#ifndef LIGHTKEEPER_FIRSTPERSONCONTROLLER_H #define LIGHTKEEPER_FIRSTPERSONCONTROLLER_H #include #include #include class Rigidbody; class CapsuleCollider; class FirstPersonController final : public Component { public: explicit FirstPersonController(GameObject& parent); std::string GetTypeName() const override { return "FirstPersonController"; } void Start() override; void Update(float dt) override; void FixedUpdate(float fixedDt) override; void ImGuiInspector() override; nlohmann::json Serialize() const override; void Deserialize(const nlohmann::json& data) override; [[nodiscard]] float GetYaw() const { return m_Yaw; } [[nodiscard]] float GetPitch() const { return m_Pitch; } [[nodiscard]] float GetEyeHeight() const { return m_EyeHeight; } void SetMovementSpeed(float speed) { m_MovementSpeed = speed; } [[nodiscard]] float GetMovementSpeed() const { return m_MovementSpeed; } void SetMouseSensitivity(float sens) { m_MouseSensitivity = sens; } [[nodiscard]] float GetMouseSensitivity() const { return m_MouseSensitivity; } [[nodiscard]] bool IsMouseCaptured() const { return InputManager::GetInstance().IsMouseCaptured(); } void SetMouseCaptured(bool captured); private: Rigidbody* m_Rigidbody{nullptr}; CapsuleCollider* m_Capsule{nullptr}; float m_Yaw{0.0f}; float m_Pitch{0.0f}; float m_MovementSpeed{5.0f}; float m_MouseSensitivity{0.002f}; float m_EyeHeight{1.6f}; }; #endif