feat: revamp 2D pipeline to use SDF's for rendering

This commit is contained in:
2026-10-16 23:23:26 +02:00
parent 469bb287b7
commit faba4171ec
19 changed files with 676 additions and 502 deletions
+1 -1
View File
@@ -37,7 +37,7 @@ void LightKeeper::customInit()
auto& scene = SceneManager::GetInstance().CreateScene("Main");
mainScene = BuildMainScene(scene, gfxDevice, resources);
debugQuadTexture = resources.loadImageFromFile(
debug2DTexture = resources.loadImageFromFile(
gfxDevice, AssetFS::GetInstance().GetFullPath("engine://textures/kobe.png"));
}