Files
2026-10-23 20:53:56 +02:00

17 lines
415 B
GLSL

#version 460
// Same interface as mesh.vert, only the object ID is used
layout (location = 0) in vec3 inPos;
layout (location = 1) in vec2 inUV;
layout (location = 2) in vec3 inNormal;
layout (location = 3) in vec4 inTangent;
layout (location = 4) flat in uint inMaterialID;
layout (location = 5) flat in uint inObjectID;
layout (location = 0) out uint outObjectID;
void main()
{
outObjectID = inObjectID;
}