Files

26 lines
616 B
C++

#ifndef LIGHTKEEPER_CHECKPOINT_H
#define LIGHTKEEPER_CHECKPOINT_H
#include <glm/vec3.hpp>
#include <destrum/ObjectModel/Component.h>
class Checkpoint final : public Component {
public:
explicit Checkpoint(GameObject& parent);
std::string GetTypeName() const override { return "Checkpoint"; }
void OnTriggerEnter(GameObject* other) override;
void Reflect(FieldVisitor& v) override;
void SetSpawnOffset(const glm::vec3& offset) { m_SpawnOffset = offset; }
[[nodiscard]] glm::vec3 GetSpawnPoint() const;
private:
glm::vec3 m_SpawnOffset{0.0f};
};
#endif // LIGHTKEEPER_CHECKPOINT_H