Fix some stuff
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@@ -89,6 +89,8 @@ void MeshPipeline::draw(VkCommandBuffer cmd,
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};
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vkCmdSetScissor(cmd, 0, 1, &scissor);
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vkCmdSetPolygonModeEXT(cmd, m_renderWireframe ? VK_POLYGON_MODE_LINE : VK_POLYGON_MODE_FILL);
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auto prevMeshId = NULL_MESH_ID;
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const auto frustum = edge::createFrustumFromCamera(camera);
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