Files
Destrum/destrum/src/FS/AssetFS.cpp
T

434 lines
16 KiB
C++

#include <destrum/FS/AssetFS.h>
#include <algorithm>
#include <filesystem>
#include <fstream>
#include <stdexcept>
#include <string>
#include "spdlog/spdlog.h"
namespace {
struct ParsedVirtualPath {
std::string scheme;
std::filesystem::path relativePath;
};
[[nodiscard]] std::filesystem::path ValidateRelativePath(std::string_view value) {
if (value.empty()) {
throw std::runtime_error("asset path is empty");
}
const std::filesystem::path path{std::string(value)};
if (path.empty() || path.is_absolute() || path.has_root_path()) {
throw std::runtime_error("asset path must be relative");
}
for (const auto& part : path) {
if (part == "..") {
throw std::runtime_error("asset path traversal is not allowed");
}
}
const std::filesystem::path normalized = path.lexically_normal();
if (normalized.empty() || normalized == ".") {
throw std::runtime_error("asset path is invalid");
}
return normalized;
}
[[nodiscard]] ParsedVirtualPath ParseVirtualPath(std::string_view value) {
const std::size_t separator = value.find("://");
if (separator == std::string_view::npos || separator == 0) {
throw std::runtime_error("asset path must use scheme://relative/path syntax");
}
const std::string scheme(value.substr(0, separator));
if (scheme.find_first_of("/\\:") != std::string::npos) {
throw std::runtime_error("asset scheme is invalid");
}
return {
scheme,
ValidateRelativePath(value.substr(separator + 3))
};
}
[[nodiscard]] std::filesystem::path ResolvePath(const FSMount& mount,
const std::filesystem::path& relativePath) {
const std::filesystem::path root = mount.root.lexically_normal();
const std::filesystem::path full = (root / relativePath).lexically_normal();
const std::filesystem::path relative = full.lexically_relative(root);
if (relative.empty() || relative.is_absolute() || relative == ".." ||
relative.generic_string().starts_with("../")) {
throw std::runtime_error("asset path escapes its mount");
}
std::error_code error;
const std::filesystem::path canonicalRoot = std::filesystem::weakly_canonical(root, error);
if (error) {
throw std::runtime_error("failed to resolve asset mount: " + root.string());
}
error.clear();
const std::filesystem::path canonicalFull = std::filesystem::weakly_canonical(full, error);
if (error) {
throw std::runtime_error("failed to resolve asset path: " + full.string());
}
const std::filesystem::path canonicalRelative =
canonicalFull.lexically_relative(canonicalRoot);
if (canonicalRelative.empty() || canonicalRelative.is_absolute() ||
canonicalRelative == ".." || canonicalRelative.generic_string().starts_with("../")) {
throw std::runtime_error("asset path escapes its mount");
}
return full;
}
[[nodiscard]] const FSMount* FindMount(const std::vector<FSMount>& mounts,
const std::string& scheme) {
for (const FSMount& mount : mounts) {
if (mount.scheme == scheme) {
return &mount;
}
}
return nullptr;
}
[[nodiscard]] std::optional<std::filesystem::path> RelativeToMount(const FSMount& mount,
const std::filesystem::path& fullPath) {
const std::filesystem::path relative = fullPath.lexically_normal().lexically_relative(mount.root);
if (relative.empty() || relative.is_absolute() || relative == "." ||
relative == ".." || relative.generic_string().starts_with("../")) {
return std::nullopt;
}
return relative;
}
struct PackLocation {
const FSMount* mount;
std::string key;
};
// Everything under a packed mount comes from the pack, even files that also exist on disk
[[nodiscard]] std::optional<PackLocation> FindInPack(const std::vector<FSMount>& mounts,
const std::filesystem::path& fullPath) {
for (const FSMount& mount : mounts) {
if (!mount.pack) {
continue;
}
if (const auto relative = RelativeToMount(mount, fullPath)) {
return PackLocation{&mount, mount.scheme + "/" + relative->generic_string()};
}
}
return std::nullopt;
}
[[nodiscard]] std::vector<uint8_t> ReadDiskFile(const std::filesystem::path& fullPath) {
std::ifstream file(fullPath, std::ios::binary);
if (!file) {
throw std::runtime_error("failed to open file: " + fullPath.string());
}
file.seekg(0, std::ios::end);
const std::streamsize size = file.tellg();
if (size < 0) {
throw std::runtime_error("failed to determine file size: " + fullPath.string());
}
file.seekg(0, std::ios::beg);
std::vector<uint8_t> buffer(static_cast<std::size_t>(size));
if (size > 0 && !file.read(reinterpret_cast<char*>(buffer.data()), size)) {
throw std::runtime_error("failed to read file: " + fullPath.string());
}
return buffer;
}
[[nodiscard]] std::optional<AssetManifest> LoadManifest(const FSMount& mount) {
const std::filesystem::path path = mount.root / "manifest.json";
std::vector<uint8_t> bytes;
if (mount.pack) {
const PackFile::Entry* entry = mount.pack->Find(mount.scheme + "/manifest.json");
if (entry == nullptr) {
return std::nullopt;
}
bytes = mount.pack->Read(*entry);
} else {
std::error_code error;
if (!std::filesystem::is_regular_file(path, error)) {
return std::nullopt;
}
bytes = ReadDiskFile(path);
}
try {
return FS::ParseAssetManifest(bytes);
} catch (const std::exception& exception) {
throw std::runtime_error("invalid manifest " + path.string() + ": " + exception.what());
}
}
}
void AssetFS::Init(std::filesystem::path exeDir) {
if (initialized) {
return;
}
const std::size_t originalMountCount = mounts.size();
try {
const std::filesystem::path packPath = exeDir / PackName;
std::error_code error;
if (std::filesystem::is_regular_file(packPath, error)) {
MountPack(packPath, exeDir / "assets");
} else {
Mount("engine", exeDir / "assets/engine");
Mount("game", exeDir / "assets/game");
}
initialized = true;
} catch (...) {
mounts.resize(originalMountCount);
throw;
}
}
void AssetFS::Reset() {
mounts.clear();
initialized = false;
}
void AssetFS::Mount(std::string scheme, std::filesystem::path root) {
AddMount(std::move(scheme), std::move(root), nullptr);
}
// Each scheme in the pack mounts at root/<scheme>, so full paths look the same as with the unpacked folders
void AssetFS::MountPack(const std::filesystem::path& packPath, const std::filesystem::path& root) {
auto pack = std::make_shared<const PackFile::Reader>(packPath);
std::vector<std::string> schemes;
for (const PackFile::Entry& entry : pack->Entries()) {
const std::size_t separator = entry.path.find('/');
if (separator == std::string::npos || separator == 0) {
throw std::runtime_error("asset pack entry has no scheme: " + entry.path);
}
std::string scheme = entry.path.substr(0, separator);
if (std::ranges::find(schemes, scheme) == schemes.end()) {
schemes.push_back(std::move(scheme));
}
}
const std::size_t originalMountCount = mounts.size();
try {
for (std::string& scheme : schemes) {
std::filesystem::path schemeRoot = root / scheme;
AddMount(std::move(scheme), std::move(schemeRoot), pack);
}
} catch (...) {
mounts.resize(originalMountCount);
throw;
}
spdlog::info("Mounted asset pack {} ({} files)", packPath.string(), pack->Entries().size());
}
void AssetFS::AddMount(std::string scheme, std::filesystem::path root,
std::shared_ptr<const PackFile::Reader> pack) {
if (scheme.empty() || scheme.find_first_of("/\\:") != std::string::npos) {
throw std::runtime_error("asset mount scheme is invalid");
}
if (FindMount(mounts, scheme) != nullptr) {
throw std::runtime_error("asset mount already exists: " + scheme);
}
FSMount mount;
mount.scheme = std::move(scheme);
mount.root = std::filesystem::absolute(std::move(root)).lexically_normal();
mount.pack = std::move(pack);
mount.manifest = LoadManifest(mount);
spdlog::debug("Mounting assetfs scheme '{}' to root '{}'", mount.scheme, mount.root.string());
mounts.push_back(std::move(mount));
}
void AssetFS::ReloadManifest(std::string_view scheme) {
for (FSMount& mount : mounts) {
if (mount.scheme != scheme) {
continue;
}
mount.manifest.reset();
mount.manifest = LoadManifest(mount);
return;
}
throw std::runtime_error("asset mount not found: " + std::string{scheme});
}
std::vector<uint8_t> AssetFS::ReadBytes(std::string_view vpath) {
return ReadFile(GetFullPath(vpath));
}
std::vector<uint8_t> AssetFS::ReadFile(const std::filesystem::path& fullPath) const {
if (const auto location = FindInPack(mounts, fullPath)) {
const PackFile::Entry* entry = location->mount->pack->Find(location->key);
if (entry == nullptr) {
throw std::runtime_error("failed to open file: " + fullPath.string() + " is not in " +
location->mount->pack->Path().string());
}
return location->mount->pack->Read(*entry);
}
return ReadDiskFile(fullPath);
}
bool AssetFS::Exists(const std::filesystem::path& fullPath) const {
if (const auto location = FindInPack(mounts, fullPath)) {
return location->mount->pack->Find(location->key) != nullptr;
}
std::error_code error;
return std::filesystem::is_regular_file(fullPath, error);
}
std::vector<std::filesystem::path> AssetFS::ListFiles(const FSMount& mount) const {
std::vector<std::filesystem::path> files;
if (mount.pack) {
const std::string prefix = mount.scheme + "/";
for (const PackFile::Entry& entry : mount.pack->Entries()) {
if (entry.path.starts_with(prefix)) {
files.push_back((mount.root / entry.path.substr(prefix.size())).lexically_normal());
}
}
return files;
}
std::error_code error;
for (const auto& entry : std::filesystem::recursive_directory_iterator(mount.root, error)) {
if (entry.is_regular_file(error)) {
files.push_back(entry.path());
}
}
return files;
}
bool AssetFS::IsPacked() const {
return std::ranges::any_of(mounts, [](const FSMount& mount) { return mount.pack != nullptr; });
}
std::filesystem::path AssetFS::GetFullPath(std::string_view vpath) const {
if (!initialized) {
throw std::runtime_error("AssetFS is not initialized");
}
const ParsedVirtualPath parsed = ParseVirtualPath(vpath);
const FSMount* mount = FindMount(mounts, parsed.scheme);
if (mount == nullptr) {
throw std::runtime_error("asset mount not found: " + parsed.scheme);
}
return ResolvePath(*mount, parsed.relativePath);
}
std::filesystem::path AssetFS::GetCookedPathForFile(std::string_view vpath) const {
if (!initialized) {
throw std::runtime_error("AssetFS is not initialized");
}
const ParsedVirtualPath parsed = ParseVirtualPath(vpath);
const FSMount* mount = FindMount(mounts, parsed.scheme);
if (mount == nullptr) {
throw std::runtime_error("asset mount not found: " + parsed.scheme);
}
const std::filesystem::path rawPath = ResolvePath(*mount, parsed.relativePath);
if (mount->manifest) {
if (const ManifestAsset* asset = mount->manifest->FindBySrc(parsed.relativePath.generic_string())) {
if (asset->out) {
const std::filesystem::path cookedRelative = ValidateRelativePath(*asset->out);
const std::filesystem::path cookedPath = ResolvePath(*mount, cookedRelative);
if (mount->pack && Exists(cookedPath)) {
return cookedPath;
}
std::error_code error;
if (std::filesystem::is_regular_file(cookedPath, error)) {
error.clear();
const auto sourceTime = std::filesystem::last_write_time(rawPath, error);
error.clear();
const auto cookedTime = std::filesystem::last_write_time(cookedPath, error);
if (!error && sourceTime > cookedTime) {
throw std::runtime_error(
"cooked asset output is stale: " + cookedPath.string());
}
return cookedPath;
}
throw std::runtime_error(
"cooked asset output is missing: " + cookedPath.string());
}
}
}
// Assets without a cooked output, such as shader includes, use the source path.
return rawPath;
}
std::optional<std::string> AssetFS::ToVirtualPath(const std::filesystem::path& fullPath) const {
for (const FSMount& mount : mounts) {
if (const auto relative = RelativeToMount(mount, fullPath)) {
return mount.scheme + "://" + relative->generic_string();
}
}
return std::nullopt;
}
void AssetFS::SetSourceRoot(std::string_view scheme, std::filesystem::path sourceRoot) {
for (FSMount& mount : mounts) {
if (mount.scheme == scheme) {
mount.sourceRoot = std::filesystem::absolute(std::move(sourceRoot)).lexically_normal();
return;
}
}
throw std::runtime_error("asset mount not found: " + std::string{scheme});
}
std::optional<std::filesystem::path> AssetFS::GetSourcePath(std::string_view vpath) const {
const ParsedVirtualPath parsed = ParseVirtualPath(vpath);
const FSMount* mount = FindMount(mounts, parsed.scheme);
if (mount == nullptr || !mount->sourceRoot) {
return std::nullopt;
}
return (*mount->sourceRoot / parsed.relativePath).lexically_normal();
}
bool AssetFS::WriteFile(std::string_view vpath, std::string_view contents) {
std::vector<std::filesystem::path> targets{GetFullPath(vpath)};
if (FindInPack(mounts, targets.front())) {
spdlog::error("Can't write {}, it's in a read only asset pack", vpath);
return false;
}
if (auto source = GetSourcePath(vpath)) {
targets.push_back(std::move(*source));
}
for (const auto& target : targets) {
std::error_code error;
std::filesystem::create_directories(target.parent_path(), error);
std::filesystem::path temporary = target;
temporary += ".tmp";
{
std::ofstream file(temporary, std::ios::binary | std::ios::trunc);
if (!file.write(contents.data(), static_cast<std::streamsize>(contents.size()))) {
spdlog::error("Failed to write {}", temporary.string());
return false;
}
}
std::filesystem::rename(temporary, target, error);
if (error) {
spdlog::error("Failed to replace {}: {}", target.string(), error.message());
std::filesystem::remove(temporary, error);
return false;
}
}
return true;
}