feat: add play / editor mode
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@@ -37,6 +37,20 @@ namespace {
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std::string GetTypeName() const override { return "TestComponent"; }
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};
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class CountingComponent final : public Component {
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public:
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explicit CountingComponent(GameObject& owner) : Component(owner, "CountingComponent") {}
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void Update(float) override { ++updates; }
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void LateUpdate(float) override { ++lateUpdates; }
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void FixedUpdate(float) override { ++fixedUpdates; }
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std::string GetTypeName() const override { return "CountingComponent"; }
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int updates{0};
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int lateUpdates{0};
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int fixedUpdates{0};
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};
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class RemovingListener final : public EventListener {
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public:
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explicit RemovingListener(std::unique_ptr<RemovingListener>* victim)
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@@ -268,6 +282,30 @@ namespace {
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SceneManager::GetInstance().Destroy();
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}
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void testEditModeSkipsUpdates()
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{
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SceneManager& sceneManager = SceneManager::GetInstance();
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Scene& scene = sceneManager.CreateScene("edit mode");
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auto* counter = scene.CreateGameObject("counter")->AddComponent<CountingComponent>();
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sceneManager.SetPlaying(false);
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sceneManager.Update(0.1f);
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sceneManager.FixedUpdate(0.1f);
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sceneManager.LateUpdate(0.1f);
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check(counter->updates == 0 && counter->fixedUpdates == 0 && counter->lateUpdates == 0,
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"edit mode must not tick components");
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check(scene.GetObjects().size() == 1, "edit mode must still add objects created in the editor");
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sceneManager.SetPlaying(true);
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sceneManager.Update(0.1f);
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sceneManager.FixedUpdate(0.1f);
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sceneManager.LateUpdate(0.1f);
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check(counter->updates == 1 && counter->fixedUpdates == 1 && counter->lateUpdates == 1,
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"play mode must tick components");
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sceneManager.Destroy();
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}
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}
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void RunCoreTests()
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@@ -280,4 +318,5 @@ void RunCoreTests()
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testEngineComponentRegistration();
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testSceneCurrentCamera();
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testHierarchyMoves();
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testEditModeSkipsUpdates();
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}
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