We be kinda rendering
This commit is contained in:
19
destrum/assets_src/shaders/vertex.glsl
Normal file
19
destrum/assets_src/shaders/vertex.glsl
Normal file
@@ -0,0 +1,19 @@
|
||||
#ifndef VERTEX_GLSL
|
||||
#define VERTEX_GLSL
|
||||
|
||||
|
||||
#extension GL_EXT_buffer_reference : require
|
||||
|
||||
struct Vertex {
|
||||
vec3 position;
|
||||
float uv_x;
|
||||
vec3 normal;
|
||||
float uv_y;
|
||||
vec4 tangent;
|
||||
};
|
||||
|
||||
layout (buffer_reference, std430) readonly buffer VertexBuffer {
|
||||
Vertex vertices[];
|
||||
};
|
||||
|
||||
#endif // VERTEX_GLSL
|
||||
Reference in New Issue
Block a user