feat: add 2D rendering pipeline
This commit is contained in:
@@ -0,0 +1,31 @@
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#include <destrum/Graphics/Managers/QuadRenderingManager.h>
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void QuadRenderingManager::SubmitQuad(
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const glm::vec2& position,
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const glm::vec2& size,
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const glm::vec4& color,
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ImageID textureId)
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{
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SubmitQuad(position, size, 0.0f, color, textureId);
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}
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void QuadRenderingManager::SubmitQuad(
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const glm::vec2& position,
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const glm::vec2& size,
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float rotation,
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const glm::vec4& color,
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ImageID textureId)
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{
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quads.push_back(QuadSubmission{
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.position = position,
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.size = size,
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.rotation = rotation,
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.color = color,
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.textureId = textureId,
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});
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}
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void QuadRenderingManager::ClearQuads()
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{
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quads.clear();
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}
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@@ -0,0 +1,334 @@
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#include <destrum/Graphics/Pipelines/QuadRendererPass.h>
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#include <algorithm>
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#include <array>
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#include <cmath>
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#include <cstdint>
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#include <cstring>
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#include <limits>
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#include <stdexcept>
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <destrum/FS/AssetFS.h>
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#include <destrum/Graphics/GfxDevice.h>
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#include <destrum/Graphics/GPUImage.h>
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#include <destrum/Graphics/Pipeline.h>
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#include <destrum/Graphics/RenderResources.h>
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#include <destrum/Graphics/Util.h>
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#include <destrum/Graphics/Managers/QuadRenderingManager.h>
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#include "volk.h"
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namespace {
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constexpr std::size_t InitialQuadCapacity = 256;
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constexpr std::size_t VerticesPerQuad = 4;
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constexpr std::size_t IndicesPerQuad = 6;
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glm::vec2 rotatePoint(const glm::vec2& point, float cosA, float sinA) {
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return glm::vec2{
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point.x * cosA - point.y * sinA,
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point.x * sinA + point.y * cosA,
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};
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}
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}
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void QuadRendererPass::init(GfxDevice& gfxDevice, RenderResources& resources, VkFormat drawImageFormat)
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{
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try {
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const std::size_t vertexBytes = InitialQuadCapacity * VerticesPerQuad * sizeof(QuadVertex);
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vertexBuffer = gfxDevice.createBuffer(
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vertexBytes,
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VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
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VMA_MEMORY_USAGE_AUTO_PREFER_HOST);
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const std::size_t indexBytes = InitialQuadCapacity * IndicesPerQuad * sizeof(std::uint32_t);
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indexBuffer = gfxDevice.createBuffer(
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indexBytes,
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VK_BUFFER_USAGE_INDEX_BUFFER_BIT,
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VMA_MEMORY_USAGE_AUTO_PREFER_HOST);
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quadCapacity = InitialQuadCapacity;
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const auto vertexShader =
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AssetFS::GetInstance().GetCookedPathForFile("engine://shaders/quad.vert");
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const auto fragmentShader =
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AssetFS::GetInstance().GetCookedPathForFile("engine://shaders/quad.frag");
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const auto pushConstantRange = VkPushConstantRange{
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.stageFlags = VK_SHADER_STAGE_VERTEX_BIT,
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.offset = 0,
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.size = sizeof(glm::mat4),
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};
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const auto layouts = std::array{
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resources.getBindlessDescSetLayout()
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};
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const auto pipelineLayoutInfo = VkPipelineLayoutCreateInfo{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
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.setLayoutCount = static_cast<std::uint32_t>(layouts.size()),
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.pSetLayouts = layouts.data(),
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.pushConstantRangeCount = 1,
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.pPushConstantRanges = &pushConstantRange,
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};
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VK_CHECK(vkCreatePipelineLayout(
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gfxDevice.getDevice(),
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&pipelineLayoutInfo,
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nullptr,
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&pipelineLayout));
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PipelineConfigInfo pipelineConfig{};
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Pipeline::DefaultPipelineConfigInfo(pipelineConfig);
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pipelineConfig.name = "Quad Rendering Pipeline";
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pipelineConfig.pipelineLayout = pipelineLayout;
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pipelineConfig.inputAssemblyInfo.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
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pipelineConfig.rasterizationInfo.cullMode = VK_CULL_MODE_NONE;
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pipelineConfig.depthStencilInfo.depthTestEnable = VK_FALSE;
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pipelineConfig.depthStencilInfo.depthWriteEnable = VK_FALSE;
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pipelineConfig.depthStencilInfo.depthCompareOp = VK_COMPARE_OP_ALWAYS;
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pipelineConfig.colorAttachments = {drawImageFormat};
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pipelineConfig.depthAttachment = VK_FORMAT_UNDEFINED;
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pipelineConfig.vertexBindingDescriptions = {
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VkVertexInputBindingDescription{
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.binding = 0,
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.stride = sizeof(QuadVertex),
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.inputRate = VK_VERTEX_INPUT_RATE_VERTEX,
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}
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};
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pipelineConfig.vertexAttributeDescriptions = {
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VkVertexInputAttributeDescription{
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.location = 0,
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.binding = 0,
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.format = VK_FORMAT_R32G32_SFLOAT,
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.offset = offsetof(QuadVertex, position),
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},
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VkVertexInputAttributeDescription{
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.location = 1,
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.binding = 0,
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.format = VK_FORMAT_R32G32_SFLOAT,
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.offset = offsetof(QuadVertex, uv),
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},
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VkVertexInputAttributeDescription{
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.location = 2,
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.binding = 0,
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.format = VK_FORMAT_R32G32B32A32_SFLOAT,
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.offset = offsetof(QuadVertex, color),
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},
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VkVertexInputAttributeDescription{
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.location = 3,
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.binding = 0,
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.format = VK_FORMAT_R32_UINT,
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.offset = offsetof(QuadVertex, textureId),
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},
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};
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pipelineConfig.colorBlendAttachment.blendEnable = VK_TRUE;
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pipelineConfig.colorBlendAttachment.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
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pipelineConfig.colorBlendAttachment.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
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pipelineConfig.colorBlendAttachment.colorBlendOp = VK_BLEND_OP_ADD;
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pipelineConfig.colorBlendAttachment.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
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pipelineConfig.colorBlendAttachment.dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
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pipelineConfig.colorBlendAttachment.alphaBlendOp = VK_BLEND_OP_ADD;
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pipeline = std::make_unique<Pipeline>(
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gfxDevice,
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vertexShader.string(),
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fragmentShader.string(),
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pipelineConfig);
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} catch (...) {
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cleanup(gfxDevice);
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throw;
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}
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}
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void QuadRendererPass::draw(
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VkCommandBuffer cmd,
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GfxDevice& gfxDevice,
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RenderResources& resources,
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const GPUImage& target,
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const glm::mat4& projection)
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{
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auto& quadManager = QuadRenderingManager::GetInstance();
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const auto& quads = quadManager.GetQuads();
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if (!pipeline || quads.empty()) {
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quadManager.ClearQuads();
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return;
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}
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const std::size_t numQuads = quads.size();
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if (numQuads > std::numeric_limits<std::size_t>::max() / VerticesPerQuad) {
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throw std::overflow_error("Too many quads submitted for rendering");
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}
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const std::size_t numVertices = numQuads * VerticesPerQuad;
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const std::size_t numIndices = numQuads * IndicesPerQuad;
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if (numVertices > std::numeric_limits<std::uint32_t>::max()) {
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throw std::overflow_error("Too many quad vertices submitted for rendering");
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}
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ensureCapacity(gfxDevice, numQuads);
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const ImageID whiteTextureId = resources.getWhiteTextureID();
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auto* vertexMapped = reinterpret_cast<std::uint8_t*>(vertexBuffer.info.pMappedData);
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auto* indexMapped = reinterpret_cast<std::uint8_t*>(indexBuffer.info.pMappedData);
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constexpr std::array<glm::vec2, 4> localCorners = {{
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glm::vec2{-0.5f, -0.5f},
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glm::vec2{ 0.5f, -0.5f},
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glm::vec2{ 0.5f, 0.5f},
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glm::vec2{-0.5f, 0.5f},
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}};
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constexpr std::array<glm::vec2, 4> uvs = {{
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glm::vec2{0.0f, 1.0f},
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glm::vec2{1.0f, 1.0f},
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glm::vec2{1.0f, 0.0f},
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glm::vec2{0.0f, 0.0f},
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}};
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auto* vertWrite = reinterpret_cast<QuadVertex*>(vertexMapped);
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auto* idxWrite = reinterpret_cast<std::uint32_t*>(indexMapped);
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std::uint32_t vertexBase = 0;
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for (const auto& quad : quads) {
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const float cosA = std::cos(quad.rotation);
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const float sinA = std::sin(quad.rotation);
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const glm::vec2 halfSize = quad.size * 0.5f;
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const ImageID texId = (quad.textureId == NULL_IMAGE_ID) ? whiteTextureId : quad.textureId;
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for (std::size_t v = 0; v < VerticesPerQuad; ++v) {
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glm::vec2 localPos = localCorners[v] * halfSize;
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glm::vec2 rotatedPos = rotatePoint(localPos, cosA, sinA);
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glm::vec2 worldPos = quad.position + rotatedPos;
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vertWrite[vertexBase + v] = QuadVertex{
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.position = worldPos,
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.uv = uvs[v],
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.color = quad.color,
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.textureId = static_cast<std::uint32_t>(texId),
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};
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}
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const std::uint32_t idxOffset = vertexBase / 4 * 6;
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idxWrite[idxOffset + 0] = vertexBase + 0;
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idxWrite[idxOffset + 1] = vertexBase + 1;
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idxWrite[idxOffset + 2] = vertexBase + 2;
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idxWrite[idxOffset + 3] = vertexBase + 0;
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idxWrite[idxOffset + 4] = vertexBase + 2;
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idxWrite[idxOffset + 5] = vertexBase + 3;
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vertexBase += VerticesPerQuad;
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}
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auto& memMgr = gfxDevice.getMemoryManager();
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memMgr.flushAllocation(vertexBuffer, 0, numVertices * sizeof(QuadVertex));
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memMgr.flushAllocation(indexBuffer, 0, numIndices * sizeof(std::uint32_t));
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auto renderInfo = vkutil::createRenderingInfo({
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.renderExtent = target.getExtent2D(),
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.colorImageView = target.imageView,
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});
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vkCmdBeginRendering(cmd, &renderInfo.renderingInfo);
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pipeline->bind(cmd);
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resources.bindBindlessDescSet(cmd, pipelineLayout);
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const auto viewport = VkViewport{
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.x = 0.0f,
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.y = 0.0f,
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.width = static_cast<float>(target.extent.width),
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.height = static_cast<float>(target.extent.height),
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.minDepth = 0.0f,
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.maxDepth = 1.0f,
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};
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vkCmdSetViewport(cmd, 0, 1, &viewport);
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const auto scissor = VkRect2D{
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.offset = {},
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.extent = target.getExtent2D(),
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};
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vkCmdSetScissor(cmd, 0, 1, &scissor);
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vkCmdSetPolygonModeEXT(cmd, VK_POLYGON_MODE_FILL);
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vkCmdPushConstants(
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cmd,
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pipelineLayout,
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VK_SHADER_STAGE_VERTEX_BIT,
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0,
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sizeof(glm::mat4),
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&projection);
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const VkBuffer vertexBufferHandle = vertexBuffer.buffer;
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const VkDeviceSize vertexBufferOffset = 0;
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vkCmdBindVertexBuffers(cmd, 0, 1, &vertexBufferHandle, &vertexBufferOffset);
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const VkBuffer indexBufferHandle = indexBuffer.buffer;
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vkCmdBindIndexBuffer(cmd, indexBufferHandle, 0, VK_INDEX_TYPE_UINT32);
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vkCmdDrawIndexed(cmd, static_cast<std::uint32_t>(numIndices), 1, 0, 0, 0);
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vkCmdEndRendering(cmd);
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quadManager.ClearQuads();
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}
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void QuadRendererPass::cleanup(GfxDevice& gfxDevice)
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{
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pipeline.reset();
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if (pipelineLayout != VK_NULL_HANDLE && gfxDevice.getDevice() != VK_NULL_HANDLE) {
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vkDestroyPipelineLayout(gfxDevice.getDevice(), pipelineLayout, nullptr);
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}
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pipelineLayout = VK_NULL_HANDLE;
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if (vertexBuffer.buffer != VK_NULL_HANDLE) {
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gfxDevice.destroyBuffer(vertexBuffer);
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}
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if (indexBuffer.buffer != VK_NULL_HANDLE) {
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gfxDevice.destroyBuffer(indexBuffer);
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}
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quadCapacity = 0;
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}
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void QuadRendererPass::ensureCapacity(
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GfxDevice& gfxDevice,
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std::size_t requiredQuads)
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{
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if (requiredQuads <= quadCapacity) {
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return;
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}
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std::size_t newCapacity = std::max(quadCapacity, InitialQuadCapacity);
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while (newCapacity < requiredQuads) {
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if (newCapacity > std::numeric_limits<std::size_t>::max() / 2) {
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newCapacity = requiredQuads;
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break;
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}
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newCapacity *= 2;
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}
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gfxDevice.waitIdle();
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if (vertexBuffer.buffer != VK_NULL_HANDLE) {
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gfxDevice.destroyBuffer(vertexBuffer);
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}
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vertexBuffer = gfxDevice.createBuffer(
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newCapacity * VerticesPerQuad * sizeof(QuadVertex),
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VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
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VMA_MEMORY_USAGE_AUTO_PREFER_HOST);
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if (indexBuffer.buffer != VK_NULL_HANDLE) {
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gfxDevice.destroyBuffer(indexBuffer);
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}
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indexBuffer = gfxDevice.createBuffer(
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newCapacity * IndicesPerQuad * sizeof(std::uint32_t),
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VK_BUFFER_USAGE_INDEX_BUFFER_BIT,
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VMA_MEMORY_USAGE_AUTO_PREFER_HOST);
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quadCapacity = newCapacity;
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}
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@@ -1,11 +1,14 @@
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#include <destrum/Graphics/Renderer.h>
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#include <destrum/Graphics/Managers/LineRenderingManager.h>
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#include <destrum/Graphics/Managers/QuadRenderingManager.h>
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#include <destrum/Graphics/Util.h>
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#include <algorithm>
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#include <numeric>
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#include <glm/gtc/matrix_transform.hpp>
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#include "volk.h"
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#include "destrum/Util/GameState.h"
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#include "spdlog/spdlog.h"
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@@ -31,7 +34,7 @@ void GameRenderer::init(GfxDevice& gfxDevice, RenderResources& _resources, glm::
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meshPipeline = std::make_unique<MeshPipeline>();
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meshPipeline->init(gfxDevice, _resources, drawImageFormat, depthImageFormat);
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skyboxPipeline = std::make_unique<SkyboxPipeline>();
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skyboxPipeline = std::make_unique<SkyboxPipeline>();
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skyboxPipeline->init(gfxDevice, _resources, drawImageFormat, depthImageFormat);
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skinningPipeline = std::make_unique<SkinningPipeline>();
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@@ -40,6 +43,9 @@ void GameRenderer::init(GfxDevice& gfxDevice, RenderResources& _resources, glm::
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lineRenderingPass = std::make_unique<LineRenderingPass>();
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lineRenderingPass->init(gfxDevice, drawImageFormat);
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quadRendererPass = std::make_unique<QuadRendererPass>();
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quadRendererPass->init(gfxDevice, _resources, drawImageFormat);
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GameState::GetInstance().SetRenderer(this);
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initialized = true;
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} catch (...) {
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@@ -53,6 +59,7 @@ void GameRenderer::beginDrawing(GfxDevice& gfxDevice)
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flushMaterialUpdates(gfxDevice);
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meshDrawCommands.clear();
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skinningPipeline->beginDrawing(gfxDevice.getCurrentFrameIndex());
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QuadRenderingManager::GetInstance().ClearQuads();
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}
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void GameRenderer::endDrawing()
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@@ -209,7 +216,30 @@ void GameRenderer::draw(VkCommandBuffer cmd, GfxDevice& gfxDevice, const Camera&
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camera,
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LineRenderingManager::GetInstance());
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}
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// vkutil::cmdEndLabel(cmd);
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{
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TracyVkZone(gfxDevice.getTracyVkCtx(), cmd, "QuadRendererPass::draw");
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quadRendererPass->draw(
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cmd,
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gfxDevice,
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*resources,
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drawImage,
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glm::ortho(0.0f,
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static_cast<float>(drawImage.extent.width),
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static_cast<float>(drawImage.extent.height),
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0.0f, -1.0f, 1.0f));
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}
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// vkutil::cmdEndLabel(cmd);
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}
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void GameRenderer::drawQuads(
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VkCommandBuffer cmd,
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GfxDevice& gfxDevice,
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const glm::mat4& projection)
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{
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const auto& drawImage = resources->getImage(drawImageId);
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quadRendererPass->draw(cmd, gfxDevice, *resources, drawImage, projection);
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}
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void GameRenderer::cleanup(GfxDevice& gfxDevice)
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@@ -220,12 +250,15 @@ void GameRenderer::cleanup(GfxDevice& gfxDevice)
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vkDeviceWaitIdle(device);
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}
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if (skinningPipeline)
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if (skinningPipeline)
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skinningPipeline->cleanup(gfxDevice);
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if (lineRenderingPass)
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lineRenderingPass->cleanup(gfxDevice);
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if (quadRendererPass)
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quadRendererPass->cleanup(gfxDevice);
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if (skyboxPipeline)
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skyboxPipeline->cleanup(device);
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@@ -247,6 +280,7 @@ void GameRenderer::cleanup(GfxDevice& gfxDevice)
|
||||
skyboxPipeline.reset();
|
||||
skinningPipeline.reset();
|
||||
lineRenderingPass.reset();
|
||||
quadRendererPass.reset();
|
||||
pendingMaterialUploads.clear();
|
||||
meshDrawCommands.clear();
|
||||
sortedMeshDrawCommands.clear();
|
||||
|
||||
Reference in New Issue
Block a user