MODEL LOADING BABY WORKS
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@@ -22,31 +22,28 @@ target_include_directories(lightkeeper PRIVATE "${CMAKE_CURRENT_LIST_DIR}/includ
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target_link_libraries(lightkeeper PRIVATE destrum::destrum)
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#symlink_assets(lightkeeper)
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set(LK_SHADER_SRC "${CMAKE_CURRENT_LIST_DIR}/assets_src/shaders")
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set(LK_SHADER_OUT "${CMAKE_CURRENT_LIST_DIR}/assets_runtime/shaders")
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include(../cmake/compile_shaders.cmake)
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compile_glsl_to_spv(lightkeeper "${LK_SHADER_SRC}" "${LK_SHADER_OUT}" LK_SPV)
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add_dependencies(lightkeeper lightkeeper_shaders)
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set(ENGINE_ASSETS_SRC "${CMAKE_SOURCE_DIR}/destrum/assets_runtime")
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set(GAME_ASSETS_SRC "${CMAKE_SOURCE_DIR}/lightkeeper/assets_runtime")
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set(ENGINE_ASSETS_DST "$<TARGET_FILE_DIR:lightkeeper>/assets/engine")
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set(GAME_ASSETS_DST "$<TARGET_FILE_DIR:lightkeeper>/assets/game")
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set(ASSETS_SRC_DIR "${CMAKE_CURRENT_LIST_DIR}/assets_src")
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set(ASSETS_RUNTIME_DIR "${CMAKE_CURRENT_LIST_DIR}/assets_runtime")
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set(OUTPUT_GAME_ASSETS_DIR "${CMAKE_BINARY_DIR}/assets/game")
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add_custom_command(TARGET lightkeeper POST_BUILD
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# ensure parent dir exists
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COMMAND ${CMAKE_COMMAND} -E make_directory "$<TARGET_FILE_DIR:lightkeeper>/assets"
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# remove destinations if they already exist (dir OR symlink)
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COMMAND ${CMAKE_COMMAND} -E rm -rf "${ENGINE_ASSETS_DST}"
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COMMAND ${CMAKE_COMMAND} -E rm -rf "${GAME_ASSETS_DST}"
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# create symlinks
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COMMAND ${CMAKE_COMMAND} -E create_symlink "${ENGINE_ASSETS_SRC}" "${ENGINE_ASSETS_DST}"
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COMMAND ${CMAKE_COMMAND} -E create_symlink "${GAME_ASSETS_SRC}" "${GAME_ASSETS_DST}"
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COMMAND ${CMAKE_COMMAND} -E make_directory "${OUTPUT_GAME_ASSETS_DIR}"
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COMMAND ${CMAKE_COMMAND} -E rm -rf "${OUTPUT_GAME_ASSETS_DIR}"
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COMMAND ${CMAKE_COMMAND} -E create_symlink "${ASSETS_RUNTIME_DIR}" "${OUTPUT_GAME_ASSETS_DIR}"
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VERBATIM
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)
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add_custom_target(_internal_clean_game_assets
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COMMAND TheChef
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--input "${ASSETS_SRC_DIR}"
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--output "${ASSETS_RUNTIME_DIR}"
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--clean
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)
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add_custom_target(_internal_cook_game_assets ALL
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COMMAND TheChef
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--input "${ASSETS_SRC_DIR}"
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--output "${ASSETS_RUNTIME_DIR}"
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DEPENDS TheChef
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)
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