feat: add firstpersoncontroller
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@@ -10,6 +10,7 @@
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#include "destrum/Graphics/Resources/Cubemap.h"
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#include "destrum/ObjectModel/GameObject.h"
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class FirstPersonController;
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class LightKeeper final : public App {
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public:
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LightKeeper();
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@@ -39,6 +40,8 @@ private:
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std::unique_ptr<CubeMap> skyboxCubemap;
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GameObject* capybara = nullptr;
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GameObject* m_Player = nullptr;
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FirstPersonController* m_FPSController = nullptr;
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char scenePath[512]{"scenes/debug_scene.json"};
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char newSceneName[128]{"EmptyScene"};
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