MODEL LOADING BABY WORKS

This commit is contained in:
2026-01-20 00:13:54 +01:00
parent 87dcbb50ec
commit b9878f2a06
31 changed files with 755 additions and 252 deletions
+1 -1
View File
@@ -8,7 +8,7 @@
// #include "Managers/ResourceManager.h"
GameObject::~GameObject() {
spdlog::debug("GameObject destroyed: {}", GetName());
// spdlog::debug("GameObject destroyed: {}", GetName());
}
void GameObject::SetActiveDirty() {
+2 -3
View File
@@ -9,12 +9,11 @@ Object::~Object() {
if (!m_BeingDestroyed) {
assert(false && "Objects destructor called before destroy");
}
spdlog::debug("Object Destroyed: {}", m_Name);
// spdlog::debug("Object Destroyed: {}", m_Name);
}
void Object::Destroy() {
std::cout << "Marked Object for destruction: " << m_Name << std::endl;
spdlog::debug("Object Destroyed: {}", m_Name);
// spdlog::debug("Object marked for destruction: {}", m_Name);
m_BeingDestroyed = true;
}