MODEL LOADING BABY WORKS
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@@ -8,7 +8,7 @@
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// #include "Managers/ResourceManager.h"
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GameObject::~GameObject() {
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spdlog::debug("GameObject destroyed: {}", GetName());
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// spdlog::debug("GameObject destroyed: {}", GetName());
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}
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void GameObject::SetActiveDirty() {
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@@ -9,12 +9,11 @@ Object::~Object() {
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if (!m_BeingDestroyed) {
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assert(false && "Objects destructor called before destroy");
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}
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spdlog::debug("Object Destroyed: {}", m_Name);
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// spdlog::debug("Object Destroyed: {}", m_Name);
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}
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void Object::Destroy() {
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std::cout << "Marked Object for destruction: " << m_Name << std::endl;
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spdlog::debug("Object Destroyed: {}", m_Name);
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// spdlog::debug("Object marked for destruction: {}", m_Name);
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m_BeingDestroyed = true;
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}
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