feat: add 2D rendering pipeline

This commit is contained in:
2026-09-03 00:58:46 +02:00
parent d515a36403
commit c9fb6e991a
11 changed files with 557 additions and 3 deletions
+22
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#version 460
#extension GL_GOOGLE_include_directive : require
layout(location = 0) in vec2 inPosition;
layout(location = 1) in vec2 inUV;
layout(location = 2) in vec4 inColor;
layout(location = 3) in uint inTexId;
layout(location = 0) out vec2 outUV;
layout(location = 1) out vec4 outColor;
layout(location = 2) flat out uint outTexId;
layout(push_constant) uniform QuadPushConstants {
mat4 viewProjection;
} pcs;
void main() {
gl_Position = pcs.viewProjection * vec4(inPosition, 0.0, 1.0);
outUV = inUV;
outColor = inColor;
outTexId = inTexId;
}