feat: add play / editor mode
This commit is contained in:
@@ -334,6 +334,40 @@ namespace {
|
||||
|
||||
SceneManager::GetInstance().Destroy();
|
||||
}
|
||||
|
||||
void testPlayModeSnapshotRestore()
|
||||
{
|
||||
Scene& scene = SceneManager::GetInstance().CreateScene("snapshot");
|
||||
GameObject* box = scene.CreateGameObject("box");
|
||||
box->GetTransform().SetLocalPosition({1.f, 2.f, 3.f});
|
||||
scene.CreateGameObject("other");
|
||||
scene.CommitPendingAdditions();
|
||||
scene.SetSelectedObject(box->GetId());
|
||||
|
||||
auto snapshot = SceneSerializer::Capture(scene);
|
||||
check(snapshot.has_value(), "a scene must be capturable without a file");
|
||||
(*snapshot)["selected"] = box->GetId();
|
||||
|
||||
// What play mode does to the scene before Stop restores it
|
||||
box->GetTransform().SetLocalPosition({9.f, 9.f, 9.f});
|
||||
scene.CreateGameObject("spawned during play");
|
||||
scene.CommitPendingAdditions();
|
||||
|
||||
check(SceneSerializer::LoadFromJson(scene, *snapshot), "restoring a snapshot must succeed");
|
||||
scene.CommitPendingAdditions();
|
||||
check(scene.GetObjects().size() == 2 && findByName(scene, "spawned during play") == nullptr,
|
||||
"restoring must drop objects created after the snapshot");
|
||||
const GameObject* restored = findByName(scene, "box");
|
||||
check(restored != nullptr && close(restored->GetTransform().GetLocalPosition().x, 1.f),
|
||||
"restoring must bring back the captured transforms");
|
||||
check(scene.GetSelectedObject() == restored, "the selection must follow the restored object");
|
||||
|
||||
check(!SceneSerializer::LoadFromJson(scene, nlohmann::json{{"objects", 5}}),
|
||||
"an invalid snapshot must be rejected");
|
||||
check(scene.GetObjects().size() == 2, "a rejected snapshot must leave the scene alone");
|
||||
|
||||
SceneManager::GetInstance().Destroy();
|
||||
}
|
||||
}
|
||||
|
||||
void RunSerializationTests()
|
||||
@@ -350,4 +384,5 @@ void RunSerializationTests()
|
||||
testSceneFileIdsAreLocal();
|
||||
testMaterialJsonRoundTrip();
|
||||
testSceneValidatesEmbeddedMaterials();
|
||||
testPlayModeSnapshotRestore();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user