Files
Destrum/destrum/src/Graphics/Util.cpp
T

395 lines
15 KiB
C++

#include <fstream>
#include <destrum/Graphics/Init.h>
#include <destrum/Graphics/Util.h>
#include <volk.h>
#include "spdlog/spdlog.h"
namespace {
VkImageAspectFlags AspectForLayout(VkImageLayout currentLayout, VkImageLayout newLayout)
{
return (currentLayout == VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL ||
newLayout == VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL ||
newLayout == VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL)
? VK_IMAGE_ASPECT_DEPTH_BIT
: VK_IMAGE_ASPECT_COLOR_BIT;
}
struct LayoutSync {
VkPipelineStageFlags2 stage{VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT};
VkAccessFlags2 access{VK_ACCESS_2_MEMORY_READ_BIT | VK_ACCESS_2_MEMORY_WRITE_BIT};
};
LayoutSync SyncForLayout(VkImageLayout layout, bool source)
{
switch (layout) {
case VK_IMAGE_LAYOUT_UNDEFINED:
return {VK_PIPELINE_STAGE_2_TOP_OF_PIPE_BIT, 0};
case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
return {VK_PIPELINE_STAGE_2_TRANSFER_BIT, VK_ACCESS_2_TRANSFER_READ_BIT};
case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
return {VK_PIPELINE_STAGE_2_TRANSFER_BIT, VK_ACCESS_2_TRANSFER_WRITE_BIT};
case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
return {
VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT,
VK_ACCESS_2_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT};
case VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL:
return {
VK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BIT |
VK_PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BIT,
VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT};
case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
case VK_IMAGE_LAYOUT_READ_ONLY_OPTIMAL:
return {VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT, VK_ACCESS_2_SHADER_READ_BIT};
case VK_IMAGE_LAYOUT_PRESENT_SRC_KHR:
return {VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT, VK_ACCESS_2_MEMORY_READ_BIT};
default:
return source
? LayoutSync{}
: LayoutSync{VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT,
VK_ACCESS_2_MEMORY_READ_BIT | VK_ACCESS_2_MEMORY_WRITE_BIT};
}
}
}
void vkutil::transitionImage(
VkCommandBuffer cmd,
VkImage image,
VkImageLayout currentLayout,
VkImageLayout newLayout)
{
transitionImage(
cmd,
image,
currentLayout,
newLayout,
vkinit::imageSubresourceRange(AspectForLayout(currentLayout, newLayout)));
}
void vkutil::transitionImage(
VkCommandBuffer cmd,
VkImage image,
VkImageLayout currentLayout,
VkImageLayout newLayout,
const VkImageSubresourceRange& subresourceRange)
{
const LayoutSync sourceSync = SyncForLayout(currentLayout, true);
const LayoutSync destinationSync = SyncForLayout(newLayout, false);
VkImageMemoryBarrier2 imageBarrier{
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,
.srcStageMask = sourceSync.stage,
.srcAccessMask = sourceSync.access,
.dstStageMask = destinationSync.stage,
.dstAccessMask = destinationSync.access,
.oldLayout = currentLayout,
.newLayout = newLayout,
.image = image,
.subresourceRange = subresourceRange,
};
VkDependencyInfo depInfo{
.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
.imageMemoryBarrierCount = 1,
.pImageMemoryBarriers = &imageBarrier,
};
vkCmdPipelineBarrier2(cmd, &depInfo);
}
void vkutil::copyImageToImage(VkCommandBuffer cmd, VkImage source, VkImage destination, VkExtent2D srcSize, VkExtent2D dstSize, VkFilter filter) {
copyImageToImage(cmd, source, destination, srcSize, 0, 0, dstSize.width, dstSize.height, filter);
}
void vkutil::copyImageToImage(VkCommandBuffer cmd, VkImage source, VkImage destination, VkExtent2D srcSize, int destX, int destY, int destW, int destH, VkFilter filter) {
const auto blitRegion = VkImageBlit2{
.sType = VK_STRUCTURE_TYPE_IMAGE_BLIT_2,
.srcSubresource =
{
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.mipLevel = 0,
.baseArrayLayer = 0,
.layerCount = 1,
},
.srcOffsets =
{
{},
{(std::int32_t)srcSize.width, (std::int32_t)srcSize.height, 1},
},
.dstSubresource =
{
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.mipLevel = 0,
.baseArrayLayer = 0,
.layerCount = 1,
},
.dstOffsets =
{
{(std::int32_t)destX, (std::int32_t)destY},
{(std::int32_t)(destX + destW), (std::int32_t)(destY + destH), 1},
},
};
const auto blitInfo = VkBlitImageInfo2{
.sType = VK_STRUCTURE_TYPE_BLIT_IMAGE_INFO_2,
.srcImage = source,
.srcImageLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
.dstImage = destination,
.dstImageLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
.regionCount = 1,
.pRegions = &blitRegion,
.filter = filter,
};
vkCmdBlitImage2(cmd, &blitInfo);
}
void vkutil::bufferHostWriteToShaderReadBarrier(
VkCommandBuffer cmd, VkBuffer buffer, VkDeviceSize offset, VkDeviceSize size) {
VkBufferMemoryBarrier2 barrier{VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER_2};
barrier.srcStageMask = VK_PIPELINE_STAGE_2_HOST_BIT;
barrier.srcAccessMask = VK_ACCESS_2_HOST_WRITE_BIT;
barrier.dstStageMask = VK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT |
VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT;
barrier.dstAccessMask = VK_ACCESS_2_SHADER_READ_BIT;
barrier.buffer = buffer;
barrier.offset = offset;
barrier.size = size;
VkDependencyInfo dep{VK_STRUCTURE_TYPE_DEPENDENCY_INFO};
dep.bufferMemoryBarrierCount = 1;
dep.pBufferMemoryBarriers = &barrier;
vkCmdPipelineBarrier2(cmd, &dep);
}
void vkutil::bufferHostWriteToTransferReadBarrier(
VkCommandBuffer cmd,
VkBuffer buffer,
VkDeviceSize offset,
VkDeviceSize size)
{
VkBufferMemoryBarrier2 barrier{VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER_2};
barrier.srcStageMask = VK_PIPELINE_STAGE_2_HOST_BIT;
barrier.srcAccessMask = VK_ACCESS_2_HOST_WRITE_BIT;
barrier.dstStageMask = VK_PIPELINE_STAGE_2_TRANSFER_BIT;
barrier.dstAccessMask = VK_ACCESS_2_TRANSFER_READ_BIT;
barrier.buffer = buffer;
barrier.offset = offset;
barrier.size = size;
VkDependencyInfo dep{VK_STRUCTURE_TYPE_DEPENDENCY_INFO};
dep.bufferMemoryBarrierCount = 1;
dep.pBufferMemoryBarriers = &barrier;
vkCmdPipelineBarrier2(cmd, &dep);
}
void vkutil::addDebugLabel(VkDevice device, VkImage image, const char* label) {
const auto nameInfo = VkDebugUtilsObjectNameInfoEXT{
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
.objectType = VK_OBJECT_TYPE_IMAGE,
.objectHandle = (std::uint64_t)image,
.pObjectName = label,
};
if (vkSetDebugUtilsObjectNameEXT) vkSetDebugUtilsObjectNameEXT(device, &nameInfo);
}
void vkutil::addDebugLabel(VkDevice device, VkShaderModule shaderModule, const char* label) {
const auto nameInfo = VkDebugUtilsObjectNameInfoEXT{
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
.objectType = VK_OBJECT_TYPE_SHADER_MODULE,
.objectHandle = (std::uint64_t)shaderModule,
.pObjectName = label,
};
if (vkSetDebugUtilsObjectNameEXT) vkSetDebugUtilsObjectNameEXT(device, &nameInfo);
}
void vkutil::addDebugLabel(VkDevice device, VkPipeline pipeline, const char* label) {
const auto nameInfo = VkDebugUtilsObjectNameInfoEXT{
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
.objectType = VK_OBJECT_TYPE_PIPELINE,
.objectHandle = (std::uint64_t)pipeline,
.pObjectName = label,
};
if (vkSetDebugUtilsObjectNameEXT) vkSetDebugUtilsObjectNameEXT(device, &nameInfo);
}
void vkutil::addDebugLabel(VkDevice device, VkBuffer buffer, const char* label) {
const auto nameInfo = VkDebugUtilsObjectNameInfoEXT{
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
.objectType = VK_OBJECT_TYPE_BUFFER,
.objectHandle = (std::uint64_t)buffer,
.pObjectName = label,
};
if (vkSetDebugUtilsObjectNameEXT) vkSetDebugUtilsObjectNameEXT(device, &nameInfo);
}
void vkutil::addDebugLabel(VkDevice device, VkSampler sampler, const char* label) {
const auto nameInfo = VkDebugUtilsObjectNameInfoEXT{
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
.objectType = VK_OBJECT_TYPE_SAMPLER,
.objectHandle = (std::uint64_t)sampler,
.pObjectName = label,
};
if (vkSetDebugUtilsObjectNameEXT) vkSetDebugUtilsObjectNameEXT(device, &nameInfo);
}
vkutil::RenderInfo vkutil::createRenderingInfo(const RenderingInfoParams& params) {
assert(
(params.colorImageView || params.depthImageView != nullptr) &&
"Either draw or depth image should be present");
assert(
params.renderExtent.width != 0.f && params.renderExtent.height != 0.f &&
"renderExtent not specified");
RenderInfo ri;
if (params.colorImageView) {
ri.colorAttachment = VkRenderingAttachmentInfo{
.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO,
.imageView = params.colorImageView,
.imageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
.loadOp = params.colorImageClearValue ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_LOAD,
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
};
if (params.colorImageClearValue) {
const auto col = params.colorImageClearValue.value();
ri.colorAttachment.clearValue.color = {col[0], col[1], col[2], col[3]};
}
}
if (params.depthImageView) {
ri.depthAttachment = VkRenderingAttachmentInfo{
.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO,
.imageView = params.depthImageView,
.imageLayout = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL,
.loadOp = params.depthImageClearValue ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_LOAD,
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
};
if (params.depthImageClearValue) {
ri.depthAttachment.clearValue.depthStencil.depth = params.depthImageClearValue.value();
}
}
ri.renderingInfo = VkRenderingInfo{
.sType = VK_STRUCTURE_TYPE_RENDERING_INFO,
.renderArea =
VkRect2D{
.offset = {},
.extent = params.renderExtent,
},
.layerCount = 1,
.colorAttachmentCount = params.colorImageView ? 1u : 0u,
.pColorAttachments = params.colorImageView ? &ri.colorAttachment : nullptr,
.pDepthAttachment = params.depthImageView ? &ri.depthAttachment : nullptr,
};
return ri;
}
VkShaderModule vkutil::loadShaderModule(const std::filesystem::path& path, VkDevice device) {
std::ifstream file(path, std::ios::ate | std::ios::binary);
if (!file.is_open()) {
throw std::runtime_error("Failed to open shader: " + path.string());
}
const auto fileSize = file.tellg();
if (fileSize < 0 || fileSize % static_cast<std::streamoff>(sizeof(std::uint32_t)) != 0) {
throw std::runtime_error("Shader file has an invalid size: " + path.string());
}
std::vector<std::uint32_t> buffer(fileSize / sizeof(std::uint32_t));
file.seekg(0);
if (!file.read(reinterpret_cast<char*>(buffer.data()), fileSize)) {
throw std::runtime_error("Failed to read shader: " + path.string());
}
file.close();
auto info = VkShaderModuleCreateInfo{
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
.codeSize = buffer.size() * sizeof(std::uint32_t),
.pCode = buffer.data(),
};
VkShaderModule shaderModule{VK_NULL_HANDLE};
VK_CHECK(vkCreateShaderModule(device, &info, nullptr, &shaderModule));
return shaderModule;
}
void addDebugLabel(VkDevice device, VkImage image, const char* label) {
const auto nameInfo = VkDebugUtilsObjectNameInfoEXT{
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
.objectType = VK_OBJECT_TYPE_IMAGE,
.objectHandle = (std::uint64_t)image,
.pObjectName = label,
};
if (vkSetDebugUtilsObjectNameEXT) vkSetDebugUtilsObjectNameEXT(device, &nameInfo);
}
void addDebugLabel(VkDevice device, VkImageView imageView, const char* label) {
const auto nameInfo = VkDebugUtilsObjectNameInfoEXT{
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
.objectType = VK_OBJECT_TYPE_IMAGE_VIEW,
.objectHandle = (std::uint64_t)imageView,
.pObjectName = label,
};
if (vkSetDebugUtilsObjectNameEXT) vkSetDebugUtilsObjectNameEXT(device, &nameInfo);
}
void addDebugLabel(VkDevice device, VkShaderModule shaderModule, const char* label) {
const auto nameInfo = VkDebugUtilsObjectNameInfoEXT{
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
.objectType = VK_OBJECT_TYPE_SHADER_MODULE,
.objectHandle = (std::uint64_t)shaderModule,
.pObjectName = label,
};
if (vkSetDebugUtilsObjectNameEXT) vkSetDebugUtilsObjectNameEXT(device, &nameInfo);
}
void addDebugLabel(VkDevice device, VkPipeline pipeline, const char* label) {
const auto nameInfo = VkDebugUtilsObjectNameInfoEXT{
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
.objectType = VK_OBJECT_TYPE_PIPELINE,
.objectHandle = (std::uint64_t)pipeline,
.pObjectName = label,
};
if (vkSetDebugUtilsObjectNameEXT) vkSetDebugUtilsObjectNameEXT(device, &nameInfo);
}
void addDebugLabel(VkDevice device, VkPipelineLayout layout, const char* label) {
const auto nameInfo = VkDebugUtilsObjectNameInfoEXT{
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
.objectType = VK_OBJECT_TYPE_PIPELINE_LAYOUT,
.objectHandle = (std::uint64_t)layout,
.pObjectName = label,
};
if (vkSetDebugUtilsObjectNameEXT) vkSetDebugUtilsObjectNameEXT(device, &nameInfo);
}
void addDebugLabel(VkDevice device, VkBuffer buffer, const char* label) {
const auto nameInfo = VkDebugUtilsObjectNameInfoEXT{
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
.objectType = VK_OBJECT_TYPE_BUFFER,
.objectHandle = (std::uint64_t)buffer,
.pObjectName = label,
};
if (vkSetDebugUtilsObjectNameEXT) vkSetDebugUtilsObjectNameEXT(device, &nameInfo);
}
void addDebugLabel(VkDevice device, VkSampler sampler, const char* label) {
const auto nameInfo = VkDebugUtilsObjectNameInfoEXT{
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
.objectType = VK_OBJECT_TYPE_SAMPLER,
.objectHandle = (std::uint64_t)sampler,
.pObjectName = label,
};
if (vkSetDebugUtilsObjectNameEXT) vkSetDebugUtilsObjectNameEXT(device, &nameInfo);
}
vkutil::RenderInfo createRenderingInfo(const vkutil::RenderingInfoParams& params) {
return vkutil::createRenderingInfo(params);
}