feat: add scene loading imgui testing things

This commit is contained in:
2026-08-09 02:53:17 +02:00
parent 05384debbf
commit f298c7ada5
7 changed files with 87 additions and 5 deletions
@@ -9,7 +9,7 @@ public:
: Collider(owner) : Collider(owner)
, m_HalfExtents(glm::max(halfExtents, glm::vec3{0.0001f})) {} , m_HalfExtents(glm::max(halfExtents, glm::vec3{0.0001f})) {}
void Update(float dt) override {} void Update(float) override {}
nlohmann::json Serialize() const override; nlohmann::json Serialize() const override;
void Deserialize(const nlohmann::json& data) override; void Deserialize(const nlohmann::json& data) override;
@@ -11,7 +11,7 @@ public:
, m_Radius(std::max(radius, 0.0f)) , m_Radius(std::max(radius, 0.0f))
, m_Height(std::max(height, std::max(radius, 0.0f) * 2.0f)) {} , m_Height(std::max(height, std::max(radius, 0.0f) * 2.0f)) {}
void Update(float dt) override {} void Update(float) override {}
std::string GetTypeName() const override { std::string GetTypeName() const override {
return "CapsuleCollider"; return "CapsuleCollider";
@@ -15,7 +15,7 @@ public:
~Rigidbody() override; ~Rigidbody() override;
void Update(float dt) override {} void Update(float) override {}
void Start() override; void Start() override;
void Destroy() override; void Destroy() override;
@@ -10,7 +10,7 @@ public:
: Collider(owner) : Collider(owner)
, m_Radius(std::max(radius, 0.0001f)) {} , m_Radius(std::max(radius, 0.0001f)) {}
void Update(float dt) override {} void Update(float) override {}
nlohmann::json Serialize() const override; nlohmann::json Serialize() const override;
void Deserialize(const nlohmann::json& data) override; void Deserialize(const nlohmann::json& data) override;
+6
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@@ -1,6 +1,8 @@
#ifndef LIGHTKEEPER_H #ifndef LIGHTKEEPER_H
#define LIGHTKEEPER_H #define LIGHTKEEPER_H
#include <string>
#include <destrum/App.h> #include <destrum/App.h>
#include <destrum/Scene/SceneManager.h> #include <destrum/Scene/SceneManager.h>
#include <destrum/Graphics/RenderResources.h> #include <destrum/Graphics/RenderResources.h>
@@ -28,6 +30,10 @@ private:
std::unique_ptr<CubeMap> skyboxCubemap; std::unique_ptr<CubeMap> skyboxCubemap;
GameObject* capybara = nullptr; GameObject* capybara = nullptr;
char scenePath[512]{"game://scenes/debug_scene.json"};
char newSceneName[128]{"EmptyScene"};
std::string sceneStatus;
}; };
#endif //LIGHTKEEPER_H #endif //LIGHTKEEPER_H
+76
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@@ -6,6 +6,7 @@
#include <destrum/Components/Physics/Rigidbody.h> #include <destrum/Components/Physics/Rigidbody.h>
#include <destrum/Components/Physics/BoxCollider.h> #include <destrum/Components/Physics/BoxCollider.h>
#include <destrum/Scene/Scene.h> #include <destrum/Scene/Scene.h>
#include <destrum/Serialization/SceneSerializer.h>
#include "destrum/Components/MeshRendererComponent.h" #include "destrum/Components/MeshRendererComponent.h"
#include "destrum/Components/Rotator.h" #include "destrum/Components/Rotator.h"
@@ -17,12 +18,27 @@
#include <filesystem> #include <filesystem>
#include <stdexcept>
#include <string> #include <string>
#include <string_view>
#include "imgui.h" #include "imgui.h"
#include "destrum/Components/Physics/SphereCollider.h" #include "destrum/Components/Physics/SphereCollider.h"
#include "destrum/Util/ModelDocUtils.h" #include "destrum/Util/ModelDocUtils.h"
namespace {
std::filesystem::path ResolveScenePath(std::string_view value) {
if (value.empty()) {
throw std::invalid_argument("Scene path cannot be empty");
}
if (value.find("://") != std::string_view::npos) {
return AssetFS::GetInstance().GetFullPath(value);
}
return std::filesystem::path{value};
}
}
LightKeeper::LightKeeper() : App() LightKeeper::LightKeeper() : App()
{ {
@@ -478,6 +494,66 @@ void LightKeeper::customUpdate(float dt)
SceneManager::GetInstance().GetCurrentScene().GetPhysics().RefreshGameObject(*sphere); SceneManager::GetInstance().GetCurrentScene().GetPhysics().RefreshGameObject(*sphere);
} }
ImGui::End(); ImGui::End();
ImGui::Begin("Scene Debug");
ImGui::InputText("Scene path", scenePath, sizeof(scenePath));
ImGui::InputText("New scene name", newSceneName, sizeof(newSceneName));
if (ImGui::Button("Save Current Scene")) {
try {
const auto path = ResolveScenePath(scenePath);
const auto parent = path.parent_path();
if (!parent.empty()) {
std::filesystem::create_directories(parent);
}
if (SceneSerializer::Save(
SceneManager::GetInstance().GetCurrentScene(),
path)) {
sceneStatus = "Saved scene to " + path.string();
} else {
sceneStatus = "Failed to save scene to " + path.string();
}
} catch (const std::exception& exception) {
sceneStatus = std::string{"Save failed: "} + exception.what();
}
}
ImGui::SameLine();
if (ImGui::Button("Load Scene")) {
try {
const auto path = ResolveScenePath(scenePath);
if (SceneSerializer::Load(
SceneManager::GetInstance().GetCurrentScene(),
path)) {
sceneStatus = "Loaded scene from " + path.string();
} else {
sceneStatus = "Failed to load scene from " + path.string();
}
} catch (const std::exception& exception) {
sceneStatus = std::string{"Load failed: "} + exception.what();
}
}
if (ImGui::Button("New Empty Scene")) {
try {
const std::string name = newSceneName[0] != '\0'
? newSceneName
: "EmptyScene";
auto& sceneManager = SceneManager::GetInstance();
const int newSceneIndex = sceneManager.GetSceneCount();
sceneManager.CreateScene(name);
sceneManager.SwitchScene(newSceneIndex);
sceneStatus = "Created and switched to scene '" + name + "'";
} catch (const std::exception& exception) {
sceneStatus = std::string{"New scene failed: "} + exception.what();
}
}
if (!sceneStatus.empty()) {
ImGui::TextWrapped("%s", sceneStatus.c_str());
}
ImGui::End();
} }
void LightKeeper::customDraw() void LightKeeper::customDraw()
+1 -1
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@@ -24,7 +24,7 @@ namespace {
public: public:
explicit TestComponent(GameObject& owner) : Component(owner, "TestComponent") {} explicit TestComponent(GameObject& owner) : Component(owner, "TestComponent") {}
void Update() override {} void Update(float) override {}
std::string GetTypeName() const override { return "TestComponent"; } std::string GetTypeName() const override { return "TestComponent"; }
}; };