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Destrum/destrum/assets_src/shaders/vertex.glsl
2026-01-05 06:20:49 +01:00

20 lines
305 B
GLSL

#ifndef VERTEX_GLSL
#define VERTEX_GLSL
#extension GL_EXT_buffer_reference : require
struct Vertex {
vec3 position;
float uv_x;
vec3 normal;
float uv_y;
vec4 tangent;
};
layout (buffer_reference, std430) readonly buffer VertexBuffer {
Vertex vertices[];
};
#endif // VERTEX_GLSL