feat: implement contact listeners

This commit is contained in:
2026-09-02 21:42:49 +02:00
parent 287e5c6885
commit d515a36403
20 changed files with 595 additions and 95 deletions
+6 -1
View File
@@ -23,7 +23,12 @@ namespace {
}
Scene::Scene(const std::string& name)
: m_name(name),
: Scene(name, std::make_unique<JoltPhysicsWorld>()) {
}
Scene::Scene(const std::string& name, std::unique_ptr<PhysicsWorld> physicsWorld)
: m_Physics(std::move(physicsWorld)),
m_name(name),
m_id(++m_idCounter) {
}
+73 -64
View File
@@ -8,50 +8,40 @@
#include <destrum/Util/DeltaTime.h>
Scene& SceneManager::GetCurrentScene() const {
if (m_scenes.empty()) {
throw std::out_of_range("No scenes are available");
if (m_activeScenes.empty()) {
throw std::out_of_range("No active scenes are available");
}
if (m_ActiveSceneIndex < 0 || m_ActiveSceneIndex >= static_cast<int>(m_scenes.size())) {
throw std::out_of_range("Active scene index is invalid");
}
return *m_scenes[static_cast<std::size_t>(m_ActiveSceneIndex)];
return *m_activeScenes.front();
}
void SceneManager::Update(float dt) {
if (m_scenes.empty()) return;
(void)GetCurrentScene();
const auto scene = m_scenes.at(static_cast<std::size_t>(m_ActiveSceneIndex));
scene->Update(dt);
for (const auto& scene : m_activeScenes) {
scene->Update(dt);
}
}
void SceneManager::FixedUpdate(float dt) {
if (m_scenes.empty()) return;
(void)GetCurrentScene();
const auto scene = m_scenes.at(static_cast<std::size_t>(m_ActiveSceneIndex));
scene->FixedUpdate(dt);
for (const auto& scene : m_activeScenes) {
scene->FixedUpdate(dt);
}
}
void SceneManager::LateUpdate(float dt) {
if (m_scenes.empty()) return;
(void)GetCurrentScene();
const auto scene = m_scenes.at(static_cast<std::size_t>(m_ActiveSceneIndex));
scene->LateUpdate(dt);
for (const auto& scene : m_activeScenes) {
scene->LateUpdate(dt);
}
}
void SceneManager::Render(const RenderContext& ctx) {
if (m_scenes.empty()) return;
(void)GetCurrentScene();
const auto scene = m_scenes.at(static_cast<std::size_t>(m_ActiveSceneIndex));
scene->Render(ctx);
for (const auto& scene : m_activeScenes) {
scene->Render(ctx);
}
}
void SceneManager::RenderImgui() {
if (m_scenes.empty()) return;
(void)GetCurrentScene();
const auto scene = m_scenes.at(static_cast<std::size_t>(m_ActiveSceneIndex));
scene->RenderImgui();
for (const auto& scene : m_activeScenes) {
scene->RenderImgui();
}
}
void SceneManager::HandleGameObjectDestroy() {
@@ -61,7 +51,7 @@ void SceneManager::HandleGameObjectDestroy() {
}
void SceneManager::DestroyGameObjects() {
for (const auto& scene: m_scenes) {
for (const auto& scene : m_scenes) {
scene->DestroyGameObjects();
}
}
@@ -73,37 +63,22 @@ void SceneManager::UnloadAllScenes() {
}
void SceneManager::HandleSceneDestroy() {
const std::shared_ptr<Scene> activeScene =
m_ActiveSceneIndex >= 0 &&
m_ActiveSceneIndex < static_cast<int>(m_scenes.size())
? m_scenes[static_cast<std::size_t>(m_ActiveSceneIndex)]
: nullptr;
for (auto it = m_scenes.begin(); it != m_scenes.end();) {
if ((*it)->IsBeingUnloaded()) {
const auto activeIt = std::find(m_activeScenes.begin(), m_activeScenes.end(), *it);
if (activeIt != m_activeScenes.end()) {
m_activeScenes.erase(activeIt);
}
it = m_scenes.erase(it);
} else {
++it;
}
}
if (m_scenes.empty()) {
m_ActiveSceneIndex = 0;
return;
}
if (activeScene != nullptr) {
const auto activeIt = std::find(m_scenes.begin(), m_scenes.end(), activeScene);
if (activeIt != m_scenes.end()) {
m_ActiveSceneIndex = static_cast<int>(std::distance(m_scenes.begin(), activeIt));
return;
}
}
m_ActiveSceneIndex = std::clamp(
m_ActiveSceneIndex,
0,
static_cast<int>(m_scenes.size()) - 1);
// Remove any stale active scenes that are no longer in the scene list.
std::erase_if(m_activeScenes, [this](const auto& scene) {
return std::find(m_scenes.begin(), m_scenes.end(), scene) == m_scenes.end();
});
}
void SceneManager::HandleScene() {
@@ -113,7 +88,6 @@ void SceneManager::HandleScene() {
void SceneManager::Destroy() {
if (m_scenes.empty()) {
m_ActiveSceneIndex = 0;
return;
}
@@ -124,25 +98,60 @@ void SceneManager::Destroy() {
}
void SceneManager::SwitchScene(int index) {
// InputManager::GetInstance().RemoveAllBindings();
if (index < 0 || index >= static_cast<int>(m_scenes.size())) {
throw std::out_of_range("Scene index out of range");
}
if (index == m_ActiveSceneIndex) {
return;
}
m_scenes[static_cast<std::size_t>(m_ActiveSceneIndex)]->UnloadBindings();
m_ActiveSceneIndex = index;
m_scenes[static_cast<std::size_t>(m_ActiveSceneIndex)]->LoadBindings();
for (const auto& scene : m_activeScenes) {
scene->UnloadBindings();
}
m_activeScenes.clear();
m_activeScenes.push_back(m_scenes[static_cast<std::size_t>(index)]);
m_activeScenes.back()->LoadBindings();
}
Scene &SceneManager::CreateScene(const std::string &name) {
void SceneManager::AddActiveScene(int index) {
if (index < 0 || index >= static_cast<int>(m_scenes.size())) {
throw std::out_of_range("Scene index out of range");
}
const auto& scene = m_scenes[static_cast<std::size_t>(index)];
if (std::find(m_activeScenes.begin(), m_activeScenes.end(), scene) == m_activeScenes.end()) {
scene->LoadBindings();
m_activeScenes.push_back(scene);
}
}
void SceneManager::RemoveActiveScene(int index) {
if (index < 0 || index >= static_cast<int>(m_scenes.size())) {
throw std::out_of_range("Scene index out of range");
}
const auto& scene = m_scenes[static_cast<std::size_t>(index)];
const auto it = std::find(m_activeScenes.begin(), m_activeScenes.end(), scene);
if (it != m_activeScenes.end()) {
(*it)->UnloadBindings();
m_activeScenes.erase(it);
}
}
int SceneManager::GetActiveSceneId() const {
if (m_scenes.empty() || m_activeScenes.empty()) {
return -1;
}
const auto it = std::find(m_scenes.begin(), m_scenes.end(), m_activeScenes.front());
if (it == m_scenes.end()) {
return -1;
}
return static_cast<int>(std::distance(m_scenes.begin(), it));
}
Scene& SceneManager::CreateScene(const std::string& name) {
const auto scene = std::shared_ptr<Scene>(new Scene(name));
m_scenes.push_back(scene);
if (m_scenes.size() == 1) {
m_ActiveSceneIndex = 0;
m_activeScenes.push_back(scene);
}
return *scene;
}
}