#version 460 // Same interface as mesh.vert, only the object ID is used layout (location = 0) in vec3 inPos; layout (location = 1) in vec2 inUV; layout (location = 2) in vec3 inNormal; layout (location = 3) in vec4 inTangent; layout (location = 4) flat in uint inMaterialID; layout (location = 5) flat in uint inObjectID; layout (location = 0) out uint outObjectID; void main() { outObjectID = inObjectID; }