feat: revamp 2D pipeline to use SDF's for rendering

This commit is contained in:
2026-10-16 23:23:26 +02:00
parent 469bb287b7
commit faba4171ec
19 changed files with 676 additions and 502 deletions
+2 -2
View File
@@ -49,13 +49,13 @@ private:
std::unique_ptr<CubeMap> skyboxCubemap;
MainSceneObjects mainScene{};
ImageID debugQuadTexture{NULL_IMAGE_ID};
ImageID debug2DTexture{NULL_IMAGE_ID};
char scenePath[512]{"scenes/debug_scene.json"};
char newSceneName[128]{"EmptyScene"};
std::string sceneStatus;
bool renderColliders{false};
bool renderQuads{true};
bool render2DShapes{true};
bool renderDebugLines{true};
bool showTestWindow{true};
bool useFreeCamera{false};