feat: add ObjectRef for scene loading to not rely on runtime id's

This commit is contained in:
2026-10-18 17:15:51 +02:00
parent 94fa2bb4b2
commit d21c2ccfd7
10 changed files with 262 additions and 35 deletions
+4
View File
@@ -1,5 +1,8 @@
add_executable(destrum_tests
destrum_tests.cpp
${CMAKE_SOURCE_DIR}/lightkeeper/src/components/Activatable.cpp
${CMAKE_SOURCE_DIR}/lightkeeper/src/components/Interactable.cpp
${CMAKE_SOURCE_DIR}/lightkeeper/src/components/InteractableButton.cpp
)
set_target_properties(destrum_tests PROPERTIES
@@ -12,6 +15,7 @@ target_compile_definitions(destrum_tests PRIVATE
SDL_MAIN_HANDLED
DESTRUM_ENGINE_ASSETS_SRC_DIR="${CMAKE_SOURCE_DIR}/destrum/assets_src"
)
target_include_directories(destrum_tests PRIVATE "${CMAKE_SOURCE_DIR}/lightkeeper/include")
target_link_libraries(destrum_tests PRIVATE destrum::destrum)
destrum_enable_warnings(destrum_tests)