59 lines
2.0 KiB
C++
59 lines
2.0 KiB
C++
#ifndef VPIPELINE_H
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#define VPIPELINE_H
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#include <string>
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#include <vector>
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#include <destrum/Graphics/GfxDevice.h>
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struct PipelineConfigInfo {
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std::string name;
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VkPipelineViewportStateCreateInfo viewportInfo{};
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VkPipelineInputAssemblyStateCreateInfo inputAssemblyInfo{};
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VkPipelineRasterizationStateCreateInfo rasterizationInfo{};
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VkPipelineMultisampleStateCreateInfo multisampleInfo{};
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VkPipelineColorBlendAttachmentState colorBlendAttachment{};
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VkPipelineColorBlendStateCreateInfo colorBlendInfo{};
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VkPipelineDepthStencilStateCreateInfo depthStencilInfo{};
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std::vector<VkDynamicState> dynamicStateEnables{};
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VkPipelineDynamicStateCreateInfo dynamicStateInfo{};
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std::vector<VkFormat> colorAttachments{};
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VkFormat depthAttachment{VK_FORMAT_UNDEFINED};
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std::vector<VkVertexInputBindingDescription> vertexBindingDescriptions{};
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std::vector<VkVertexInputAttributeDescription> vertexAttributeDescriptions{};
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VkPipelineLayout pipelineLayout = nullptr;
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};
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class Pipeline {
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public:
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Pipeline(GfxDevice& device, const std::string& vertPath, const std::string& fragPath, const PipelineConfigInfo& configInfo);
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~Pipeline();
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Pipeline(const Pipeline& other) = delete;
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Pipeline(Pipeline&& other) noexcept = delete;
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Pipeline& operator=(const Pipeline& other) = delete;
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Pipeline& operator=(Pipeline&& other) noexcept = delete;
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void bind(VkCommandBuffer buffer) const;
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static void DefaultPipelineConfigInfo(PipelineConfigInfo& configInfo);
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private:
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static std::vector<char> readFile(const std::string& filename);
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void CreateGraphicsPipeline(const std::string& vertPath, const std::string& fragPath, const PipelineConfigInfo& configInfo);
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void CreateShaderModule(const std::vector<char>& code, VkShaderModule* shaderModule) const;
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GfxDevice& m_device;
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VkPipeline m_graphicsPipeline{VK_NULL_HANDLE};
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VkShaderModule m_vertShaderModule{VK_NULL_HANDLE};
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VkShaderModule m_fragShaderModule{VK_NULL_HANDLE};
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};
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#endif //VPIPELINE_H
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