feat: Add Camera component / Add cooked model and texture loading
This commit is contained in:
@@ -1,7 +1,9 @@
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#include <destrum/Assets/AssetManager.h>
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#include <optional>
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#include <stdexcept>
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#include <destrum/Assets/ModelFile.h>
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#include <destrum/FS/AssetFS.h>
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namespace {
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@@ -11,6 +13,34 @@ namespace {
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}
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return std::string{reference};
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}
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std::optional<std::filesystem::path> FindCookedModel(const std::string& reference) {
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if (reference.find("://") == std::string::npos) {
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return std::nullopt;
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}
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try {
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const std::filesystem::path cookedPath = AssetFS::GetInstance().GetCookedPathForFile(reference);
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if (cookedPath.extension() == ModelFile::Extension) {
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return cookedPath;
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}
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} catch (const std::exception& exception) {
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spdlog::warn("Importing {} instead of using its cooked model: {}", reference, exception.what());
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}
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return std::nullopt;
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}
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// Cooked texture paths are relative to the model file, imported ones are absolute
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void ResolveTexturePaths(ModelDoc::ModelAsset& model, const std::filesystem::path& modelDir) {
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for (ModelDoc::MaterialInfo& material : model.materials) {
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for (ModelDoc::TextureInfo& texture : material.textures) {
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if (texture.embedded || texture.path.empty() || std::filesystem::path{texture.path}.is_absolute()) {
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continue;
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}
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texture.path = (modelDir / texture.path).lexically_normal().generic_string();
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}
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}
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}
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}
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std::filesystem::path AssetManager::Resolve(std::string_view reference) const {
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@@ -32,9 +62,7 @@ ModelDoc::ModelAsset AssetManager::LoadModel(
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const ModelDoc::LoadOptions& options) const
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{
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const std::string sourceReference = ToReference(reference);
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ModelDoc::ModelAsset model = ModelDoc::LoadModel(
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Resolve(sourceReference).generic_string(),
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options);
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ModelDoc::ModelAsset model = LoadCookedOrImport(sourceReference, options);
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model.sourcePath = sourceReference;
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model.skeleton.assetReference.path = sourceReference;
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@@ -44,6 +72,9 @@ ModelDoc::ModelAsset AssetManager::LoadModel(
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primitive.mesh.assetReference.subresource = primitive.sourceMeshIndex != ModelDoc::InvalidIndex
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? "mesh:" + std::to_string(primitive.sourceMeshIndex)
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: "primitive:" + std::to_string(index);
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if (primitive.mesh.skeleton) {
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primitive.mesh.skeleton->assetReference.path = sourceReference;
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}
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}
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for (std::size_t index = 0; index < model.materials.size(); ++index) {
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auto& material = model.materials[index];
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@@ -59,6 +90,24 @@ ModelDoc::ModelAsset AssetManager::LoadModel(
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return model;
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}
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ModelDoc::ModelAsset AssetManager::LoadCookedOrImport(
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const std::string& reference,
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const ModelDoc::LoadOptions& options) const
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{
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if (const auto cookedPath = FindCookedModel(reference)) {
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ModelDoc::ModelAsset model = ModelFile::ReadFromFile(*cookedPath);
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if (ModelFile::SupportsLoadOptions(model, options)) {
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ModelFile::ApplyLoadOptions(model, options);
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ResolveTexturePaths(model, cookedPath->parent_path());
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spdlog::debug("Loaded cooked model {}", reference);
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return model;
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}
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spdlog::debug("Importing {}, its cooked model doesn't match the requested load options", reference);
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}
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return ModelDoc::LoadModel(Resolve(reference).generic_string(), options);
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}
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std::vector<SkeletalAnimation> AssetManager::LoadAnimationClips(
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std::string_view reference,
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const Skeleton& targetSkeleton) const
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@@ -0,0 +1,206 @@
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#ifndef DESTRUM_BINARYSTREAM_H
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#define DESTRUM_BINARYSTREAM_H
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#include <array>
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#include <bit>
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#include <cstdint>
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#include <cstring>
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#include <filesystem>
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#include <fstream>
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#include <optional>
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#include <span>
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#include <stdexcept>
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#include <string>
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#include <string_view>
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#include <type_traits>
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#include <vector>
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namespace AssetBinary {
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static_assert(std::endian::native == std::endian::little, "Cooked assets are stored little endian");
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using Magic = std::array<char, 4>;
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template <typename T>
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concept RawCopyable = std::is_trivially_copyable_v<T>;
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class BinaryWriter {
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public:
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template <RawCopyable T>
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void Write(const T& value) {
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const auto* bytes = reinterpret_cast<const std::uint8_t*>(&value);
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m_Bytes.insert(m_Bytes.end(), bytes, bytes + sizeof(T));
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}
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template <RawCopyable T>
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void WriteArray(const std::vector<T>& values) {
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WriteCount(values.size());
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const auto* bytes = reinterpret_cast<const std::uint8_t*>(values.data());
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m_Bytes.insert(m_Bytes.end(), bytes, bytes + values.size() * sizeof(T));
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}
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void WriteCount(std::size_t count) {
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Write(static_cast<std::uint64_t>(count));
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}
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void WriteBool(bool value) {
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Write(static_cast<std::uint8_t>(value ? 1 : 0));
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}
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void WriteString(std::string_view value) {
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WriteCount(value.size());
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m_Bytes.insert(m_Bytes.end(), value.begin(), value.end());
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}
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void WriteStrings(const std::vector<std::string>& values) {
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WriteCount(values.size());
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for (const std::string& value : values) {
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WriteString(value);
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}
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}
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void WriteHeader(const Magic& magic, std::uint32_t version) {
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Write(magic);
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Write(version);
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}
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[[nodiscard]] std::vector<std::uint8_t> TakeBytes() {
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return std::move(m_Bytes);
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}
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private:
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std::vector<std::uint8_t> m_Bytes;
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};
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class BinaryReader {
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public:
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explicit BinaryReader(std::span<const std::uint8_t> bytes)
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: m_Bytes(bytes) {
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}
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template <RawCopyable T>
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[[nodiscard]] T Read() {
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T value{};
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std::memcpy(&value, Take(sizeof(T)).data(), sizeof(T));
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return value;
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}
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template <RawCopyable T>
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[[nodiscard]] std::vector<T> ReadArray() {
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const std::size_t count = ReadCount(sizeof(T));
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std::vector<T> values(count);
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if (count > 0) {
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std::memcpy(values.data(), Take(count * sizeof(T)).data(), count * sizeof(T));
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}
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return values;
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}
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[[nodiscard]] std::size_t ReadCount(std::size_t minElementSize) {
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const auto count = Read<std::uint64_t>();
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if (count > Remaining() / minElementSize) {
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throw std::runtime_error("Cooked asset file is corrupt: element count is out of range");
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}
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return static_cast<std::size_t>(count);
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}
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[[nodiscard]] bool ReadBool() {
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return Read<std::uint8_t>() != 0;
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}
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[[nodiscard]] std::string ReadString() {
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const std::size_t length = ReadCount(1);
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const auto bytes = Take(length);
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return std::string(bytes.begin(), bytes.end());
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}
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[[nodiscard]] std::vector<std::string> ReadStrings() {
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std::vector<std::string> values(ReadCount(sizeof(std::uint64_t)));
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for (std::string& value : values) {
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value = ReadString();
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}
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return values;
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}
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void ReadHeader(const Magic& magic, std::uint32_t version, std::string_view kind) {
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if (Read<Magic>() != magic) {
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throw std::runtime_error("Not a cooked " + std::string{kind} + " file");
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}
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const auto fileVersion = Read<std::uint32_t>();
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if (fileVersion != version) {
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throw std::runtime_error(
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"Cooked " + std::string{kind} + " file has version " + std::to_string(fileVersion) +
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", expected " + std::to_string(version) + " (recook the asset)");
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}
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}
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void ExpectEnd(std::string_view kind) const {
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if (m_Offset != m_Bytes.size()) {
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throw std::runtime_error("Cooked " + std::string{kind} + " file has unexpected data at the end");
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}
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}
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private:
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[[nodiscard]] std::size_t Remaining() const {
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return m_Bytes.size() - m_Offset;
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}
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[[nodiscard]] std::span<const std::uint8_t> Take(std::size_t size) {
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if (size > Remaining()) {
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throw std::runtime_error("Cooked asset file is truncated");
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}
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const auto bytes = m_Bytes.subspan(m_Offset, size);
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m_Offset += size;
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return bytes;
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}
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std::span<const std::uint8_t> m_Bytes;
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std::size_t m_Offset{0};
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};
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inline void WriteAllBytes(const std::filesystem::path& path, const std::vector<std::uint8_t>& bytes) {
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std::ofstream file(path, std::ios::binary | std::ios::trunc);
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if (!file) {
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throw std::runtime_error("Failed to open file for writing: " + path.string());
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}
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file.write(reinterpret_cast<const char*>(bytes.data()), static_cast<std::streamsize>(bytes.size()));
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if (!file) {
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throw std::runtime_error("Failed to write file: " + path.string());
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}
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}
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[[nodiscard]] inline std::vector<std::uint8_t> ReadAllBytes(const std::filesystem::path& path) {
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std::ifstream file(path, std::ios::binary | std::ios::ate);
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if (!file) {
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throw std::runtime_error("Failed to open file: " + path.string());
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}
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std::vector<std::uint8_t> bytes(static_cast<std::size_t>(file.tellg()));
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file.seekg(0);
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file.read(reinterpret_cast<char*>(bytes.data()), static_cast<std::streamsize>(bytes.size()));
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if (!file) {
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throw std::runtime_error("Failed to read file: " + path.string());
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}
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return bytes;
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}
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[[nodiscard]] inline std::optional<std::uint32_t> ReadVersion(const std::filesystem::path& path, const Magic& magic) {
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std::ifstream file(path, std::ios::binary);
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if (!file) {
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return std::nullopt;
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}
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std::array<std::uint8_t, sizeof(Magic) + sizeof(std::uint32_t)> header{};
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file.read(reinterpret_cast<char*>(header.data()), static_cast<std::streamsize>(header.size()));
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if (!file) {
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return std::nullopt;
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}
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BinaryReader reader{header};
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if (reader.Read<Magic>() != magic) {
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return std::nullopt;
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}
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return reader.Read<std::uint32_t>();
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}
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}
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#endif // DESTRUM_BINARYSTREAM_H
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@@ -1,141 +1,18 @@
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#include <destrum/Assets/ModelFile.h>
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#include <array>
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#include <bit>
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#include <cstring>
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#include <fstream>
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#include <stdexcept>
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#include <string>
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#include <type_traits>
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#include "BinaryStream.h"
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namespace {
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static_assert(std::endian::native == std::endian::little, "Model files are stored little endian");
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using AssetBinary::BinaryReader;
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using AssetBinary::BinaryWriter;
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static_assert(sizeof(CPUMesh::Vertex) == 48);
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static_assert(sizeof(CPUMesh::SkinningData) == 32);
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static_assert(sizeof(SkeletalAnimation::Keyframe) == 44);
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static_assert(sizeof(glm::mat4) == 64);
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constexpr std::array<char, 4> Magic{'D', 'M', 'D', 'L'};
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template <typename T>
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concept RawCopyable = std::is_trivially_copyable_v<T>;
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class BinaryWriter {
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public:
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template <RawCopyable T>
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void Write(const T& value) {
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const auto* bytes = reinterpret_cast<const std::uint8_t*>(&value);
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m_Bytes.insert(m_Bytes.end(), bytes, bytes + sizeof(T));
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}
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template <RawCopyable T>
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void WriteArray(const std::vector<T>& values) {
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WriteCount(values.size());
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const auto* bytes = reinterpret_cast<const std::uint8_t*>(values.data());
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m_Bytes.insert(m_Bytes.end(), bytes, bytes + values.size() * sizeof(T));
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}
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void WriteCount(std::size_t count) {
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Write(static_cast<std::uint64_t>(count));
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}
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void WriteBool(bool value) {
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Write(static_cast<std::uint8_t>(value ? 1 : 0));
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}
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void WriteString(std::string_view value) {
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WriteCount(value.size());
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m_Bytes.insert(m_Bytes.end(), value.begin(), value.end());
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}
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void WriteStrings(const std::vector<std::string>& values) {
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WriteCount(values.size());
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for (const std::string& value : values) {
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WriteString(value);
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}
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}
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[[nodiscard]] std::vector<std::uint8_t> TakeBytes() {
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return std::move(m_Bytes);
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}
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private:
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std::vector<std::uint8_t> m_Bytes;
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};
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class BinaryReader {
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public:
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explicit BinaryReader(std::span<const std::uint8_t> bytes)
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: m_Bytes(bytes) {
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}
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template <RawCopyable T>
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[[nodiscard]] T Read() {
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T value{};
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std::memcpy(&value, Take(sizeof(T)).data(), sizeof(T));
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return value;
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}
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template <RawCopyable T>
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[[nodiscard]] std::vector<T> ReadArray() {
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const std::size_t count = ReadCount(sizeof(T));
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std::vector<T> values(count);
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if (count > 0) {
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std::memcpy(values.data(), Take(count * sizeof(T)).data(), count * sizeof(T));
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}
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return values;
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}
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// Every element takes at least minElementSize bytes, which keeps a corrupt count
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// from allocating far more than the file could ever contain
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[[nodiscard]] std::size_t ReadCount(std::size_t minElementSize) {
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const auto count = Read<std::uint64_t>();
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if (count > Remaining() / minElementSize) {
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throw std::runtime_error("Model file is corrupt: element count is out of range");
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}
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return static_cast<std::size_t>(count);
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}
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[[nodiscard]] bool ReadBool() {
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return Read<std::uint8_t>() != 0;
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}
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[[nodiscard]] std::string ReadString() {
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const std::size_t length = ReadCount(1);
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const auto bytes = Take(length);
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return std::string(bytes.begin(), bytes.end());
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}
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[[nodiscard]] std::vector<std::string> ReadStrings() {
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std::vector<std::string> values(ReadCount(sizeof(std::uint64_t)));
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for (std::string& value : values) {
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value = ReadString();
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}
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return values;
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}
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[[nodiscard]] bool AtEnd() const {
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return m_Offset == m_Bytes.size();
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}
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private:
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[[nodiscard]] std::size_t Remaining() const {
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return m_Bytes.size() - m_Offset;
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}
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[[nodiscard]] std::span<const std::uint8_t> Take(std::size_t size) {
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if (size > Remaining()) {
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throw std::runtime_error("Model file is truncated");
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}
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const auto bytes = m_Bytes.subspan(m_Offset, size);
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m_Offset += size;
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return bytes;
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}
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std::span<const std::uint8_t> m_Bytes;
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std::size_t m_Offset{0};
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};
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constexpr AssetBinary::Magic Magic{'D', 'M', 'D', 'L'};
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constexpr std::string_view Kind = "model";
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void WriteAssetReference(BinaryWriter& writer, const AssetReference& reference) {
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writer.WriteString(reference.path);
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@@ -160,7 +37,6 @@ namespace {
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writer.WriteArray(skeleton.inverseBindMatrices);
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// Joint has padding after its id, so it's written field by field
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writer.WriteCount(skeleton.joints.size());
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for (const Joint& joint : skeleton.joints) {
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writer.Write(joint.id);
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@@ -350,8 +226,7 @@ namespace {
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std::vector<std::uint8_t> ModelFile::Write(const ModelDoc::ModelAsset& model) {
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BinaryWriter writer;
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writer.Write(Magic);
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writer.Write(Version);
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writer.WriteHeader(Magic, Version);
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writer.WriteString(model.sourcePath);
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@@ -377,17 +252,7 @@ std::vector<std::uint8_t> ModelFile::Write(const ModelDoc::ModelAsset& model) {
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ModelDoc::ModelAsset ModelFile::Read(std::span<const std::uint8_t> bytes) {
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BinaryReader reader{bytes};
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if (reader.Read<std::array<char, 4>>() != Magic) {
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throw std::runtime_error("Not a cooked model file");
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}
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const auto version = reader.Read<std::uint32_t>();
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if (version != Version) {
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throw std::runtime_error(
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"Cooked model file has version " + std::to_string(version) +
|
||||
", expected " + std::to_string(Version) + " (recook the asset)");
|
||||
}
|
||||
reader.ReadHeader(Magic, Version, Kind);
|
||||
|
||||
ModelDoc::ModelAsset model;
|
||||
model.sourcePath = reader.ReadString();
|
||||
@@ -409,36 +274,49 @@ ModelDoc::ModelAsset ModelFile::Read(std::span<const std::uint8_t> bytes) {
|
||||
animation = ReadAnimation(reader);
|
||||
}
|
||||
|
||||
if (!reader.AtEnd()) {
|
||||
throw std::runtime_error("Cooked model file has unexpected data at the end");
|
||||
}
|
||||
reader.ExpectEnd(Kind);
|
||||
return model;
|
||||
}
|
||||
|
||||
void ModelFile::WriteToFile(const ModelDoc::ModelAsset& model, const std::filesystem::path& path) {
|
||||
const std::vector<std::uint8_t> bytes = Write(model);
|
||||
|
||||
std::ofstream file(path, std::ios::binary | std::ios::trunc);
|
||||
if (!file) {
|
||||
throw std::runtime_error("Failed to open model file for writing: " + path.string());
|
||||
}
|
||||
file.write(reinterpret_cast<const char*>(bytes.data()), static_cast<std::streamsize>(bytes.size()));
|
||||
if (!file) {
|
||||
throw std::runtime_error("Failed to write model file: " + path.string());
|
||||
}
|
||||
AssetBinary::WriteAllBytes(path, Write(model));
|
||||
}
|
||||
|
||||
ModelDoc::ModelAsset ModelFile::ReadFromFile(const std::filesystem::path& path) {
|
||||
std::ifstream file(path, std::ios::binary | std::ios::ate);
|
||||
if (!file) {
|
||||
throw std::runtime_error("Failed to open model file: " + path.string());
|
||||
return Read(AssetBinary::ReadAllBytes(path));
|
||||
}
|
||||
|
||||
std::optional<std::uint32_t> ModelFile::ReadVersionFromFile(const std::filesystem::path& path) {
|
||||
return AssetBinary::ReadVersion(path, Magic);
|
||||
}
|
||||
|
||||
bool ModelFile::SupportsLoadOptions(const ModelDoc::ModelAsset& model, const ModelDoc::LoadOptions& options) {
|
||||
const bool sameImport =
|
||||
options.meshImportMode == CookOptions.meshImportMode &&
|
||||
options.flipUVs == CookOptions.flipUVs &&
|
||||
options.generateTangents == CookOptions.generateTangents &&
|
||||
options.generateSmoothNormals == CookOptions.generateSmoothNormals &&
|
||||
options.joinIdenticalVertices == CookOptions.joinIdenticalVertices &&
|
||||
options.limitBoneWeights == CookOptions.limitBoneWeights &&
|
||||
options.bakeStaticNodeTransforms == CookOptions.bakeStaticNodeTransforms;
|
||||
|
||||
// Meshes are built against the skeleton, so skinned models without it import differently
|
||||
const bool sameMeshes = options.loadSkeleton || !model.IsSkinned();
|
||||
|
||||
return sameImport && sameMeshes;
|
||||
}
|
||||
|
||||
void ModelFile::ApplyLoadOptions(ModelDoc::ModelAsset& model, const ModelDoc::LoadOptions& options) {
|
||||
if (!options.loadMaterials) {
|
||||
model.materials.clear();
|
||||
for (ModelDoc::MeshPrimitive& primitive : model.primitives) {
|
||||
primitive.materialIndex = ModelDoc::InvalidIndex;
|
||||
}
|
||||
}
|
||||
if (!options.loadSkeleton) {
|
||||
model.skeleton = Skeleton{};
|
||||
}
|
||||
|
||||
std::vector<std::uint8_t> bytes(static_cast<std::size_t>(file.tellg()));
|
||||
file.seekg(0);
|
||||
file.read(reinterpret_cast<char*>(bytes.data()), static_cast<std::streamsize>(bytes.size()));
|
||||
if (!file) {
|
||||
throw std::runtime_error("Failed to read model file: " + path.string());
|
||||
if (!options.loadAnimations) {
|
||||
model.animations.clear();
|
||||
}
|
||||
return Read(bytes);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,90 @@
|
||||
#include <destrum/Assets/TextureFile.h>
|
||||
|
||||
#include <glm/gtc/packing.hpp>
|
||||
#include <glm/vec4.hpp>
|
||||
|
||||
#include "BinaryStream.h"
|
||||
|
||||
namespace {
|
||||
using AssetBinary::BinaryReader;
|
||||
using AssetBinary::BinaryWriter;
|
||||
|
||||
constexpr AssetBinary::Magic Magic{'D', 'T', 'E', 'X'};
|
||||
constexpr std::string_view Kind = "texture";
|
||||
|
||||
std::size_t ExpectedByteSize(const TextureFile::Texture& texture) {
|
||||
return std::size_t{texture.width} * texture.height * TextureFile::BytesPerPixel(texture.format);
|
||||
}
|
||||
}
|
||||
|
||||
std::size_t TextureFile::BytesPerPixel(PixelFormat format) {
|
||||
switch (format) {
|
||||
case PixelFormat::RGBA16Float:
|
||||
return 4 * sizeof(std::uint16_t);
|
||||
}
|
||||
throw std::runtime_error("Unknown cooked texture pixel format");
|
||||
}
|
||||
|
||||
TextureFile::Texture TextureFile::FromRGBA32Float(std::uint32_t width, std::uint32_t height, std::span<const float> rgba) {
|
||||
const std::size_t pixelCount = std::size_t{width} * height;
|
||||
if (rgba.size() != pixelCount * 4) {
|
||||
throw std::invalid_argument("RGBA pixel data doesn't match the texture size");
|
||||
}
|
||||
|
||||
Texture texture{
|
||||
.width = width,
|
||||
.height = height,
|
||||
.format = PixelFormat::RGBA16Float,
|
||||
};
|
||||
texture.pixels.resize(pixelCount * BytesPerPixel(texture.format));
|
||||
|
||||
for (std::size_t i = 0; i < pixelCount; ++i) {
|
||||
const glm::vec4 color{rgba[i * 4 + 0], rgba[i * 4 + 1], rgba[i * 4 + 2], rgba[i * 4 + 3]};
|
||||
const std::uint64_t packed = glm::packHalf4x16(color);
|
||||
std::memcpy(&texture.pixels[i * sizeof(packed)], &packed, sizeof(packed));
|
||||
}
|
||||
return texture;
|
||||
}
|
||||
|
||||
std::vector<std::uint8_t> TextureFile::Write(const Texture& texture) {
|
||||
if (texture.pixels.size() != ExpectedByteSize(texture)) {
|
||||
throw std::invalid_argument("Texture pixel data doesn't match its size and format");
|
||||
}
|
||||
|
||||
BinaryWriter writer;
|
||||
writer.WriteHeader(Magic, Version);
|
||||
writer.Write(texture.width);
|
||||
writer.Write(texture.height);
|
||||
writer.Write(static_cast<std::uint32_t>(texture.format));
|
||||
writer.WriteArray(texture.pixels);
|
||||
return writer.TakeBytes();
|
||||
}
|
||||
|
||||
TextureFile::Texture TextureFile::Read(std::span<const std::uint8_t> bytes) {
|
||||
BinaryReader reader{bytes};
|
||||
reader.ReadHeader(Magic, Version, Kind);
|
||||
|
||||
Texture texture;
|
||||
texture.width = reader.Read<std::uint32_t>();
|
||||
texture.height = reader.Read<std::uint32_t>();
|
||||
texture.format = static_cast<PixelFormat>(reader.Read<std::uint32_t>());
|
||||
texture.pixels = reader.ReadArray<std::uint8_t>();
|
||||
reader.ExpectEnd(Kind);
|
||||
|
||||
if (texture.pixels.size() != ExpectedByteSize(texture)) {
|
||||
throw std::runtime_error("Cooked texture file is corrupt: pixel data doesn't match its size");
|
||||
}
|
||||
return texture;
|
||||
}
|
||||
|
||||
void TextureFile::WriteToFile(const Texture& texture, const std::filesystem::path& path) {
|
||||
AssetBinary::WriteAllBytes(path, Write(texture));
|
||||
}
|
||||
|
||||
TextureFile::Texture TextureFile::ReadFromFile(const std::filesystem::path& path) {
|
||||
return Read(AssetBinary::ReadAllBytes(path));
|
||||
}
|
||||
|
||||
std::optional<std::uint32_t> TextureFile::ReadVersionFromFile(const std::filesystem::path& path) {
|
||||
return AssetBinary::ReadVersion(path, Magic);
|
||||
}
|
||||
@@ -0,0 +1,90 @@
|
||||
#include <destrum/Components/CameraComponent.h>
|
||||
|
||||
#include <destrum/ObjectModel/GameObject.h>
|
||||
#include <destrum/ObjectModel/Transform.h>
|
||||
#include <destrum/Scene/Scene.h>
|
||||
|
||||
#include <glm/gtc/quaternion.hpp>
|
||||
#include <glm/gtx/quaternion.hpp>
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
#include <imgui.h>
|
||||
|
||||
CameraComponent::CameraComponent(GameObject& parent)
|
||||
: Component(parent, "CameraComponent")
|
||||
{
|
||||
}
|
||||
|
||||
Camera& CameraComponent::GetCamera(float aspectRatio)
|
||||
{
|
||||
auto& transform = GetTransform();
|
||||
const glm::quat rotation = transform.GetWorldRotation();
|
||||
|
||||
m_Camera.m_position = transform.GetWorldPosition();
|
||||
m_Camera.SetOrientation(rotation * glm::vec3{0.0f, 0.0f, -1.0f}, rotation * glm::vec3{0.0f, 1.0f, 0.0f});
|
||||
m_Camera.SetFOVY(m_FieldOfView);
|
||||
m_Camera.SetZNear(m_ZNear);
|
||||
m_Camera.SetZFar(m_ZFar);
|
||||
m_Camera.setAspectRatio(aspectRatio);
|
||||
return m_Camera;
|
||||
}
|
||||
|
||||
void CameraComponent::SetFieldOfView(float fovDegrees)
|
||||
{
|
||||
m_FieldOfView = std::clamp(fovDegrees, 1.0f, 179.0f);
|
||||
}
|
||||
|
||||
void CameraComponent::SetClipPlanes(float zNear, float zFar)
|
||||
{
|
||||
m_ZNear = std::max(zNear, 0.0001f);
|
||||
m_ZFar = std::max(zFar, m_ZNear + 0.01f);
|
||||
}
|
||||
|
||||
void CameraComponent::MakeCurrent()
|
||||
{
|
||||
if (Scene* scene = GetGameObject()->GetScene()) {
|
||||
scene->SetCurrentCamera(this);
|
||||
}
|
||||
}
|
||||
|
||||
bool CameraComponent::IsCurrent() const
|
||||
{
|
||||
const Scene* scene = GetGameObject()->GetScene();
|
||||
return scene != nullptr && scene->GetCurrentCamera() == this;
|
||||
}
|
||||
|
||||
nlohmann::json CameraComponent::Serialize() const {
|
||||
return {
|
||||
{"fieldOfView", m_FieldOfView},
|
||||
{"zNear", m_ZNear},
|
||||
{"zFar", m_ZFar}
|
||||
};
|
||||
}
|
||||
|
||||
void CameraComponent::Deserialize(const nlohmann::json& data) {
|
||||
if (data.contains("fieldOfView")) {
|
||||
SetFieldOfView(data.at("fieldOfView").get<float>());
|
||||
}
|
||||
SetClipPlanes(data.value("zNear", m_ZNear), data.value("zFar", m_ZFar));
|
||||
}
|
||||
|
||||
void CameraComponent::ImGuiInspector() {
|
||||
bool current = IsCurrent();
|
||||
if (ImGui::Checkbox("Current Camera", ¤t) && current) {
|
||||
MakeCurrent();
|
||||
}
|
||||
|
||||
float fieldOfView = m_FieldOfView;
|
||||
if (ImGui::DragFloat("Field Of View", &fieldOfView, 0.5f, 1.0f, 179.0f)) {
|
||||
SetFieldOfView(fieldOfView);
|
||||
}
|
||||
|
||||
float zNear = m_ZNear;
|
||||
float zFar = m_ZFar;
|
||||
const bool nearChanged = ImGui::DragFloat("Near", &zNear, 0.01f, 0.0001f, 100.0f);
|
||||
const bool farChanged = ImGui::DragFloat("Far", &zFar, 1.0f, 0.1f, 100000.0f);
|
||||
if (nearChanged || farChanged) {
|
||||
SetClipPlanes(zNear, zFar);
|
||||
}
|
||||
}
|
||||
@@ -114,6 +114,15 @@ void Camera::SetRotation(const glm::vec2& yawPitchRadians) {
|
||||
SetRotation(yawPitchRadians.x, yawPitchRadians.y);
|
||||
}
|
||||
|
||||
void Camera::SetOrientation(const glm::vec3& forward, const glm::vec3& up) {
|
||||
m_useTarget = false;
|
||||
m_forward = glm::normalize(forward);
|
||||
m_right = glm::normalize(glm::cross(m_forward, up));
|
||||
m_up = glm::normalize(glm::cross(m_right, m_forward));
|
||||
m_yaw = std::atan2(m_forward.z, m_forward.x);
|
||||
m_pitch = std::asin(glm::clamp(m_forward.y, -1.0f, 1.0f));
|
||||
}
|
||||
|
||||
void Camera::SetTarget(const glm::vec3&) {
|
||||
}
|
||||
|
||||
|
||||
@@ -11,7 +11,14 @@
|
||||
|
||||
#include "spdlog/spdlog.h"
|
||||
|
||||
#include <destrum/Assets/TextureFile.h>
|
||||
|
||||
ImageData::~ImageData()
|
||||
{
|
||||
freePixels();
|
||||
}
|
||||
|
||||
void ImageData::freePixels()
|
||||
{
|
||||
if (shouldSTBFree) {
|
||||
if (pixels) stbi_image_free(pixels);
|
||||
@@ -22,6 +29,12 @@ ImageData::~ImageData()
|
||||
if (hdrPixels) free(hdrPixels);
|
||||
spdlog::debug("Freed TinyEXR image memory");
|
||||
}
|
||||
|
||||
cookedPixels.clear();
|
||||
pixels = nullptr;
|
||||
hdrPixels = nullptr;
|
||||
shouldSTBFree = false;
|
||||
shouldEXRFree = false;
|
||||
}
|
||||
|
||||
namespace util
|
||||
@@ -33,13 +46,46 @@ namespace util
|
||||
return ext == ".exr";
|
||||
}
|
||||
|
||||
static bool isCookedTextureExt(const std::filesystem::path& p)
|
||||
{
|
||||
auto ext = p.extension().string();
|
||||
for (auto& c : ext) c = char(::tolower(c));
|
||||
return ext == TextureFile::Extension;
|
||||
}
|
||||
|
||||
static VkFormat toVkFormat(TextureFile::PixelFormat format)
|
||||
{
|
||||
switch (format) {
|
||||
case TextureFile::PixelFormat::RGBA16Float: return VK_FORMAT_R16G16B16A16_SFLOAT;
|
||||
}
|
||||
return VK_FORMAT_UNDEFINED;
|
||||
}
|
||||
|
||||
ImageData loadImage(const std::filesystem::path& p, TextureIntent intent)
|
||||
{
|
||||
ImageData data;
|
||||
|
||||
|
||||
|
||||
// ---------- EXR ----------
|
||||
if (isCookedTextureExt(p)) {
|
||||
try {
|
||||
TextureFile::Texture texture = TextureFile::ReadFromFile(p);
|
||||
|
||||
data.cookedPixels = std::move(texture.pixels);
|
||||
data.pixels = data.cookedPixels.data();
|
||||
data.width = static_cast<int>(texture.width);
|
||||
data.height = static_cast<int>(texture.height);
|
||||
data.channels = 4;
|
||||
|
||||
data.vkFormat = toVkFormat(texture.format);
|
||||
data.byteSize = data.cookedPixels.size();
|
||||
} catch (const std::exception& exception) {
|
||||
spdlog::error("Failed to read cooked texture '{}': {}", p.string(), exception.what());
|
||||
return {};
|
||||
}
|
||||
return data;
|
||||
}
|
||||
|
||||
if (isExrExt(p)) {
|
||||
float* out = nullptr;
|
||||
int w = 0, h = 0;
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
#include <destrum/Scene/Scene.h>
|
||||
#include <destrum/Components/CameraComponent.h>
|
||||
#include <destrum/ObjectModel/GameObject.h>
|
||||
#include <destrum/Util/ImGuiUtils.h>
|
||||
|
||||
@@ -164,12 +165,41 @@ void Scene::Render(const RenderContext& ctx) {
|
||||
|
||||
}
|
||||
|
||||
CameraComponent* Scene::GetCurrentCamera() const {
|
||||
const auto cameras = GetCameras();
|
||||
for (CameraComponent* camera : cameras) {
|
||||
if (camera->GetGameObject()->GetId() == m_CurrentCameraId) {
|
||||
return camera;
|
||||
}
|
||||
}
|
||||
return cameras.empty() ? nullptr : cameras.front();
|
||||
}
|
||||
|
||||
std::vector<CameraComponent*> Scene::GetCameras() const {
|
||||
std::vector<CameraComponent*> cameras;
|
||||
for (const auto& object : m_objects) {
|
||||
if (object == nullptr || object->IsBeingDestroyed() || !object->IsActiveInHierarchy()) {
|
||||
continue;
|
||||
}
|
||||
CameraComponent* camera = object->GetComponent<CameraComponent>();
|
||||
if (camera != nullptr && camera->isEnabled()) {
|
||||
cameras.push_back(camera);
|
||||
}
|
||||
}
|
||||
return cameras;
|
||||
}
|
||||
|
||||
void Scene::SetCurrentCamera(const CameraComponent* camera) {
|
||||
m_CurrentCameraId = camera != nullptr ? camera->GetGameObject()->GetId() : InvalidObjectId;
|
||||
}
|
||||
|
||||
void Scene::RenderImgui(bool* open) {
|
||||
ImGuiUtils::RenderSceneInspector(
|
||||
m_name,
|
||||
m_objects,
|
||||
m_pendingAdditions,
|
||||
m_SelectedObjectId,
|
||||
[this] { return CreateGameObject("GameObject"); },
|
||||
open);
|
||||
}
|
||||
|
||||
|
||||
@@ -297,6 +297,9 @@ bool SceneSerializer::Save(Scene& scene, const std::filesystem::path& path) {
|
||||
root["version"] = 2;
|
||||
root["name"] = scene.GetName();
|
||||
root["objects"] = json::array();
|
||||
if (scene.m_CurrentCameraId != InvalidObjectId) {
|
||||
root["currentCamera"] = scene.m_CurrentCameraId;
|
||||
}
|
||||
|
||||
for (const auto& objectPtr : scene.GetObjects()) {
|
||||
if (!objectPtr || objectPtr->IsBeingDestroyed()) {
|
||||
@@ -569,6 +572,7 @@ bool SceneSerializer::ConstructScene(Scene& scene, LoadResult& result,
|
||||
if (root.contains("name")) {
|
||||
scene.m_name = root.at("name").get<std::string>();
|
||||
}
|
||||
scene.m_CurrentCameraId = root.value("currentCamera", InvalidObjectId);
|
||||
|
||||
if (progressCallback) progressCallback(0.9f);
|
||||
|
||||
|
||||
@@ -124,6 +124,7 @@ namespace ImGuiUtils {
|
||||
const std::vector<std::shared_ptr<GameObject>>& objectsSource,
|
||||
const std::vector<std::shared_ptr<GameObject>>& pendingAdditions,
|
||||
ObjectId& selectedObjectId,
|
||||
const std::function<GameObject*()>& createGameObject,
|
||||
bool* open) {
|
||||
RegisterEngineComponents();
|
||||
|
||||
@@ -166,6 +167,15 @@ namespace ImGuiUtils {
|
||||
ImGui::Text("Scene: %s", displaySceneName.c_str());
|
||||
ImGui::SameLine();
|
||||
ImGui::TextDisabled("%zu GameObjects | %zu roots", objects.size(), roots.size());
|
||||
if (createGameObject) {
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("+ Add GameObject")) {
|
||||
if (GameObject* created = createGameObject()) {
|
||||
objects.push_back(created);
|
||||
selectedObjectId = created->GetId();
|
||||
}
|
||||
}
|
||||
}
|
||||
ImGui::Separator();
|
||||
|
||||
const float availableWidth = ImGui::GetContentRegionAvail().x;
|
||||
|
||||
Reference in New Issue
Block a user