = 5.0f;
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for (int i = 0; i < count; ++i) {
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// auto childCube = std::make_shared<GameObject>(fmt::format("ChildCube{}", i));
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//
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// auto childMeshComp = childCube->AddComponent<MeshRendererComponent>();
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// childMeshComp->SetMeshID(testMeshID);
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// childMeshComp->SetMaterialID(testMaterialID);
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//
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// childCube->GetTransform().SetWorldScale(glm::vec3(0.1f));
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//
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// // Add orbit + self spin
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// auto orbit = childCube->AddComponent<OrbitAndSpin>(orbitRadius, glm::vec3(0.0f));
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// orbit->Randomize(1337u + (uint32_t)i); // stable random per index
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//
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// scene.Add(childCube);
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}
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// testCube->AddComponent<Spinner>(glm::vec3(0, 1, 0), glm::radians(10.0f)); // spin around Y, rad/sec
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//rotate 180 around X axis
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// testCube->GetTransform().SetLocalRotation(glm::quat(glm::vec3(glm::radians(180.0f), 0.0f, 0.0f)));
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//
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auto globeRoot = std::make_shared<GameObject>("GlobeRoot");
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globeRoot->GetTransform().SetWorldPosition(glm::vec3(0.0f));
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globeRoot->AddComponent<Spinner>(glm::vec3(0, 1, 0), 1.0f); // spin around Y, rad/sec
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scene.Add(globeRoot);
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// scene.Add(testCube);
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// const auto skyboxID = AssetFS::GetInstance().GetFullPath("engine://textures/skybox.jpg");
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// const auto skyboxID = AssetFS::GetInstance().GetFullPath("engine://textures/mars.jpg");
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const auto skyboxID = AssetFS::GetInstance().GetCookedPathForFile("game://starmap_2020_4k.exr");
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// // auto testCube = std::make_shared<GameObject>("TestCube");
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// // auto meshComp = testCube->AddComponent<MeshRendererComponent>();
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// // meshComp->SetMeshID(testMeshID);
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// // meshComp->SetMaterialID(testMaterialID);
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// const int count = 100;
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// const float radius = 5.0f;
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//
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// const auto skyboxID = AssetFS::GetInstance().GetFullPath("engine://textures/test-skybox.png");
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// const float orbitRadius = 5.0f;
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//
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const auto vertShaderPath = AssetFS::GetInstance().GetCookedPathForFile("engine://shaders/cubemap.vert");
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const auto fragShaderPath = AssetFS::GetInstance().GetCookedPathForFile("engine://shaders/cubemap.frag");
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// for (int i = 0; i < count; ++i) {
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// // auto childCube = std::make_shared<GameObject>(fmt::format("ChildCube{}", i));
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// //
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// // auto childMeshComp = childCube->AddComponent<MeshRendererComponent>();
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// // childMeshComp->SetMeshID(testMeshID);
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// // childMeshComp->SetMaterialID(testMaterialID);
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// //
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// // childCube->GetTransform().SetWorldScale(glm::vec3(0.1f));
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// //
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// // // Add orbit + self spin
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// // auto orbit = childCube->AddComponent<OrbitAndSpin>(orbitRadius, glm::vec3(0.0f));
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// // orbit->Randomize(1337u + (uint32_t)i); // stable random per index
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// //
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// // scene.Add(childCube);
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// }
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// // testCube->AddComponent<Spinner>(glm::vec3(0, 1, 0), glm::radians(10.0f)); // spin around Y, rad/sec
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// //rotate 180 around X axis
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// // testCube->GetTransform().SetLocalRotation(glm::quat(glm::vec3(glm::radians(180.0f), 0.0f, 0.0f)));
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// //
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// auto globeRoot = std::make_shared<GameObject>("GlobeRoot");
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// globeRoot->GetTransform().SetWorldPosition(glm::vec3(0.0f));
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// globeRoot->AddComponent<Spinner>(glm::vec3(0, 1, 0), 1.0f); // spin around Y, rad/sec
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// scene.Add(globeRoot);
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//
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skyboxCubemap = std::make_unique<CubeMap>();
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skyboxCubemap->LoadCubeMap(skyboxID.generic_string());
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skyboxCubemap->InitCubemapPipeline(vertShaderPath.generic_string(), fragShaderPath.generic_string());
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skyboxCubemap->CreateCubeMap();
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renderer.setSkyboxTexture(skyboxCubemap->GetCubeMapImageID());
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//
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const auto planeObj = std::make_shared<GameObject>("GroundPlane");
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const auto planeMeshComp = planeObj->AddComponent<MeshRendererComponent>();
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const auto planeModel = ModelLoader::LoadGLTF_CPUMeshes_MergedPerMesh(AssetFS::GetInstance().GetFullPath("game://plane.glb").generic_string());
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const auto planeMeshID = meshCache.addMesh(gfxDevice, planeModel[0]);
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const auto planeTextureID = gfxDevice.loadImageFromFile(AssetFS::GetInstance().GetFullPath("game://grass.png"));
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const auto planeMaterialID = materialCache.addMaterial(gfxDevice, {
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.baseColor = glm::vec3(1.f),
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.textureFilteringMode = TextureFilteringMode::Nearest,
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.diffuseTexture = planeTextureID,
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.name = "GroundPlaneMaterial",
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});
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planeMeshComp->SetMeshID(planeMeshID);
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planeMeshComp->SetMaterialID(planeMaterialID);
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planeObj->GetTransform().SetWorldPosition(glm::vec3(0.f, -1.0f, 0.f));
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planeObj->GetTransform().SetWorldScale(glm::vec3(10.f, 1.f, 10.f));
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scene.Add(planeObj);
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// At the bottom of customInit(), replace the incomplete CharObj block:
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const auto CharObj = std::make_shared<GameObject>("Character");
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auto charModel = ModelLoader::LoadSkinnedModel(
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AssetFS::GetInstance().GetFullPath("engine://char2.fbx").generic_string()
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);
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const auto charMeshID = meshCache.addMesh(gfxDevice, charModel.meshes[0]);
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const auto charTextureID = gfxDevice.loadImageFromFile(AssetFS::GetInstance().GetFullPath("engine://char.jpg"));
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const auto charMaterialID = materialCache.addMaterial(gfxDevice, {
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.baseColor = glm::vec3(1.f),
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.diffuseTexture = charTextureID,
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.name = "CharacterMaterial",
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});
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const auto charMeshComp = CharObj->AddComponent<MeshRendererComponent>();
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charMeshComp->SetMeshID(charMeshID);
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charMeshComp->SetMaterialID(charMaterialID);
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const auto animator = CharObj->AddComponent<Animator>();
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animator->setSkeleton(std::move(charModel.skeleton));
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for (auto& clip : charModel.animations) {
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animator->addClip(std::make_shared<SkeletalAnimation>(std::move(clip)));
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}
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for (const auto& clip : charModel.animations)
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spdlog::info("Loaded animation: '{}' ({:.2f}s)", clip.name, clip.duration);
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if (!charModel.animations.empty())
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// animator->play("Armature|Armature|mixamo.com");
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// // animator->play(charModel.animations[0].name);
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animator->play("Armature|Armature|Armature|main");
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// or: animator->play("Run", 0.2f); // 0.2s cross-fade
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CharObj->GetTransform().SetWorldPosition(glm::vec3(0.f, 0.f, 0.f));
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// CharObj->GetTransform().SetWorldScale(0.01f, 0.01f, 0.01f);
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scene.Add(CharObj);
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//
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// // scene.Add(testCube);
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//
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// // const auto skyboxID = AssetFS::GetInstance().GetFullPath("engine://textures/skybox.jpg");
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// // const auto skyboxID = AssetFS::GetInstance().GetFullPath("engine://textures/mars.jpg");
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// const auto skyboxID = AssetFS::GetInstance().GetCookedPathForFile("game://starmap_2020_4k.exr");
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// //
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// // const auto skyboxID = AssetFS::GetInstance().GetFullPath("engine://textures/test-skybox.png");
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// //
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// const auto vertShaderPath = AssetFS::GetInstance().GetCookedPathForFile("engine://shaders/cubemap.vert");
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// const auto fragShaderPath = AssetFS::GetInstance().GetCookedPathForFile("engine://shaders/cubemap.frag");
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// //
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// skyboxCubemap = std::make_unique<CubeMap>();
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// skyboxCubemap->LoadCubeMap(skyboxID.generic_string());
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// skyboxCubemap->InitCubemapPipeline(vertShaderPath.generic_string(), fragShaderPath.generic_string());
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// skyboxCubemap->CreateCubeMap();
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//
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// renderer.setSkyboxTexture(skyboxCubemap->GetCubeMapImageID());
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//
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// //
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// const auto planeObj = std::make_shared<GameObject>("GroundPlane");
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// const auto planeMeshComp = planeObj->AddComponent<MeshRendererComponent>();
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// const auto planeModel = ModelLoader::LoadGLTF_CPUMeshes_MergedPerMesh(AssetFS::GetInstance().GetFullPath("game://plane.glb").generic_string());
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// const auto planeMeshID = meshCache.addMesh(gfxDevice, planeModel[0]);
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//
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// const auto planeTextureID = gfxDevice.loadImageFromFile(AssetFS::GetInstance().GetFullPath("game://grass.png"));
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// const auto planeMaterialID = materialCache.addMaterial(gfxDevice, {
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// .baseColor = glm::vec3(1.f),
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// .textureFilteringMode = TextureFilteringMode::Nearest,
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// .diffuseTexture = planeTextureID,
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// .name = "GroundPlaneMaterial",
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// });
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// planeMeshComp->SetMeshID(planeMeshID);
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// planeMeshComp->SetMaterialID(planeMaterialID);
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// planeObj->GetTransform().SetWorldPosition(glm::vec3(0.f, -1.0f, 0.f));
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// planeObj->GetTransform().SetWorldScale(glm::vec3(10.f, 1.f, 10.f));
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// scene.Add(planeObj);
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//
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//
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// // At the bottom of customInit(), replace the incomplete CharObj block:
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//
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// const auto CharObj = std::make_shared<GameObject>("Character");
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//
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// auto charModel = ModelLoader::LoadSkinnedModel(
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// AssetFS::GetInstance().GetFullPath("engine://char2.fbx").generic_string()
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// );
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//
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// const auto charMeshID = meshCache.addMesh(gfxDevice, charModel.meshes[0]);
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//
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// const auto charTextureID = gfxDevice.loadImageFromFile(AssetFS::GetInstance().GetFullPath("engine://char.jpg"));
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// const auto charMaterialID = materialCache.addMaterial(gfxDevice, {
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// .baseColor = glm::vec3(1.f),
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// .diffuseTexture = charTextureID,
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// .name = "CharacterMaterial",
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// });
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//
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// const auto charMeshComp = CharObj->AddComponent<MeshRendererComponent>();
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// charMeshComp->SetMeshID(charMeshID);
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// charMeshComp->SetMaterialID(charMaterialID);
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//
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//
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// const auto animator = CharObj->AddComponent<Animator>();
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// animator->setSkeleton(std::move(charModel.skeleton));
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// for (auto& clip : charModel.animations) {
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// animator->addClip(std::make_shared<SkeletalAnimation>(std::move(clip)));
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// }
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//
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// for (const auto& clip : charModel.animations)
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// spdlog::info("Loaded animation: '{}' ({:.2f}s)", clip.name, clip.duration);
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//
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// if (!charModel.animations.empty())
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// // animator->play("Armature|Armature|mixamo.com");
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// // // animator->play(charModel.animations[0].name);
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// animator->play("Armature|Armature|Armature|main");
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// // or: animator->play("Run", 0.2f); // 0.2s cross-fade
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//
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// CharObj->GetTransform().SetWorldPosition(glm::vec3(0.f, 0.f, 0.f));
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// // CharObj->GetTransform().SetWorldScale(0.01f, 0.01f, 0.01f);
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// scene.Add(CharObj);
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}
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void LightKeeper::customUpdate(float dt) {
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@@ -198,8 +198,20 @@ void LightKeeper::customDraw() {
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}
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void LightKeeper::customCleanup() {
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auto device = gfxDevice.getDevice().device;
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vkDeviceWaitIdle(device);
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SceneManager::GetInstance().Destroy();
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renderer.cleanup(gfxDevice.getDevice().device);
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if (skyboxCubemap) {
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skyboxCubemap.reset();
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}
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renderer.cleanup(gfxDevice);
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materialCache.cleanup(gfxDevice);
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meshCache.cleanup(gfxDevice);
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}
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void LightKeeper::onWindowResize(int newWidth, int newHeight) {
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