feat: add ObjectRef for scene loading to not rely on runtime id's
This commit is contained in:
@@ -96,6 +96,7 @@ set(SRC_FILES
|
||||
"src/ObjectModel/Component.cpp"
|
||||
"src/ObjectModel/GameObject.cpp"
|
||||
"src/ObjectModel/Object.cpp"
|
||||
"src/ObjectModel/ObjectRef.cpp"
|
||||
"src/ObjectModel/Transform.cpp"
|
||||
|
||||
"src/Scene/Scene.cpp"
|
||||
|
||||
Reference in New Issue
Block a user