feat: Add Camera component / Add cooked model and texture loading

This commit is contained in:
2026-10-13 00:29:17 +02:00
parent fa98bf08e8
commit ce55f75ac3
26 changed files with 930 additions and 194 deletions
+90
View File
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#include <destrum/Assets/TextureFile.h>
#include <glm/gtc/packing.hpp>
#include <glm/vec4.hpp>
#include "BinaryStream.h"
namespace {
using AssetBinary::BinaryReader;
using AssetBinary::BinaryWriter;
constexpr AssetBinary::Magic Magic{'D', 'T', 'E', 'X'};
constexpr std::string_view Kind = "texture";
std::size_t ExpectedByteSize(const TextureFile::Texture& texture) {
return std::size_t{texture.width} * texture.height * TextureFile::BytesPerPixel(texture.format);
}
}
std::size_t TextureFile::BytesPerPixel(PixelFormat format) {
switch (format) {
case PixelFormat::RGBA16Float:
return 4 * sizeof(std::uint16_t);
}
throw std::runtime_error("Unknown cooked texture pixel format");
}
TextureFile::Texture TextureFile::FromRGBA32Float(std::uint32_t width, std::uint32_t height, std::span<const float> rgba) {
const std::size_t pixelCount = std::size_t{width} * height;
if (rgba.size() != pixelCount * 4) {
throw std::invalid_argument("RGBA pixel data doesn't match the texture size");
}
Texture texture{
.width = width,
.height = height,
.format = PixelFormat::RGBA16Float,
};
texture.pixels.resize(pixelCount * BytesPerPixel(texture.format));
for (std::size_t i = 0; i < pixelCount; ++i) {
const glm::vec4 color{rgba[i * 4 + 0], rgba[i * 4 + 1], rgba[i * 4 + 2], rgba[i * 4 + 3]};
const std::uint64_t packed = glm::packHalf4x16(color);
std::memcpy(&texture.pixels[i * sizeof(packed)], &packed, sizeof(packed));
}
return texture;
}
std::vector<std::uint8_t> TextureFile::Write(const Texture& texture) {
if (texture.pixels.size() != ExpectedByteSize(texture)) {
throw std::invalid_argument("Texture pixel data doesn't match its size and format");
}
BinaryWriter writer;
writer.WriteHeader(Magic, Version);
writer.Write(texture.width);
writer.Write(texture.height);
writer.Write(static_cast<std::uint32_t>(texture.format));
writer.WriteArray(texture.pixels);
return writer.TakeBytes();
}
TextureFile::Texture TextureFile::Read(std::span<const std::uint8_t> bytes) {
BinaryReader reader{bytes};
reader.ReadHeader(Magic, Version, Kind);
Texture texture;
texture.width = reader.Read<std::uint32_t>();
texture.height = reader.Read<std::uint32_t>();
texture.format = static_cast<PixelFormat>(reader.Read<std::uint32_t>());
texture.pixels = reader.ReadArray<std::uint8_t>();
reader.ExpectEnd(Kind);
if (texture.pixels.size() != ExpectedByteSize(texture)) {
throw std::runtime_error("Cooked texture file is corrupt: pixel data doesn't match its size");
}
return texture;
}
void TextureFile::WriteToFile(const Texture& texture, const std::filesystem::path& path) {
AssetBinary::WriteAllBytes(path, Write(texture));
}
TextureFile::Texture TextureFile::ReadFromFile(const std::filesystem::path& path) {
return Read(AssetBinary::ReadAllBytes(path));
}
std::optional<std::uint32_t> TextureFile::ReadVersionFromFile(const std::filesystem::path& path) {
return AssetBinary::ReadVersion(path, Magic);
}