MODEL LOADING BABY WORKS
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@@ -91,6 +91,16 @@ void vkutil::addDebugLabel(VkDevice device, VkImage image, const char* label) {
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vkSetDebugUtilsObjectNameEXT(device, &nameInfo);
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}
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void vkutil::addDebugLabel(VkDevice device, VkShaderModule shaderModule, const char* label) {
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const auto nameInfo = VkDebugUtilsObjectNameInfoEXT{
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.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
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.objectType = VK_OBJECT_TYPE_SHADER_MODULE,
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.objectHandle = (std::uint64_t)shaderModule,
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.pObjectName = label,
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};
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vkSetDebugUtilsObjectNameEXT(device, &nameInfo);
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}
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void vkutil::addDebugLabel(VkDevice device, VkBuffer buffer, const char* label) {
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const auto nameInfo = VkDebugUtilsObjectNameInfoEXT{
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.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
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