feat: add scene loading imgui testing things
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@@ -9,7 +9,7 @@ public:
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: Collider(owner)
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, m_HalfExtents(glm::max(halfExtents, glm::vec3{0.0001f})) {}
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void Update(float dt) override {}
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void Update(float) override {}
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nlohmann::json Serialize() const override;
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void Deserialize(const nlohmann::json& data) override;
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@@ -11,7 +11,7 @@ public:
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, m_Radius(std::max(radius, 0.0f))
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, m_Height(std::max(height, std::max(radius, 0.0f) * 2.0f)) {}
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void Update(float dt) override {}
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void Update(float) override {}
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std::string GetTypeName() const override {
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return "CapsuleCollider";
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@@ -15,7 +15,7 @@ public:
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~Rigidbody() override;
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void Update(float dt) override {}
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void Update(float) override {}
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void Start() override;
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void Destroy() override;
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@@ -10,7 +10,7 @@ public:
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: Collider(owner)
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, m_Radius(std::max(radius, 0.0001f)) {}
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void Update(float dt) override {}
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void Update(float) override {}
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nlohmann::json Serialize() const override;
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void Deserialize(const nlohmann::json& data) override;
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