feat: revamp 2D pipeline to use SDF's for rendering
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@@ -49,13 +49,13 @@ private:
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std::unique_ptr<CubeMap> skyboxCubemap;
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MainSceneObjects mainScene{};
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ImageID debugQuadTexture{NULL_IMAGE_ID};
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ImageID debug2DTexture{NULL_IMAGE_ID};
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char scenePath[512]{"scenes/debug_scene.json"};
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char newSceneName[128]{"EmptyScene"};
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std::string sceneStatus;
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bool renderColliders{false};
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bool renderQuads{true};
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bool render2DShapes{true};
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bool renderDebugLines{true};
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bool showTestWindow{true};
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bool useFreeCamera{false};
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