feat: Add Camera component / Add cooked model and texture loading
This commit is contained in:
+1
-1
@@ -9,5 +9,5 @@ lightkeeper/assets_runtime
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build/**
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# Claude Code
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CLAUDE.md
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docs/**
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+1
-1
Submodule TheChef updated: 38230f5092...0273340e3b
@@ -3,6 +3,7 @@ add_subdirectory(third_party)
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# CPU side asset types and the cooked model format, shared with TheChef (no Vulkan / SDL dependencies)
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add_library(destrum_assets
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"src/Assets/ModelFile.cpp"
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"src/Assets/TextureFile.cpp"
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)
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add_library(destrum::assets ALIAS destrum_assets)
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@@ -35,6 +36,7 @@ set(SRC_FILES
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"src/Event.cpp"
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"src/Components/Animator.cpp"
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"src/Components/CameraComponent.cpp"
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"src/Components/LightComponent.cpp"
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"src/Components/MeshRendererComponent.cpp"
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"src/Components/Rotator.cpp"
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@@ -192,10 +194,6 @@ add_custom_target(_internal_clean_engine_assets
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)
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add_custom_target(_internal_cook_engine_assets
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COMMAND TheChef
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--input "${ASSETS_SRC_DIR}"
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--output "${ASSETS_RUNTIME_DIR}"
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--clean
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COMMAND TheChef
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--input "${ASSETS_SRC_DIR}"
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--output "${ASSETS_RUNTIME_DIR}"
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@@ -28,6 +28,10 @@ public:
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private:
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AssetManager() = default;
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[[nodiscard]] ModelDoc::ModelAsset LoadCookedOrImport(
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const std::string& reference,
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const ModelDoc::LoadOptions& options) const;
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};
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#endif // DESTRUM_ASSETMANAGER_H
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@@ -3,6 +3,7 @@
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#include <cstdint>
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#include <filesystem>
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#include <optional>
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#include <span>
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#include <string_view>
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#include <vector>
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@@ -13,11 +14,18 @@ namespace ModelFile {
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inline constexpr std::uint32_t Version = 1;
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inline constexpr std::string_view Extension = ".dmodel";
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inline constexpr ModelDoc::LoadOptions CookOptions{};
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[[nodiscard]] bool SupportsLoadOptions(const ModelDoc::ModelAsset& model, const ModelDoc::LoadOptions& options);
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void ApplyLoadOptions(ModelDoc::ModelAsset& model, const ModelDoc::LoadOptions& options);
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[[nodiscard]] std::vector<std::uint8_t> Write(const ModelDoc::ModelAsset& model);
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[[nodiscard]] ModelDoc::ModelAsset Read(std::span<const std::uint8_t> bytes);
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void WriteToFile(const ModelDoc::ModelAsset& model, const std::filesystem::path& path);
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[[nodiscard]] ModelDoc::ModelAsset ReadFromFile(const std::filesystem::path& path);
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[[nodiscard]] std::optional<std::uint32_t> ReadVersionFromFile(const std::filesystem::path& path);
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}
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#endif // DESTRUM_MODELFILE_H
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@@ -0,0 +1,38 @@
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#ifndef DESTRUM_TEXTUREFILE_H
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#define DESTRUM_TEXTUREFILE_H
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#include <cstdint>
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#include <filesystem>
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#include <optional>
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#include <span>
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#include <string_view>
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#include <vector>
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namespace TextureFile {
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inline constexpr std::uint32_t Version = 1;
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inline constexpr std::string_view Extension = ".dtex";
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enum class PixelFormat : std::uint32_t {
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RGBA16Float,
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};
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struct Texture {
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std::uint32_t width{0};
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std::uint32_t height{0};
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PixelFormat format{PixelFormat::RGBA16Float};
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std::vector<std::uint8_t> pixels;
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};
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[[nodiscard]] std::size_t BytesPerPixel(PixelFormat format);
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[[nodiscard]] Texture FromRGBA32Float(std::uint32_t width, std::uint32_t height, std::span<const float> rgba);
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[[nodiscard]] std::vector<std::uint8_t> Write(const Texture& texture);
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[[nodiscard]] Texture Read(std::span<const std::uint8_t> bytes);
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void WriteToFile(const Texture& texture, const std::filesystem::path& path);
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[[nodiscard]] Texture ReadFromFile(const std::filesystem::path& path);
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[[nodiscard]] std::optional<std::uint32_t> ReadVersionFromFile(const std::filesystem::path& path);
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}
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#endif // DESTRUM_TEXTUREFILE_H
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@@ -0,0 +1,44 @@
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#ifndef CAMERACOMPONENT_H
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#define CAMERACOMPONENT_H
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#include <destrum/ObjectModel/Component.h>
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#include <destrum/Graphics/Camera.h>
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#include <glm/glm.hpp>
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class CameraComponent final : public Component {
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public:
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explicit CameraComponent(GameObject& parent);
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CameraComponent(const CameraComponent& other) = delete;
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CameraComponent(CameraComponent&& other) noexcept = delete;
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CameraComponent& operator=(const CameraComponent& other) = delete;
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CameraComponent& operator=(CameraComponent&& other) noexcept = delete;
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std::string GetTypeName() const override { return "CameraComponent"; }
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nlohmann::json Serialize() const override;
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void Deserialize(const nlohmann::json& data) override;
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void ImGuiInspector() override;
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// Places the camera at this object's world transform, looking down its local -Z.
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[[nodiscard]] Camera& GetCamera(float aspectRatio);
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void SetFieldOfView(float fovDegrees);
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[[nodiscard]] float GetFieldOfView() const { return m_FieldOfView; }
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void SetClipPlanes(float zNear, float zFar);
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[[nodiscard]] float GetZNear() const { return m_ZNear; }
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[[nodiscard]] float GetZFar() const { return m_ZFar; }
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void MakeCurrent();
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[[nodiscard]] bool IsCurrent() const;
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private:
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Camera m_Camera{glm::vec3{0.0f}, glm::vec3{0.0f, 1.0f, 0.0f}};
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float m_FieldOfView{90.0f};
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float m_ZNear{0.01f};
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float m_ZFar{1000.0f};
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};
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#endif // CAMERACOMPONENT_H
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@@ -101,6 +101,7 @@ public:
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float GetZFar() const { return m_zFar; }
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void SetZFar(float zFar) { m_zFar = zFar; }
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float GetFOVY() const { return fovAngle; }
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void SetFOVY(float fovDegrees) { fovAngle = fovDegrees; }
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float GetAspectRatio() const { return m_aspectRatio; }
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glm::vec3 m_position{2.f, 0, 0};
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@@ -127,6 +128,7 @@ public:
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void SetRotation(float yawRadians, float pitchRadians);
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void SetRotation(const glm::vec2& yawPitchRadians);
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void SetOrientation(const glm::vec3& forward, const glm::vec3& up);
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float GetYaw() const { return m_yaw; }
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float GetPitch() const { return m_pitch; }
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@@ -3,6 +3,7 @@
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#include <filesystem>
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#include <cstddef>
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#include <vector>
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#include <vulkan/vulkan.h>
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#include "destrum/Graphics/TextureIntent.h"
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@@ -19,11 +20,12 @@ struct ImageData {
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if (this == &o) return *this;
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// free current contents first
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this->~ImageData();
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freePixels();
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// steal
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pixels = o.pixels;
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hdrPixels = o.hdrPixels;
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cookedPixels = std::move(o.cookedPixels);
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hdr = o.hdr;
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width = o.width;
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height = o.height;
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@@ -50,8 +52,11 @@ struct ImageData {
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ImageData(const ImageData&) = delete;
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ImageData& operator=(const ImageData&) = delete;
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void freePixels();
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unsigned char* pixels{nullptr};
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float* hdrPixels{nullptr};
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std::vector<unsigned char> cookedPixels; // owns `pixels` for cooked textures
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bool hdr{false};
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int width{0};
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@@ -12,6 +12,7 @@
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#include "destrum/Physics/JoltPhysicsWorld.h"
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#include "destrum/Physics/PhysicsSceneBridge.h"
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class CameraComponent;
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class GameObject;
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class SceneSerializer;
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class PhysicsWorld;
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@@ -105,6 +106,10 @@ public:
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Event<> OnSceneLoaded;
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PhysicsSceneBridge& GetPhysics() { return m_Physics; }
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[[nodiscard]] CameraComponent* GetCurrentCamera() const;
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[[nodiscard]] std::vector<CameraComponent*> GetCameras() const;
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void SetCurrentCamera(const CameraComponent* camera);
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private:
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explicit Scene(const std::string& name);
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explicit Scene(const std::string& name, std::unique_ptr<PhysicsWorld> physicsWorld);
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@@ -127,6 +132,8 @@ private:
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bool m_ShowDemoWindow{false};
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ObjectId m_SelectedObjectId{InvalidObjectId};
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ObjectId m_CurrentCameraId{InvalidObjectId};
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std::function<void()> m_registerBindings;
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std::function<void()> m_unregisterBindings;
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bool m_bindingsUnloaded{false};
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@@ -2,6 +2,7 @@
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#define DESTRUM_ENGINECOMPONENTLIST_H
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#include <destrum/Components/Animator.h>
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#include <destrum/Components/CameraComponent.h>
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#include <destrum/Components/LightComponent.h>
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#include <destrum/Components/MeshRendererComponent.h>
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#include <destrum/Components/OrbitAndSpin.h>
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@@ -15,6 +16,7 @@
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#define DESTRUM_ENGINE_COMPONENTS(X) \
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X(MeshRendererComponent) \
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X(LightComponent) \
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X(CameraComponent) \
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X(Rotator) \
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X(Spinner) \
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X(OrbitAndSpin) \
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@@ -1,6 +1,7 @@
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#ifndef DESTRUM_IMGUIUTILS_H
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#define DESTRUM_IMGUIUTILS_H
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#include <functional>
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#include <memory>
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#include <string_view>
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#include <vector>
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@@ -22,6 +23,7 @@ namespace ImGuiUtils {
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const std::vector<std::shared_ptr<GameObject>>& objects,
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const std::vector<std::shared_ptr<GameObject>>& pendingAdditions,
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ObjectId& selectedObjectId,
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const std::function<GameObject*()>& createGameObject,
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bool* open = nullptr);
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}
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@@ -1,7 +1,9 @@
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#include <destrum/Assets/AssetManager.h>
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#include <optional>
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#include <stdexcept>
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#include <destrum/Assets/ModelFile.h>
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#include <destrum/FS/AssetFS.h>
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namespace {
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@@ -11,6 +13,34 @@ namespace {
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}
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return std::string{reference};
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}
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std::optional<std::filesystem::path> FindCookedModel(const std::string& reference) {
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if (reference.find("://") == std::string::npos) {
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return std::nullopt;
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}
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try {
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const std::filesystem::path cookedPath = AssetFS::GetInstance().GetCookedPathForFile(reference);
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if (cookedPath.extension() == ModelFile::Extension) {
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return cookedPath;
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}
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} catch (const std::exception& exception) {
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spdlog::warn("Importing {} instead of using its cooked model: {}", reference, exception.what());
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}
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return std::nullopt;
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}
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// Cooked texture paths are relative to the model file, imported ones are absolute
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void ResolveTexturePaths(ModelDoc::ModelAsset& model, const std::filesystem::path& modelDir) {
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for (ModelDoc::MaterialInfo& material : model.materials) {
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for (ModelDoc::TextureInfo& texture : material.textures) {
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if (texture.embedded || texture.path.empty() || std::filesystem::path{texture.path}.is_absolute()) {
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continue;
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}
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texture.path = (modelDir / texture.path).lexically_normal().generic_string();
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}
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}
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}
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}
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std::filesystem::path AssetManager::Resolve(std::string_view reference) const {
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@@ -32,9 +62,7 @@ ModelDoc::ModelAsset AssetManager::LoadModel(
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const ModelDoc::LoadOptions& options) const
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{
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const std::string sourceReference = ToReference(reference);
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ModelDoc::ModelAsset model = ModelDoc::LoadModel(
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Resolve(sourceReference).generic_string(),
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options);
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ModelDoc::ModelAsset model = LoadCookedOrImport(sourceReference, options);
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model.sourcePath = sourceReference;
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model.skeleton.assetReference.path = sourceReference;
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@@ -44,6 +72,9 @@ ModelDoc::ModelAsset AssetManager::LoadModel(
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primitive.mesh.assetReference.subresource = primitive.sourceMeshIndex != ModelDoc::InvalidIndex
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? "mesh:" + std::to_string(primitive.sourceMeshIndex)
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: "primitive:" + std::to_string(index);
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if (primitive.mesh.skeleton) {
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primitive.mesh.skeleton->assetReference.path = sourceReference;
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}
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}
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for (std::size_t index = 0; index < model.materials.size(); ++index) {
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auto& material = model.materials[index];
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@@ -59,6 +90,24 @@ ModelDoc::ModelAsset AssetManager::LoadModel(
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return model;
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}
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ModelDoc::ModelAsset AssetManager::LoadCookedOrImport(
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const std::string& reference,
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const ModelDoc::LoadOptions& options) const
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{
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if (const auto cookedPath = FindCookedModel(reference)) {
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ModelDoc::ModelAsset model = ModelFile::ReadFromFile(*cookedPath);
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if (ModelFile::SupportsLoadOptions(model, options)) {
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ModelFile::ApplyLoadOptions(model, options);
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ResolveTexturePaths(model, cookedPath->parent_path());
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spdlog::debug("Loaded cooked model {}", reference);
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return model;
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}
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spdlog::debug("Importing {}, its cooked model doesn't match the requested load options", reference);
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}
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return ModelDoc::LoadModel(Resolve(reference).generic_string(), options);
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}
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std::vector<SkeletalAnimation> AssetManager::LoadAnimationClips(
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std::string_view reference,
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const Skeleton& targetSkeleton) const
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@@ -0,0 +1,206 @@
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#ifndef DESTRUM_BINARYSTREAM_H
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#define DESTRUM_BINARYSTREAM_H
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#include <array>
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#include <bit>
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#include <cstdint>
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#include <cstring>
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#include <filesystem>
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#include <fstream>
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#include <optional>
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#include <span>
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#include <stdexcept>
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#include <string>
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#include <string_view>
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#include <type_traits>
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#include <vector>
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namespace AssetBinary {
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static_assert(std::endian::native == std::endian::little, "Cooked assets are stored little endian");
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using Magic = std::array<char, 4>;
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template <typename T>
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concept RawCopyable = std::is_trivially_copyable_v<T>;
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class BinaryWriter {
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public:
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template <RawCopyable T>
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void Write(const T& value) {
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const auto* bytes = reinterpret_cast<const std::uint8_t*>(&value);
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m_Bytes.insert(m_Bytes.end(), bytes, bytes + sizeof(T));
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}
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template <RawCopyable T>
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void WriteArray(const std::vector<T>& values) {
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WriteCount(values.size());
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const auto* bytes = reinterpret_cast<const std::uint8_t*>(values.data());
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m_Bytes.insert(m_Bytes.end(), bytes, bytes + values.size() * sizeof(T));
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}
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void WriteCount(std::size_t count) {
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Write(static_cast<std::uint64_t>(count));
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}
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void WriteBool(bool value) {
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Write(static_cast<std::uint8_t>(value ? 1 : 0));
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}
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void WriteString(std::string_view value) {
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WriteCount(value.size());
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m_Bytes.insert(m_Bytes.end(), value.begin(), value.end());
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}
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void WriteStrings(const std::vector<std::string>& values) {
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WriteCount(values.size());
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for (const std::string& value : values) {
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WriteString(value);
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}
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}
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void WriteHeader(const Magic& magic, std::uint32_t version) {
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Write(magic);
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Write(version);
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}
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[[nodiscard]] std::vector<std::uint8_t> TakeBytes() {
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return std::move(m_Bytes);
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}
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private:
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std::vector<std::uint8_t> m_Bytes;
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};
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class BinaryReader {
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public:
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explicit BinaryReader(std::span<const std::uint8_t> bytes)
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: m_Bytes(bytes) {
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}
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template <RawCopyable T>
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[[nodiscard]] T Read() {
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T value{};
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std::memcpy(&value, Take(sizeof(T)).data(), sizeof(T));
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return value;
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}
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template <RawCopyable T>
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[[nodiscard]] std::vector<T> ReadArray() {
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const std::size_t count = ReadCount(sizeof(T));
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std::vector<T> values(count);
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if (count > 0) {
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std::memcpy(values.data(), Take(count * sizeof(T)).data(), count * sizeof(T));
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}
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return values;
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}
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[[nodiscard]] std::size_t ReadCount(std::size_t minElementSize) {
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const auto count = Read<std::uint64_t>();
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if (count > Remaining() / minElementSize) {
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throw std::runtime_error("Cooked asset file is corrupt: element count is out of range");
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}
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return static_cast<std::size_t>(count);
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||||
}
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||||
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||||
[[nodiscard]] bool ReadBool() {
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return Read<std::uint8_t>() != 0;
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||||
}
|
||||
|
||||
[[nodiscard]] std::string ReadString() {
|
||||
const std::size_t length = ReadCount(1);
|
||||
const auto bytes = Take(length);
|
||||
return std::string(bytes.begin(), bytes.end());
|
||||
}
|
||||
|
||||
[[nodiscard]] std::vector<std::string> ReadStrings() {
|
||||
std::vector<std::string> values(ReadCount(sizeof(std::uint64_t)));
|
||||
for (std::string& value : values) {
|
||||
value = ReadString();
|
||||
}
|
||||
return values;
|
||||
}
|
||||
|
||||
void ReadHeader(const Magic& magic, std::uint32_t version, std::string_view kind) {
|
||||
if (Read<Magic>() != magic) {
|
||||
throw std::runtime_error("Not a cooked " + std::string{kind} + " file");
|
||||
}
|
||||
|
||||
const auto fileVersion = Read<std::uint32_t>();
|
||||
if (fileVersion != version) {
|
||||
throw std::runtime_error(
|
||||
"Cooked " + std::string{kind} + " file has version " + std::to_string(fileVersion) +
|
||||
", expected " + std::to_string(version) + " (recook the asset)");
|
||||
}
|
||||
}
|
||||
|
||||
void ExpectEnd(std::string_view kind) const {
|
||||
if (m_Offset != m_Bytes.size()) {
|
||||
throw std::runtime_error("Cooked " + std::string{kind} + " file has unexpected data at the end");
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
[[nodiscard]] std::size_t Remaining() const {
|
||||
return m_Bytes.size() - m_Offset;
|
||||
}
|
||||
|
||||
[[nodiscard]] std::span<const std::uint8_t> Take(std::size_t size) {
|
||||
if (size > Remaining()) {
|
||||
throw std::runtime_error("Cooked asset file is truncated");
|
||||
}
|
||||
const auto bytes = m_Bytes.subspan(m_Offset, size);
|
||||
m_Offset += size;
|
||||
return bytes;
|
||||
}
|
||||
|
||||
std::span<const std::uint8_t> m_Bytes;
|
||||
std::size_t m_Offset{0};
|
||||
};
|
||||
|
||||
inline void WriteAllBytes(const std::filesystem::path& path, const std::vector<std::uint8_t>& bytes) {
|
||||
std::ofstream file(path, std::ios::binary | std::ios::trunc);
|
||||
if (!file) {
|
||||
throw std::runtime_error("Failed to open file for writing: " + path.string());
|
||||
}
|
||||
file.write(reinterpret_cast<const char*>(bytes.data()), static_cast<std::streamsize>(bytes.size()));
|
||||
if (!file) {
|
||||
throw std::runtime_error("Failed to write file: " + path.string());
|
||||
}
|
||||
}
|
||||
|
||||
[[nodiscard]] inline std::vector<std::uint8_t> ReadAllBytes(const std::filesystem::path& path) {
|
||||
std::ifstream file(path, std::ios::binary | std::ios::ate);
|
||||
if (!file) {
|
||||
throw std::runtime_error("Failed to open file: " + path.string());
|
||||
}
|
||||
|
||||
std::vector<std::uint8_t> bytes(static_cast<std::size_t>(file.tellg()));
|
||||
file.seekg(0);
|
||||
file.read(reinterpret_cast<char*>(bytes.data()), static_cast<std::streamsize>(bytes.size()));
|
||||
if (!file) {
|
||||
throw std::runtime_error("Failed to read file: " + path.string());
|
||||
}
|
||||
return bytes;
|
||||
}
|
||||
|
||||
[[nodiscard]] inline std::optional<std::uint32_t> ReadVersion(const std::filesystem::path& path, const Magic& magic) {
|
||||
std::ifstream file(path, std::ios::binary);
|
||||
if (!file) {
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
std::array<std::uint8_t, sizeof(Magic) + sizeof(std::uint32_t)> header{};
|
||||
file.read(reinterpret_cast<char*>(header.data()), static_cast<std::streamsize>(header.size()));
|
||||
if (!file) {
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
BinaryReader reader{header};
|
||||
if (reader.Read<Magic>() != magic) {
|
||||
return std::nullopt;
|
||||
}
|
||||
return reader.Read<std::uint32_t>();
|
||||
}
|
||||
}
|
||||
|
||||
#endif // DESTRUM_BINARYSTREAM_H
|
||||
@@ -1,141 +1,18 @@
|
||||
#include <destrum/Assets/ModelFile.h>
|
||||
|
||||
#include <array>
|
||||
#include <bit>
|
||||
#include <cstring>
|
||||
#include <fstream>
|
||||
#include <stdexcept>
|
||||
#include <string>
|
||||
#include <type_traits>
|
||||
#include "BinaryStream.h"
|
||||
|
||||
namespace {
|
||||
static_assert(std::endian::native == std::endian::little, "Model files are stored little endian");
|
||||
using AssetBinary::BinaryReader;
|
||||
using AssetBinary::BinaryWriter;
|
||||
|
||||
static_assert(sizeof(CPUMesh::Vertex) == 48);
|
||||
static_assert(sizeof(CPUMesh::SkinningData) == 32);
|
||||
static_assert(sizeof(SkeletalAnimation::Keyframe) == 44);
|
||||
static_assert(sizeof(glm::mat4) == 64);
|
||||
|
||||
constexpr std::array<char, 4> Magic{'D', 'M', 'D', 'L'};
|
||||
|
||||
template <typename T>
|
||||
concept RawCopyable = std::is_trivially_copyable_v<T>;
|
||||
|
||||
class BinaryWriter {
|
||||
public:
|
||||
template <RawCopyable T>
|
||||
void Write(const T& value) {
|
||||
const auto* bytes = reinterpret_cast<const std::uint8_t*>(&value);
|
||||
m_Bytes.insert(m_Bytes.end(), bytes, bytes + sizeof(T));
|
||||
}
|
||||
|
||||
template <RawCopyable T>
|
||||
void WriteArray(const std::vector<T>& values) {
|
||||
WriteCount(values.size());
|
||||
const auto* bytes = reinterpret_cast<const std::uint8_t*>(values.data());
|
||||
m_Bytes.insert(m_Bytes.end(), bytes, bytes + values.size() * sizeof(T));
|
||||
}
|
||||
|
||||
void WriteCount(std::size_t count) {
|
||||
Write(static_cast<std::uint64_t>(count));
|
||||
}
|
||||
|
||||
void WriteBool(bool value) {
|
||||
Write(static_cast<std::uint8_t>(value ? 1 : 0));
|
||||
}
|
||||
|
||||
void WriteString(std::string_view value) {
|
||||
WriteCount(value.size());
|
||||
m_Bytes.insert(m_Bytes.end(), value.begin(), value.end());
|
||||
}
|
||||
|
||||
void WriteStrings(const std::vector<std::string>& values) {
|
||||
WriteCount(values.size());
|
||||
for (const std::string& value : values) {
|
||||
WriteString(value);
|
||||
}
|
||||
}
|
||||
|
||||
[[nodiscard]] std::vector<std::uint8_t> TakeBytes() {
|
||||
return std::move(m_Bytes);
|
||||
}
|
||||
|
||||
private:
|
||||
std::vector<std::uint8_t> m_Bytes;
|
||||
};
|
||||
|
||||
class BinaryReader {
|
||||
public:
|
||||
explicit BinaryReader(std::span<const std::uint8_t> bytes)
|
||||
: m_Bytes(bytes) {
|
||||
}
|
||||
|
||||
template <RawCopyable T>
|
||||
[[nodiscard]] T Read() {
|
||||
T value{};
|
||||
std::memcpy(&value, Take(sizeof(T)).data(), sizeof(T));
|
||||
return value;
|
||||
}
|
||||
|
||||
template <RawCopyable T>
|
||||
[[nodiscard]] std::vector<T> ReadArray() {
|
||||
const std::size_t count = ReadCount(sizeof(T));
|
||||
std::vector<T> values(count);
|
||||
if (count > 0) {
|
||||
std::memcpy(values.data(), Take(count * sizeof(T)).data(), count * sizeof(T));
|
||||
}
|
||||
return values;
|
||||
}
|
||||
|
||||
// Every element takes at least minElementSize bytes, which keeps a corrupt count
|
||||
// from allocating far more than the file could ever contain
|
||||
[[nodiscard]] std::size_t ReadCount(std::size_t minElementSize) {
|
||||
const auto count = Read<std::uint64_t>();
|
||||
if (count > Remaining() / minElementSize) {
|
||||
throw std::runtime_error("Model file is corrupt: element count is out of range");
|
||||
}
|
||||
return static_cast<std::size_t>(count);
|
||||
}
|
||||
|
||||
[[nodiscard]] bool ReadBool() {
|
||||
return Read<std::uint8_t>() != 0;
|
||||
}
|
||||
|
||||
[[nodiscard]] std::string ReadString() {
|
||||
const std::size_t length = ReadCount(1);
|
||||
const auto bytes = Take(length);
|
||||
return std::string(bytes.begin(), bytes.end());
|
||||
}
|
||||
|
||||
[[nodiscard]] std::vector<std::string> ReadStrings() {
|
||||
std::vector<std::string> values(ReadCount(sizeof(std::uint64_t)));
|
||||
for (std::string& value : values) {
|
||||
value = ReadString();
|
||||
}
|
||||
return values;
|
||||
}
|
||||
|
||||
[[nodiscard]] bool AtEnd() const {
|
||||
return m_Offset == m_Bytes.size();
|
||||
}
|
||||
|
||||
private:
|
||||
[[nodiscard]] std::size_t Remaining() const {
|
||||
return m_Bytes.size() - m_Offset;
|
||||
}
|
||||
|
||||
[[nodiscard]] std::span<const std::uint8_t> Take(std::size_t size) {
|
||||
if (size > Remaining()) {
|
||||
throw std::runtime_error("Model file is truncated");
|
||||
}
|
||||
const auto bytes = m_Bytes.subspan(m_Offset, size);
|
||||
m_Offset += size;
|
||||
return bytes;
|
||||
}
|
||||
|
||||
std::span<const std::uint8_t> m_Bytes;
|
||||
std::size_t m_Offset{0};
|
||||
};
|
||||
constexpr AssetBinary::Magic Magic{'D', 'M', 'D', 'L'};
|
||||
constexpr std::string_view Kind = "model";
|
||||
|
||||
void WriteAssetReference(BinaryWriter& writer, const AssetReference& reference) {
|
||||
writer.WriteString(reference.path);
|
||||
@@ -160,7 +37,6 @@ namespace {
|
||||
|
||||
writer.WriteArray(skeleton.inverseBindMatrices);
|
||||
|
||||
// Joint has padding after its id, so it's written field by field
|
||||
writer.WriteCount(skeleton.joints.size());
|
||||
for (const Joint& joint : skeleton.joints) {
|
||||
writer.Write(joint.id);
|
||||
@@ -350,8 +226,7 @@ namespace {
|
||||
|
||||
std::vector<std::uint8_t> ModelFile::Write(const ModelDoc::ModelAsset& model) {
|
||||
BinaryWriter writer;
|
||||
writer.Write(Magic);
|
||||
writer.Write(Version);
|
||||
writer.WriteHeader(Magic, Version);
|
||||
|
||||
writer.WriteString(model.sourcePath);
|
||||
|
||||
@@ -377,17 +252,7 @@ std::vector<std::uint8_t> ModelFile::Write(const ModelDoc::ModelAsset& model) {
|
||||
|
||||
ModelDoc::ModelAsset ModelFile::Read(std::span<const std::uint8_t> bytes) {
|
||||
BinaryReader reader{bytes};
|
||||
|
||||
if (reader.Read<std::array<char, 4>>() != Magic) {
|
||||
throw std::runtime_error("Not a cooked model file");
|
||||
}
|
||||
|
||||
const auto version = reader.Read<std::uint32_t>();
|
||||
if (version != Version) {
|
||||
throw std::runtime_error(
|
||||
"Cooked model file has version " + std::to_string(version) +
|
||||
", expected " + std::to_string(Version) + " (recook the asset)");
|
||||
}
|
||||
reader.ReadHeader(Magic, Version, Kind);
|
||||
|
||||
ModelDoc::ModelAsset model;
|
||||
model.sourcePath = reader.ReadString();
|
||||
@@ -409,36 +274,49 @@ ModelDoc::ModelAsset ModelFile::Read(std::span<const std::uint8_t> bytes) {
|
||||
animation = ReadAnimation(reader);
|
||||
}
|
||||
|
||||
if (!reader.AtEnd()) {
|
||||
throw std::runtime_error("Cooked model file has unexpected data at the end");
|
||||
}
|
||||
reader.ExpectEnd(Kind);
|
||||
return model;
|
||||
}
|
||||
|
||||
void ModelFile::WriteToFile(const ModelDoc::ModelAsset& model, const std::filesystem::path& path) {
|
||||
const std::vector<std::uint8_t> bytes = Write(model);
|
||||
|
||||
std::ofstream file(path, std::ios::binary | std::ios::trunc);
|
||||
if (!file) {
|
||||
throw std::runtime_error("Failed to open model file for writing: " + path.string());
|
||||
}
|
||||
file.write(reinterpret_cast<const char*>(bytes.data()), static_cast<std::streamsize>(bytes.size()));
|
||||
if (!file) {
|
||||
throw std::runtime_error("Failed to write model file: " + path.string());
|
||||
}
|
||||
AssetBinary::WriteAllBytes(path, Write(model));
|
||||
}
|
||||
|
||||
ModelDoc::ModelAsset ModelFile::ReadFromFile(const std::filesystem::path& path) {
|
||||
std::ifstream file(path, std::ios::binary | std::ios::ate);
|
||||
if (!file) {
|
||||
throw std::runtime_error("Failed to open model file: " + path.string());
|
||||
return Read(AssetBinary::ReadAllBytes(path));
|
||||
}
|
||||
|
||||
std::vector<std::uint8_t> bytes(static_cast<std::size_t>(file.tellg()));
|
||||
file.seekg(0);
|
||||
file.read(reinterpret_cast<char*>(bytes.data()), static_cast<std::streamsize>(bytes.size()));
|
||||
if (!file) {
|
||||
throw std::runtime_error("Failed to read model file: " + path.string());
|
||||
std::optional<std::uint32_t> ModelFile::ReadVersionFromFile(const std::filesystem::path& path) {
|
||||
return AssetBinary::ReadVersion(path, Magic);
|
||||
}
|
||||
|
||||
bool ModelFile::SupportsLoadOptions(const ModelDoc::ModelAsset& model, const ModelDoc::LoadOptions& options) {
|
||||
const bool sameImport =
|
||||
options.meshImportMode == CookOptions.meshImportMode &&
|
||||
options.flipUVs == CookOptions.flipUVs &&
|
||||
options.generateTangents == CookOptions.generateTangents &&
|
||||
options.generateSmoothNormals == CookOptions.generateSmoothNormals &&
|
||||
options.joinIdenticalVertices == CookOptions.joinIdenticalVertices &&
|
||||
options.limitBoneWeights == CookOptions.limitBoneWeights &&
|
||||
options.bakeStaticNodeTransforms == CookOptions.bakeStaticNodeTransforms;
|
||||
|
||||
// Meshes are built against the skeleton, so skinned models without it import differently
|
||||
const bool sameMeshes = options.loadSkeleton || !model.IsSkinned();
|
||||
|
||||
return sameImport && sameMeshes;
|
||||
}
|
||||
|
||||
void ModelFile::ApplyLoadOptions(ModelDoc::ModelAsset& model, const ModelDoc::LoadOptions& options) {
|
||||
if (!options.loadMaterials) {
|
||||
model.materials.clear();
|
||||
for (ModelDoc::MeshPrimitive& primitive : model.primitives) {
|
||||
primitive.materialIndex = ModelDoc::InvalidIndex;
|
||||
}
|
||||
}
|
||||
if (!options.loadSkeleton) {
|
||||
model.skeleton = Skeleton{};
|
||||
}
|
||||
if (!options.loadAnimations) {
|
||||
model.animations.clear();
|
||||
}
|
||||
return Read(bytes);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,90 @@
|
||||
#include <destrum/Assets/TextureFile.h>
|
||||
|
||||
#include <glm/gtc/packing.hpp>
|
||||
#include <glm/vec4.hpp>
|
||||
|
||||
#include "BinaryStream.h"
|
||||
|
||||
namespace {
|
||||
using AssetBinary::BinaryReader;
|
||||
using AssetBinary::BinaryWriter;
|
||||
|
||||
constexpr AssetBinary::Magic Magic{'D', 'T', 'E', 'X'};
|
||||
constexpr std::string_view Kind = "texture";
|
||||
|
||||
std::size_t ExpectedByteSize(const TextureFile::Texture& texture) {
|
||||
return std::size_t{texture.width} * texture.height * TextureFile::BytesPerPixel(texture.format);
|
||||
}
|
||||
}
|
||||
|
||||
std::size_t TextureFile::BytesPerPixel(PixelFormat format) {
|
||||
switch (format) {
|
||||
case PixelFormat::RGBA16Float:
|
||||
return 4 * sizeof(std::uint16_t);
|
||||
}
|
||||
throw std::runtime_error("Unknown cooked texture pixel format");
|
||||
}
|
||||
|
||||
TextureFile::Texture TextureFile::FromRGBA32Float(std::uint32_t width, std::uint32_t height, std::span<const float> rgba) {
|
||||
const std::size_t pixelCount = std::size_t{width} * height;
|
||||
if (rgba.size() != pixelCount * 4) {
|
||||
throw std::invalid_argument("RGBA pixel data doesn't match the texture size");
|
||||
}
|
||||
|
||||
Texture texture{
|
||||
.width = width,
|
||||
.height = height,
|
||||
.format = PixelFormat::RGBA16Float,
|
||||
};
|
||||
texture.pixels.resize(pixelCount * BytesPerPixel(texture.format));
|
||||
|
||||
for (std::size_t i = 0; i < pixelCount; ++i) {
|
||||
const glm::vec4 color{rgba[i * 4 + 0], rgba[i * 4 + 1], rgba[i * 4 + 2], rgba[i * 4 + 3]};
|
||||
const std::uint64_t packed = glm::packHalf4x16(color);
|
||||
std::memcpy(&texture.pixels[i * sizeof(packed)], &packed, sizeof(packed));
|
||||
}
|
||||
return texture;
|
||||
}
|
||||
|
||||
std::vector<std::uint8_t> TextureFile::Write(const Texture& texture) {
|
||||
if (texture.pixels.size() != ExpectedByteSize(texture)) {
|
||||
throw std::invalid_argument("Texture pixel data doesn't match its size and format");
|
||||
}
|
||||
|
||||
BinaryWriter writer;
|
||||
writer.WriteHeader(Magic, Version);
|
||||
writer.Write(texture.width);
|
||||
writer.Write(texture.height);
|
||||
writer.Write(static_cast<std::uint32_t>(texture.format));
|
||||
writer.WriteArray(texture.pixels);
|
||||
return writer.TakeBytes();
|
||||
}
|
||||
|
||||
TextureFile::Texture TextureFile::Read(std::span<const std::uint8_t> bytes) {
|
||||
BinaryReader reader{bytes};
|
||||
reader.ReadHeader(Magic, Version, Kind);
|
||||
|
||||
Texture texture;
|
||||
texture.width = reader.Read<std::uint32_t>();
|
||||
texture.height = reader.Read<std::uint32_t>();
|
||||
texture.format = static_cast<PixelFormat>(reader.Read<std::uint32_t>());
|
||||
texture.pixels = reader.ReadArray<std::uint8_t>();
|
||||
reader.ExpectEnd(Kind);
|
||||
|
||||
if (texture.pixels.size() != ExpectedByteSize(texture)) {
|
||||
throw std::runtime_error("Cooked texture file is corrupt: pixel data doesn't match its size");
|
||||
}
|
||||
return texture;
|
||||
}
|
||||
|
||||
void TextureFile::WriteToFile(const Texture& texture, const std::filesystem::path& path) {
|
||||
AssetBinary::WriteAllBytes(path, Write(texture));
|
||||
}
|
||||
|
||||
TextureFile::Texture TextureFile::ReadFromFile(const std::filesystem::path& path) {
|
||||
return Read(AssetBinary::ReadAllBytes(path));
|
||||
}
|
||||
|
||||
std::optional<std::uint32_t> TextureFile::ReadVersionFromFile(const std::filesystem::path& path) {
|
||||
return AssetBinary::ReadVersion(path, Magic);
|
||||
}
|
||||
@@ -0,0 +1,90 @@
|
||||
#include <destrum/Components/CameraComponent.h>
|
||||
|
||||
#include <destrum/ObjectModel/GameObject.h>
|
||||
#include <destrum/ObjectModel/Transform.h>
|
||||
#include <destrum/Scene/Scene.h>
|
||||
|
||||
#include <glm/gtc/quaternion.hpp>
|
||||
#include <glm/gtx/quaternion.hpp>
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
#include <imgui.h>
|
||||
|
||||
CameraComponent::CameraComponent(GameObject& parent)
|
||||
: Component(parent, "CameraComponent")
|
||||
{
|
||||
}
|
||||
|
||||
Camera& CameraComponent::GetCamera(float aspectRatio)
|
||||
{
|
||||
auto& transform = GetTransform();
|
||||
const glm::quat rotation = transform.GetWorldRotation();
|
||||
|
||||
m_Camera.m_position = transform.GetWorldPosition();
|
||||
m_Camera.SetOrientation(rotation * glm::vec3{0.0f, 0.0f, -1.0f}, rotation * glm::vec3{0.0f, 1.0f, 0.0f});
|
||||
m_Camera.SetFOVY(m_FieldOfView);
|
||||
m_Camera.SetZNear(m_ZNear);
|
||||
m_Camera.SetZFar(m_ZFar);
|
||||
m_Camera.setAspectRatio(aspectRatio);
|
||||
return m_Camera;
|
||||
}
|
||||
|
||||
void CameraComponent::SetFieldOfView(float fovDegrees)
|
||||
{
|
||||
m_FieldOfView = std::clamp(fovDegrees, 1.0f, 179.0f);
|
||||
}
|
||||
|
||||
void CameraComponent::SetClipPlanes(float zNear, float zFar)
|
||||
{
|
||||
m_ZNear = std::max(zNear, 0.0001f);
|
||||
m_ZFar = std::max(zFar, m_ZNear + 0.01f);
|
||||
}
|
||||
|
||||
void CameraComponent::MakeCurrent()
|
||||
{
|
||||
if (Scene* scene = GetGameObject()->GetScene()) {
|
||||
scene->SetCurrentCamera(this);
|
||||
}
|
||||
}
|
||||
|
||||
bool CameraComponent::IsCurrent() const
|
||||
{
|
||||
const Scene* scene = GetGameObject()->GetScene();
|
||||
return scene != nullptr && scene->GetCurrentCamera() == this;
|
||||
}
|
||||
|
||||
nlohmann::json CameraComponent::Serialize() const {
|
||||
return {
|
||||
{"fieldOfView", m_FieldOfView},
|
||||
{"zNear", m_ZNear},
|
||||
{"zFar", m_ZFar}
|
||||
};
|
||||
}
|
||||
|
||||
void CameraComponent::Deserialize(const nlohmann::json& data) {
|
||||
if (data.contains("fieldOfView")) {
|
||||
SetFieldOfView(data.at("fieldOfView").get<float>());
|
||||
}
|
||||
SetClipPlanes(data.value("zNear", m_ZNear), data.value("zFar", m_ZFar));
|
||||
}
|
||||
|
||||
void CameraComponent::ImGuiInspector() {
|
||||
bool current = IsCurrent();
|
||||
if (ImGui::Checkbox("Current Camera", ¤t) && current) {
|
||||
MakeCurrent();
|
||||
}
|
||||
|
||||
float fieldOfView = m_FieldOfView;
|
||||
if (ImGui::DragFloat("Field Of View", &fieldOfView, 0.5f, 1.0f, 179.0f)) {
|
||||
SetFieldOfView(fieldOfView);
|
||||
}
|
||||
|
||||
float zNear = m_ZNear;
|
||||
float zFar = m_ZFar;
|
||||
const bool nearChanged = ImGui::DragFloat("Near", &zNear, 0.01f, 0.0001f, 100.0f);
|
||||
const bool farChanged = ImGui::DragFloat("Far", &zFar, 1.0f, 0.1f, 100000.0f);
|
||||
if (nearChanged || farChanged) {
|
||||
SetClipPlanes(zNear, zFar);
|
||||
}
|
||||
}
|
||||
@@ -114,6 +114,15 @@ void Camera::SetRotation(const glm::vec2& yawPitchRadians) {
|
||||
SetRotation(yawPitchRadians.x, yawPitchRadians.y);
|
||||
}
|
||||
|
||||
void Camera::SetOrientation(const glm::vec3& forward, const glm::vec3& up) {
|
||||
m_useTarget = false;
|
||||
m_forward = glm::normalize(forward);
|
||||
m_right = glm::normalize(glm::cross(m_forward, up));
|
||||
m_up = glm::normalize(glm::cross(m_right, m_forward));
|
||||
m_yaw = std::atan2(m_forward.z, m_forward.x);
|
||||
m_pitch = std::asin(glm::clamp(m_forward.y, -1.0f, 1.0f));
|
||||
}
|
||||
|
||||
void Camera::SetTarget(const glm::vec3&) {
|
||||
}
|
||||
|
||||
|
||||
@@ -11,7 +11,14 @@
|
||||
|
||||
#include "spdlog/spdlog.h"
|
||||
|
||||
#include <destrum/Assets/TextureFile.h>
|
||||
|
||||
ImageData::~ImageData()
|
||||
{
|
||||
freePixels();
|
||||
}
|
||||
|
||||
void ImageData::freePixels()
|
||||
{
|
||||
if (shouldSTBFree) {
|
||||
if (pixels) stbi_image_free(pixels);
|
||||
@@ -22,6 +29,12 @@ ImageData::~ImageData()
|
||||
if (hdrPixels) free(hdrPixels);
|
||||
spdlog::debug("Freed TinyEXR image memory");
|
||||
}
|
||||
|
||||
cookedPixels.clear();
|
||||
pixels = nullptr;
|
||||
hdrPixels = nullptr;
|
||||
shouldSTBFree = false;
|
||||
shouldEXRFree = false;
|
||||
}
|
||||
|
||||
namespace util
|
||||
@@ -33,13 +46,46 @@ namespace util
|
||||
return ext == ".exr";
|
||||
}
|
||||
|
||||
static bool isCookedTextureExt(const std::filesystem::path& p)
|
||||
{
|
||||
auto ext = p.extension().string();
|
||||
for (auto& c : ext) c = char(::tolower(c));
|
||||
return ext == TextureFile::Extension;
|
||||
}
|
||||
|
||||
static VkFormat toVkFormat(TextureFile::PixelFormat format)
|
||||
{
|
||||
switch (format) {
|
||||
case TextureFile::PixelFormat::RGBA16Float: return VK_FORMAT_R16G16B16A16_SFLOAT;
|
||||
}
|
||||
return VK_FORMAT_UNDEFINED;
|
||||
}
|
||||
|
||||
ImageData loadImage(const std::filesystem::path& p, TextureIntent intent)
|
||||
{
|
||||
ImageData data;
|
||||
|
||||
|
||||
|
||||
// ---------- EXR ----------
|
||||
if (isCookedTextureExt(p)) {
|
||||
try {
|
||||
TextureFile::Texture texture = TextureFile::ReadFromFile(p);
|
||||
|
||||
data.cookedPixels = std::move(texture.pixels);
|
||||
data.pixels = data.cookedPixels.data();
|
||||
data.width = static_cast<int>(texture.width);
|
||||
data.height = static_cast<int>(texture.height);
|
||||
data.channels = 4;
|
||||
|
||||
data.vkFormat = toVkFormat(texture.format);
|
||||
data.byteSize = data.cookedPixels.size();
|
||||
} catch (const std::exception& exception) {
|
||||
spdlog::error("Failed to read cooked texture '{}': {}", p.string(), exception.what());
|
||||
return {};
|
||||
}
|
||||
return data;
|
||||
}
|
||||
|
||||
if (isExrExt(p)) {
|
||||
float* out = nullptr;
|
||||
int w = 0, h = 0;
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
#include <destrum/Scene/Scene.h>
|
||||
#include <destrum/Components/CameraComponent.h>
|
||||
#include <destrum/ObjectModel/GameObject.h>
|
||||
#include <destrum/Util/ImGuiUtils.h>
|
||||
|
||||
@@ -164,12 +165,41 @@ void Scene::Render(const RenderContext& ctx) {
|
||||
|
||||
}
|
||||
|
||||
CameraComponent* Scene::GetCurrentCamera() const {
|
||||
const auto cameras = GetCameras();
|
||||
for (CameraComponent* camera : cameras) {
|
||||
if (camera->GetGameObject()->GetId() == m_CurrentCameraId) {
|
||||
return camera;
|
||||
}
|
||||
}
|
||||
return cameras.empty() ? nullptr : cameras.front();
|
||||
}
|
||||
|
||||
std::vector<CameraComponent*> Scene::GetCameras() const {
|
||||
std::vector<CameraComponent*> cameras;
|
||||
for (const auto& object : m_objects) {
|
||||
if (object == nullptr || object->IsBeingDestroyed() || !object->IsActiveInHierarchy()) {
|
||||
continue;
|
||||
}
|
||||
CameraComponent* camera = object->GetComponent<CameraComponent>();
|
||||
if (camera != nullptr && camera->isEnabled()) {
|
||||
cameras.push_back(camera);
|
||||
}
|
||||
}
|
||||
return cameras;
|
||||
}
|
||||
|
||||
void Scene::SetCurrentCamera(const CameraComponent* camera) {
|
||||
m_CurrentCameraId = camera != nullptr ? camera->GetGameObject()->GetId() : InvalidObjectId;
|
||||
}
|
||||
|
||||
void Scene::RenderImgui(bool* open) {
|
||||
ImGuiUtils::RenderSceneInspector(
|
||||
m_name,
|
||||
m_objects,
|
||||
m_pendingAdditions,
|
||||
m_SelectedObjectId,
|
||||
[this] { return CreateGameObject("GameObject"); },
|
||||
open);
|
||||
}
|
||||
|
||||
|
||||
@@ -297,6 +297,9 @@ bool SceneSerializer::Save(Scene& scene, const std::filesystem::path& path) {
|
||||
root["version"] = 2;
|
||||
root["name"] = scene.GetName();
|
||||
root["objects"] = json::array();
|
||||
if (scene.m_CurrentCameraId != InvalidObjectId) {
|
||||
root["currentCamera"] = scene.m_CurrentCameraId;
|
||||
}
|
||||
|
||||
for (const auto& objectPtr : scene.GetObjects()) {
|
||||
if (!objectPtr || objectPtr->IsBeingDestroyed()) {
|
||||
@@ -569,6 +572,7 @@ bool SceneSerializer::ConstructScene(Scene& scene, LoadResult& result,
|
||||
if (root.contains("name")) {
|
||||
scene.m_name = root.at("name").get<std::string>();
|
||||
}
|
||||
scene.m_CurrentCameraId = root.value("currentCamera", InvalidObjectId);
|
||||
|
||||
if (progressCallback) progressCallback(0.9f);
|
||||
|
||||
|
||||
@@ -124,6 +124,7 @@ namespace ImGuiUtils {
|
||||
const std::vector<std::shared_ptr<GameObject>>& objectsSource,
|
||||
const std::vector<std::shared_ptr<GameObject>>& pendingAdditions,
|
||||
ObjectId& selectedObjectId,
|
||||
const std::function<GameObject*()>& createGameObject,
|
||||
bool* open) {
|
||||
RegisterEngineComponents();
|
||||
|
||||
@@ -166,6 +167,15 @@ namespace ImGuiUtils {
|
||||
ImGui::Text("Scene: %s", displaySceneName.c_str());
|
||||
ImGui::SameLine();
|
||||
ImGui::TextDisabled("%zu GameObjects | %zu roots", objects.size(), roots.size());
|
||||
if (createGameObject) {
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("+ Add GameObject")) {
|
||||
if (GameObject* created = createGameObject()) {
|
||||
objects.push_back(created);
|
||||
selectedObjectId = created->GetId();
|
||||
}
|
||||
}
|
||||
}
|
||||
ImGui::Separator();
|
||||
|
||||
const float availableWidth = ImGui::GetContentRegionAvail().x;
|
||||
|
||||
@@ -72,10 +72,6 @@ add_custom_target(_internal_clean_game_assets
|
||||
)
|
||||
|
||||
add_custom_target(_internal_cook_game_assets
|
||||
COMMAND TheChef
|
||||
--input "${ASSETS_SRC_DIR}"
|
||||
--output "${ASSETS_RUNTIME_DIR}"
|
||||
--clean
|
||||
COMMAND TheChef
|
||||
--input "${ASSETS_SRC_DIR}"
|
||||
--output "${ASSETS_RUNTIME_DIR}"
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
#include "destrum/Graphics/Resources/Cubemap.h"
|
||||
#include "destrum/ObjectModel/GameObject.h"
|
||||
|
||||
class CameraComponent;
|
||||
class FirstPersonController;
|
||||
class LightKeeper final : public App {
|
||||
public:
|
||||
@@ -30,6 +31,7 @@ private:
|
||||
void loadScene();
|
||||
void createEmptyScene();
|
||||
void submitBoxColliderDebugLines();
|
||||
[[nodiscard]] CameraComponent* getSceneCamera() const;
|
||||
|
||||
Camera camera{glm::vec3(0.f, 0.f, -5.f), glm::vec3(0, 1, 0)};
|
||||
|
||||
@@ -51,6 +53,7 @@ private:
|
||||
bool renderQuads{true};
|
||||
bool renderDebugLines{true};
|
||||
bool showTestWindow{true};
|
||||
bool useFreeCamera{false};
|
||||
};
|
||||
|
||||
#endif //LIGHTKEEPER_H
|
||||
|
||||
@@ -22,6 +22,7 @@
|
||||
#include "destrum/Util/ModelDoc.h"
|
||||
#include "destrum/Components/Animator.h"
|
||||
#include "destrum/Components/LightComponent.h"
|
||||
#include "destrum/Components/CameraComponent.h"
|
||||
#include <components/FirstPersonController.h>
|
||||
#include <components/TriggerLoggerComponent.h>
|
||||
|
||||
@@ -109,10 +110,7 @@ void LightKeeper::customInit()
|
||||
const auto planeObj = scene.CreateGameObject("GroundPlane");
|
||||
const auto planeMeshComp = planeObj->AddComponent<MeshRendererComponent>();
|
||||
|
||||
auto planeModel = ModelDoc::LoadModel(
|
||||
AssetFS::GetInstance().GetFullPath("game://plane.glb").generic_string(),
|
||||
staticModelOptions
|
||||
);
|
||||
auto planeModel = AssetManager::GetInstance().LoadModel("game://plane.glb", staticModelOptions);
|
||||
ModelDocUtils::LogModelDocSummary(planeModel, "plane.glb");
|
||||
|
||||
const auto& planePrimitive = ModelDocUtils::GetFirstPrimitiveOrThrow(planeModel, "game://plane.glb");
|
||||
@@ -153,8 +151,8 @@ void LightKeeper::customInit()
|
||||
characterModelOptions.loadSkeleton = true;
|
||||
characterModelOptions.loadAnimations = true;
|
||||
|
||||
auto charModel = ModelDoc::LoadModel(
|
||||
AssetFS::GetInstance().GetFullPath("engine://cotw-capybara-male/source/capybara.fbx").generic_string(),
|
||||
auto charModel = AssetManager::GetInstance().LoadModel(
|
||||
"engine://cotw-capybara-male/source/capybara.fbx",
|
||||
characterModelOptions
|
||||
);
|
||||
ModelDocUtils::LogModelDocSummary(charModel, "capybara.fbx");
|
||||
@@ -521,7 +519,7 @@ void LightKeeper::customUpdate(float dt)
|
||||
camera.CalculateViewMatrix();
|
||||
camera.CalculateProjectionMatrix();
|
||||
}
|
||||
else
|
||||
else if (getSceneCamera() == nullptr)
|
||||
{
|
||||
camera.Update(dt);
|
||||
}
|
||||
@@ -563,6 +561,15 @@ void LightKeeper::customUpdate(float dt)
|
||||
|
||||
}
|
||||
|
||||
CameraComponent* LightKeeper::getSceneCamera() const
|
||||
{
|
||||
const auto& activeScenes = SceneManager::GetInstance().GetActiveScenes();
|
||||
if (useFreeCamera || activeScenes.empty()) {
|
||||
return nullptr;
|
||||
}
|
||||
return activeScenes.front()->GetCurrentCamera();
|
||||
}
|
||||
|
||||
void LightKeeper::customWindowsMenu()
|
||||
{
|
||||
ImGui::Separator();
|
||||
@@ -616,6 +623,27 @@ void LightKeeper::drawDebugMenuBar()
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
|
||||
if (ImGui::BeginMenu("Camera")) {
|
||||
ImGui::MenuItem("Free Camera", nullptr, &useFreeCamera);
|
||||
ImGui::Separator();
|
||||
|
||||
auto& scene = SceneManager::GetInstance().GetCurrentScene();
|
||||
const auto cameras = scene.GetCameras();
|
||||
if (cameras.empty()) {
|
||||
ImGui::TextDisabled("No cameras in the scene");
|
||||
}
|
||||
for (CameraComponent* sceneCamera : cameras) {
|
||||
const GameObject* owner = sceneCamera->GetGameObject();
|
||||
ImGui::PushID(owner);
|
||||
if (ImGui::MenuItem(owner->GetName().c_str(), nullptr, !useFreeCamera && sceneCamera->IsCurrent())) {
|
||||
scene.SetCurrentCamera(sceneCamera);
|
||||
useFreeCamera = false;
|
||||
}
|
||||
ImGui::PopID();
|
||||
}
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
|
||||
ImGui::EndMainMenuBar();
|
||||
}
|
||||
|
||||
@@ -751,11 +779,14 @@ void LightKeeper::customDraw()
|
||||
glm::vec2{100.0f, 100.0f}, glm::vec2{200.0f, 200.0f}, 0.0f,
|
||||
glm::vec4{1.0f}, texID);
|
||||
|
||||
CameraComponent* sceneCamera = getSceneCamera();
|
||||
Camera& viewCamera = sceneCamera != nullptr ? sceneCamera->GetCamera(camera.GetAspectRatio()) : camera;
|
||||
|
||||
const RenderContext ctx{
|
||||
.renderer = renderer,
|
||||
.camera = camera,
|
||||
.camera = viewCamera,
|
||||
.sceneData = {
|
||||
.camera = camera,
|
||||
.camera = viewCamera,
|
||||
.ambientColor = glm::vec3(0.1f),
|
||||
.ambientIntensity = 0.5f,
|
||||
.fogColor = glm::vec3(0.5f),
|
||||
@@ -769,8 +800,8 @@ void LightKeeper::customDraw()
|
||||
const auto& drawImage = renderer.getDrawImage();
|
||||
|
||||
renderer.draw(
|
||||
cmd, gfxDevice, camera, GameRenderer::SceneData{
|
||||
camera, glm::vec3(0.1f), 0.5f, glm::vec3(0.5f), 0.01f
|
||||
cmd, gfxDevice, viewCamera, GameRenderer::SceneData{
|
||||
viewCamera, glm::vec3(0.1f), 0.5f, glm::vec3(0.5f), 0.01f
|
||||
});
|
||||
|
||||
gfxDevice.endFrame(
|
||||
|
||||
+187
-3
@@ -1,14 +1,19 @@
|
||||
#include <cmath>
|
||||
#include <cstdlib>
|
||||
#include <cstring>
|
||||
#include <filesystem>
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
|
||||
#include <glm/gtc/packing.hpp>
|
||||
|
||||
#include <destrum/Event.h>
|
||||
#include <destrum/Assets/AssetManager.h>
|
||||
#include <destrum/Assets/AssetReference.h>
|
||||
#include <destrum/Assets/ModelFile.h>
|
||||
#include <destrum/Assets/TextureFile.h>
|
||||
#include <destrum/FS/AssetFS.h>
|
||||
#include <destrum/ObjectModel/Component.h>
|
||||
#include <destrum/ObjectModel/GameObject.h>
|
||||
@@ -23,9 +28,11 @@
|
||||
#include <destrum/Components/Physics/BoxCollider.h>
|
||||
#include <destrum/Components/Physics/Collider.h>
|
||||
#include <destrum/Components/Animator.h>
|
||||
#include <destrum/Components/CameraComponent.h>
|
||||
#include <destrum/Components/LightComponent.h>
|
||||
#include <destrum/Components/Physics/Rigidbody.h>
|
||||
#include <destrum/Graphics/Material.h>
|
||||
#include <destrum/Graphics/imageLoader.h>
|
||||
#include <destrum/Graphics/Managers/LineRenderingManager.h>
|
||||
|
||||
namespace {
|
||||
@@ -486,6 +493,48 @@ namespace {
|
||||
"LightComponent range must stay positive");
|
||||
}
|
||||
|
||||
void testSceneCurrentCamera()
|
||||
{
|
||||
Scene& scene = SceneManager::GetInstance().CreateScene("cameras");
|
||||
check(scene.GetCurrentCamera() == nullptr, "a scene without cameras must have no current camera");
|
||||
|
||||
GameObject* first = scene.CreateGameObject("first camera");
|
||||
auto* firstCamera = first->AddComponent<CameraComponent>();
|
||||
scene.CommitPendingAdditions();
|
||||
check(scene.GetCurrentCamera() == firstCamera, "the only camera in a scene must be the current camera");
|
||||
|
||||
GameObject* second = scene.CreateGameObject("second camera");
|
||||
auto* secondCamera = second->AddComponent<CameraComponent>();
|
||||
secondCamera->SetFieldOfView(60.0f);
|
||||
second->GetTransform().SetWorldPosition({1.0f, 2.0f, 3.0f});
|
||||
scene.CommitPendingAdditions();
|
||||
secondCamera->MakeCurrent();
|
||||
check(scene.GetCurrentCamera() == secondCamera && !firstCamera->IsCurrent(),
|
||||
"the selected camera must be the current camera");
|
||||
|
||||
const Camera& camera = secondCamera->GetCamera(16.0f / 9.0f);
|
||||
check(camera.GetPosition() == glm::vec3{1.0f, 2.0f, 3.0f} &&
|
||||
close(camera.GetForward().z, -1.0f) && camera.GetFOVY() == 60.0f,
|
||||
"a camera component must place its camera at its transform, looking down -Z");
|
||||
|
||||
const auto path = std::filesystem::temp_directory_path() / "destrum_camera_scene_test.json";
|
||||
check(SceneSerializer::Save(scene, path), "scene with cameras must save");
|
||||
check(SceneSerializer::Load(scene, path), "scene with cameras must load");
|
||||
std::filesystem::remove(path);
|
||||
|
||||
const CameraComponent* loadedCamera = scene.GetCurrentCamera();
|
||||
check(loadedCamera != nullptr && loadedCamera->GetGameObject()->GetName() == "second camera" &&
|
||||
loadedCamera->GetFieldOfView() == 60.0f,
|
||||
"scene round-trip must preserve the current camera");
|
||||
|
||||
scene.GetCurrentCamera()->GetGameObject()->SetActive(false);
|
||||
check(scene.GetCurrentCamera() != nullptr &&
|
||||
scene.GetCurrentCamera()->GetGameObject()->GetName() == "first camera",
|
||||
"an inactive current camera must fall back to another camera");
|
||||
|
||||
SceneManager::GetInstance().Destroy();
|
||||
}
|
||||
|
||||
ModelDoc::ModelAsset makeTestModelAsset()
|
||||
{
|
||||
Skeleton skeleton;
|
||||
@@ -535,11 +584,11 @@ namespace {
|
||||
material.opacity = 0.5f;
|
||||
material.textures = {{
|
||||
.semantic = ModelDoc::TextureSemantic::BaseColor,
|
||||
.rawPath = "*0",
|
||||
.rawPath = "skin.png",
|
||||
.path = "textures/skin.png",
|
||||
.assimpType = aiTextureType_DIFFUSE,
|
||||
.slot = 1,
|
||||
.embedded = true,
|
||||
.embedded = false,
|
||||
}};
|
||||
|
||||
SkeletalAnimation animation;
|
||||
@@ -610,7 +659,8 @@ namespace {
|
||||
check(texture.semantic == ModelDoc::TextureSemantic::BaseColor &&
|
||||
texture.path == "textures/skin.png" &&
|
||||
texture.assimpType == aiTextureType_DIFFUSE &&
|
||||
texture.embedded,
|
||||
texture.slot == 1 &&
|
||||
!texture.embedded,
|
||||
"cooked materials must keep their textures");
|
||||
|
||||
check(loaded.skeleton.jointNames == std::vector<std::string>{"root", "spine"} &&
|
||||
@@ -669,6 +719,136 @@ namespace {
|
||||
"a cooked imported model must match the import exactly");
|
||||
}
|
||||
|
||||
bool loadModelThrows(std::string_view reference, const ModelDoc::LoadOptions& options)
|
||||
{
|
||||
try {
|
||||
(void)AssetManager::GetInstance().LoadModel(reference, options);
|
||||
} catch (const std::exception&) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void testAssetManagerLoadsCookedModels()
|
||||
{
|
||||
const auto root = std::filesystem::temp_directory_path() / "destrum_cooked_model_test";
|
||||
const auto engineDir = root / "assets" / "engine";
|
||||
std::filesystem::remove_all(root);
|
||||
std::filesystem::create_directories(engineDir);
|
||||
std::filesystem::create_directories(root / "assets" / "game");
|
||||
|
||||
// The source can't be imported, so a successful load has to come from the cooked file
|
||||
std::ofstream{engineDir / "model.fbx"} << "not a model";
|
||||
ModelFile::WriteToFile(makeTestModelAsset(), engineDir / "model.fbx.dmodel");
|
||||
std::ofstream{engineDir / "manifest.json"}
|
||||
<< R"({"version":1,"assets":[{"src":"model.fbx","out":"model.fbx.dmodel","type":"model","mtime_epoch_ns":0,"size_bytes":0}]})";
|
||||
|
||||
auto& assetFs = AssetFS::GetInstance();
|
||||
assetFs.Init(root);
|
||||
|
||||
const auto model = AssetManager::GetInstance().LoadModel("engine://model.fbx");
|
||||
check(model.primitives.size() == 1 && model.animations.size() == 1,
|
||||
"cooked models must be loaded instead of importing the source");
|
||||
check(model.sourcePath == "engine://model.fbx" &&
|
||||
model.primitives.front().mesh.assetReference.path == "engine://model.fbx" &&
|
||||
model.primitives.front().mesh.skeleton->assetReference.path == "engine://model.fbx",
|
||||
"cooked models must be referenced by their virtual path");
|
||||
check(model.materials.front().textures.front().path ==
|
||||
std::filesystem::weakly_canonical(engineDir / "textures/skin.png").generic_string(),
|
||||
"cooked texture paths must be resolved next to the cooked model");
|
||||
|
||||
ModelDoc::LoadOptions withoutExtras{};
|
||||
withoutExtras.loadMaterials = false;
|
||||
withoutExtras.loadAnimations = false;
|
||||
const auto stripped = AssetManager::GetInstance().LoadModel("engine://model.fbx", withoutExtras);
|
||||
check(stripped.materials.empty() &&
|
||||
stripped.animations.empty() &&
|
||||
stripped.primitives.front().materialIndex == ModelDoc::InvalidIndex,
|
||||
"cooked models must drop what the load options didn't ask for");
|
||||
|
||||
ModelDoc::LoadOptions withoutSkeleton{};
|
||||
withoutSkeleton.loadSkeleton = false;
|
||||
check(loadModelThrows("engine://model.fbx", withoutSkeleton),
|
||||
"skinned cooked models must be imported when loaded without a skeleton");
|
||||
|
||||
ModelDoc::LoadOptions otherImport{};
|
||||
otherImport.flipUVs = false;
|
||||
check(loadModelThrows("engine://model.fbx", otherImport),
|
||||
"cooked models must be imported when the import options differ from the cook options");
|
||||
|
||||
assetFs.Reset();
|
||||
std::filesystem::remove_all(root);
|
||||
}
|
||||
|
||||
TextureFile::Texture makeTestTexture()
|
||||
{
|
||||
const std::vector<float> rgba{
|
||||
0.0f, 0.25f, 0.5f, 1.0f,
|
||||
2.0f, 16.0f, 100.0f, 1.0f,
|
||||
};
|
||||
return TextureFile::FromRGBA32Float(2, 1, rgba);
|
||||
}
|
||||
|
||||
bool textureFileReadThrows(const std::vector<std::uint8_t>& bytes)
|
||||
{
|
||||
try {
|
||||
(void)TextureFile::Read(bytes);
|
||||
} catch (const std::exception&) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void testTextureFileRoundTrip()
|
||||
{
|
||||
const auto texture = makeTestTexture();
|
||||
check(texture.pixels.size() == 2 * TextureFile::BytesPerPixel(TextureFile::PixelFormat::RGBA16Float),
|
||||
"cooked textures must store every pixel");
|
||||
|
||||
std::uint64_t secondPixel = 0;
|
||||
std::memcpy(&secondPixel, texture.pixels.data() + 8, sizeof(secondPixel));
|
||||
const glm::vec4 unpacked = glm::unpackHalf4x16(secondPixel);
|
||||
check(unpacked == glm::vec4{2.0f, 16.0f, 100.0f, 1.0f},
|
||||
"half float conversion must keep HDR values above 1");
|
||||
|
||||
const auto bytes = TextureFile::Write(texture);
|
||||
const auto loaded = TextureFile::Read(bytes);
|
||||
check(loaded.width == 2 && loaded.height == 1 &&
|
||||
loaded.format == TextureFile::PixelFormat::RGBA16Float &&
|
||||
loaded.pixels == texture.pixels,
|
||||
"cooked textures must round-trip");
|
||||
|
||||
auto truncated = bytes;
|
||||
truncated.resize(bytes.size() - 1);
|
||||
check(textureFileReadThrows(truncated), "truncated cooked textures must be rejected");
|
||||
|
||||
auto wrongMagic = bytes;
|
||||
wrongMagic[0] = 'X';
|
||||
check(textureFileReadThrows(wrongMagic), "files that aren't cooked textures must be rejected");
|
||||
|
||||
auto wrongSize = bytes;
|
||||
wrongSize[8] = 3;
|
||||
check(textureFileReadThrows(wrongSize), "cooked textures whose size doesn't match their pixels must be rejected");
|
||||
}
|
||||
|
||||
void testImageLoaderReadsCookedTextures()
|
||||
{
|
||||
const auto path = std::filesystem::temp_directory_path() / "destrum_texture_test.dtex";
|
||||
const auto texture = makeTestTexture();
|
||||
TextureFile::WriteToFile(texture, path);
|
||||
|
||||
const auto image = util::loadImage(path, TextureIntent::ColorSrgb);
|
||||
std::filesystem::remove(path);
|
||||
|
||||
check(image.vkFormat == VK_FORMAT_R16G16B16A16_SFLOAT &&
|
||||
image.width == 2 && image.height == 1 &&
|
||||
image.byteSize == texture.pixels.size(),
|
||||
"cooked textures must load as half float images");
|
||||
check(image.pixels != nullptr &&
|
||||
std::memcmp(image.pixels, texture.pixels.data(), texture.pixels.size()) == 0,
|
||||
"cooked texture pixels must be uploaded as stored");
|
||||
}
|
||||
|
||||
void testSimpleColorMaterial()
|
||||
{
|
||||
const auto material = Material::SimpleColor(
|
||||
@@ -787,9 +967,13 @@ int main()
|
||||
testModelFileRoundTrip();
|
||||
testModelFileRejectsBadData();
|
||||
testModelFileFromImportedModel();
|
||||
testAssetManagerLoadsCookedModels();
|
||||
testTextureFileRoundTrip();
|
||||
testImageLoaderReadsCookedTextures();
|
||||
testSimpleColorMaterial();
|
||||
testAssetReferenceCacheKeys();
|
||||
testTriggerZone();
|
||||
testSceneCurrentCamera();
|
||||
std::cout << "destrum tests passed\n";
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user