#include #include #include #include #include "Lightkeeper.h" #include "spdlog/spdlog.h" int main(int argc, char* argv[]) { if (SDL_Init(SDL_INIT_VIDEO) != 0) { SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", SDL_GetError(), nullptr); return 1; } try { char* basePath = SDL_GetBasePath(); if (basePath == nullptr) { throw std::runtime_error(std::string{"SDL_GetBasePath failed: "} + SDL_GetError()); } const std::filesystem::path exeDir = basePath; SDL_free(basePath); spdlog::set_level(spdlog::level::debug); LightKeeper app; app.init({ .windowSize = {1200, 800}, .renderSize = {1200, 800}, .appName = "Destrum Engine", .windowTitle = "Lightkeeper", .exeDir = exeDir, }); app.run(); app.cleanup(); } catch (const std::exception& exception) { spdlog::critical("Lightkeeper terminated with an error: {}", exception.what()); SDL_Quit(); return 1; } SDL_Quit(); return 0; }