feat: revamp 2D pipeline to use SDF's for rendering
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@@ -73,7 +73,7 @@ set(SRC_FILES
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"src/Graphics/Managers/FrameManager.cpp"
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"src/Graphics/Managers/ImageManager.cpp"
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"src/Graphics/Managers/LineRenderingManager.cpp"
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"src/Graphics/Managers/QuadRenderingManager.cpp"
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"src/Graphics/Managers/Renderer2D.cpp"
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"src/Graphics/Resources/GPUImage.cpp"
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"src/Graphics/Resources/NBuffer.cpp"
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@@ -82,7 +82,7 @@ set(SRC_FILES
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"src/Graphics/Pipelines/MeshPipeline.cpp"
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"src/Graphics/Pipelines/LineRenderingPass.cpp"
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"src/Graphics/Pipelines/QuadRendererPass.cpp"
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"src/Graphics/Pipelines/Renderer2DPass.cpp"
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"src/Graphics/Pipelines/SkyboxPipeline.cpp"
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"src/Graphics/Pipelines/LightCullingPipeline.cpp"
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"src/Graphics/Pipelines/ShadowMapPipeline.cpp"
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