feat: add canvas rework
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@@ -198,6 +198,9 @@ void Editor::DrawViewMenu()
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ImGui::SeparatorText("Scene View");
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GameRenderer& renderer = m_App.getRenderer();
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if (bool canvas = m_CanvasView.IsEnabled(); ImGui::MenuItem("Canvas Mode", "2", &canvas)) {
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m_CanvasView.SetEnabled(canvas);
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}
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ImGui::MenuItem("Gizmos", nullptr, &m_View.gizmos);
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ImGui::MenuItem("Colliders", nullptr, &m_View.colliders);
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if (bool wireframe = renderer.getRenderWireframe(); ImGui::MenuItem("Wireframe", nullptr, &wireframe)) {
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