We be kinda rendering
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15
destrum/assets_src/shaders/mesh_pcs.glsl
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15
destrum/assets_src/shaders/mesh_pcs.glsl
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#extension GL_EXT_buffer_reference : require
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#extension GL_EXT_scalar_block_layout: require
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#include "scene_data.glsl"
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#include "vertex.glsl"
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layout (push_constant, scalar) uniform constants
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{
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mat4 transform;
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SceneDataBuffer sceneData;
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VertexBuffer vertexBuffer;
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uint materialID;
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uint padding;
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} pcs;
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