feat: add ObjectRef for scene loading to not rely on runtime id's
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@@ -1,5 +1,8 @@
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add_executable(destrum_tests
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destrum_tests.cpp
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${CMAKE_SOURCE_DIR}/lightkeeper/src/components/Activatable.cpp
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${CMAKE_SOURCE_DIR}/lightkeeper/src/components/Interactable.cpp
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${CMAKE_SOURCE_DIR}/lightkeeper/src/components/InteractableButton.cpp
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)
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set_target_properties(destrum_tests PROPERTIES
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@@ -12,6 +15,7 @@ target_compile_definitions(destrum_tests PRIVATE
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SDL_MAIN_HANDLED
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DESTRUM_ENGINE_ASSETS_SRC_DIR="${CMAKE_SOURCE_DIR}/destrum/assets_src"
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)
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target_include_directories(destrum_tests PRIVATE "${CMAKE_SOURCE_DIR}/lightkeeper/include")
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target_link_libraries(destrum_tests PRIVATE destrum::destrum)
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destrum_enable_warnings(destrum_tests)
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