#ifndef SCENE_DATA_GLSL #define SCENE_DATA_GLSL #extension GL_EXT_scalar_block_layout: require #extension GL_EXT_buffer_reference : require #include "materials.glsl" layout (buffer_reference, scalar) readonly buffer SceneDataBuffer { // camera mat4 view; mat4 proj; mat4 viewProj; vec4 cameraPos; // ambient vec3 ambientColor; float ambientIntensity; // fog vec3 fogColor; float fogDensity; MaterialsBuffer materials; } sceneDataBuffer; #endif // SCENE_DATA_GLSL