feat: revamp 2D pipeline to use SDF's for rendering
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@@ -37,7 +37,7 @@ void LightKeeper::customInit()
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auto& scene = SceneManager::GetInstance().CreateScene("Main");
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mainScene = BuildMainScene(scene, gfxDevice, resources);
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debugQuadTexture = resources.loadImageFromFile(
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debug2DTexture = resources.loadImageFromFile(
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gfxDevice, AssetFS::GetInstance().GetFullPath("engine://textures/kobe.png"));
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}
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