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38 lines
1.0 KiB
C++

#ifndef LIGHTKEEPER_MOVINGPLATFORM_H
#define LIGHTKEEPER_MOVINGPLATFORM_H
#include <destrum/ObjectModel/Component.h>
#include <glm/vec3.hpp>
class MovingPlatform final : public Component {
public:
explicit MovingPlatform(GameObject& parent);
std::string GetTypeName() const override { return "MovingPlatform"; }
void Start() override;
void Update(float dt) override;
void Reflect(FieldVisitor& v) override;
void ImGuiInspector() override;
void SetTravelOffset(const glm::vec3& offset) { m_TravelOffset = offset; }
void SetTravelDuration(float seconds) { m_TravelDuration = seconds; }
void SetPauseDuration(float seconds) { m_PauseDuration = seconds; }
private:
[[nodiscard]] float GetTravelProgress() const;
[[nodiscard]] glm::vec3 GetOffsetAt(float progress) const;
glm::vec3 m_TravelOffset{8.0f, 0.0f, 0.0f};
float m_TravelDuration{4.0f};
float m_PauseDuration{1.0f};
float m_ElapsedTime{0.0f};
glm::vec3 m_StartPosition{0.0f};
bool m_Started{false};
};
#endif // LIGHTKEEPER_MOVINGPLATFORM_H